Commit Graph

106 Commits

Author SHA1 Message Date
Stefanos Kornilios Mitsis Poiitidis 157c837ec0 Merge branch 'skmp/gl3.1' 2014-10-22 14:42:02 +02:00
Stefanos Kornilios Mitsis Poiitidis 2b1aaf061d Isolate GLES, add DESKTOPGL option to core.mk 2014-10-22 14:39:07 +02:00
Stefanos Kornilios Mitsis Poiitidis e4844a37c3 Merge branch 'skmp/label_list_fix' 2014-10-22 14:15:40 +02:00
Stefanos Kornilios Mitsis Poiitidis 468b0109c8 Fix label array system 2014-10-22 14:11:39 +02:00
Stefanos Kornilios Mitsis Poiitidis 286d6372b5 Merge pull request #540 from reicast/skmp/gdtool
hash support on gdtool
2014-10-05 23:28:55 +03:00
Stefanos Kornilios Mitsis Poiitidis 0825ca5a4b hash support on gdtool 2014-08-26 00:53:14 +03:00
Stefanos Kornilios Mitsis Poiitidis a05760260e Move debugbreak to os module 2014-07-24 16:54:04 +03:00
Stefanos Kornilios Mitsis Poiitidis 531863bca4 Fix rendering: GL3+ needs VAO, initialize screen_width/screen_height
*yay* it works now *dances*
2014-06-27 00:51:57 +03:00
Stefanos Kornilios Mitsis Poiitidis 6d6cf7d055 Call correct Texture/texture2d 2014-06-25 22:47:40 +03:00
Stefanos Kornilios Mitsis Poiitidis a1dfeb19e1 Partial port to opengl.
I forgot how much opengl sucked, so I figured I might try a port.

Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)

All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
Stefanos Kornilios Mitsis Poiitidis ac31cced87 Remove dead code 2014-06-23 01:31:17 +03:00
Stefanos Kornilios Mitsis Poiitidis 0ae8e0ebc8 fclose properly, 0 on coreio_open fail 2014-06-23 01:31:04 +03:00
Stefanos Kornilios Mitsis Poiitidis 0d3172fd69 Fix gdtool build, fseek bugfix for coreio 2014-06-19 00:38:31 +03:00
Stefanos Kornilios Mitsis Poiitidis e938844387 Windows: 720p window 2014-06-17 22:38:07 +03:00
Stefanos Kornilios Mitsis Poiitidis 314298a4d9 Merge pull request #496 from reicast/gdtool-refactor
gdtool: better command line, stdin lists, cleanup
2014-06-13 19:02:21 +03:00
Stefanos Kornilios Mitsis Poiitidis d59197f843 gdtool: better command line, stdin lists, cleanup
Also, imgread const filenames and such
2014-06-13 18:41:48 +03:00
Stefanos Kornilios Mitsis Poiitidis 16bee22105 Merge pull request #491 from reicast/http-chd
Http chd wip
2014-06-11 18:00:09 +03:00
MrPsyMan 7916cd63f3 Removed commit ed8c25ef7c as it causes compatibility problems. 2014-06-05 04:34:25 +03:00
Stefanos Kornilios Mitsis Poiitidis 8194c1e24a Added missing coreio/* files... 2014-06-01 13:54:11 +03:00
Stefanos Kornilios Mitsis Poiitidis 248bea39a9 Refactor coreio, fix for linux, make it build 2014-06-01 13:38:48 +03:00
Stefanos Kornilios Mitsis Poiitidis 2bd1c4c976 First idea for a gdrom tool 2014-05-26 15:35:41 +03:00
Stefanos Kornilios Mitsis Poiitidis c6f62c66bd chd over http support (EXPERIMENTAL AND SLOW) 2014-05-21 20:07:59 +03:00
TwistedUmbrella c3b1e1087e Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Karen Tsai 88d4e73f03 …And fixed a typo that was somehow made during the process of cutting-and-pasting. 2014-05-20 19:00:54 -04:00
Karen Tsai 370fa02b5c Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts. 2014-05-20 18:58:41 -04:00
Stefanos Kornilios Mitsis Poiitidis ee2a1b7d20 Split CFLAGS/CXXFLAGS on core.mk, warning fixes 2014-05-12 20:53:43 +03:00
Stefanos Kornilios Mitsis Poiitidis 5f72bb34df Echo state on websocket, hack abit the nacl makefile 2014-05-12 20:53:42 +03:00
TwistedUmbrella 9639e47802 Compatibility with compilers on non-Ubuntu platforms 2014-05-08 00:18:48 -04:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis 207a063fa1 Merge branch 'master' of https://github.com/reicast/reicast-emulator 2014-04-25 19:58:30 +03:00
Stefanos Kornilios Mitsis Poiitidis 4492654a52 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-04-25 19:57:34 +03:00
Stefanos Kornilios Mitsis Poiitidis 35e357ad66 Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries") 2014-04-25 19:52:27 +03:00
Stefanos Kornilios Mitsis Poiitidis 8081a3d06a Webui for linux 2014-04-25 06:26:36 +03:00
Stefanos Kornilios Mitsis Poiitidis 5fee692c31 WEBUI for android 2014-04-25 05:59:53 +03:00
Stefanos Kornilios Mitsis Poiitidis 5e25bfd507 Initial webui code (that does nothing useful)
I plan to port over the existing nulldc debugger stuff to a webui so we can do remote debugging on android and more
2014-04-23 00:04:22 +03:00
Stefanos Kornilios Mitsis Poiitidis 8b683a77a6 Add more missing files 2014-04-22 16:30:12 +03:00
Stefanos Kornilios Mitsis Poiitidis 4596bcc11b Add missing file 2014-04-22 16:23:20 +03:00
Stefanos Kornilios Mitsis Poiitidis 2f5bec2304 add libwebsocket 2014-04-22 16:15:54 +03:00
Stefanos Kornilios Mitsis Poiitidis 1d0a297a45 bugfix in libzip 2014-03-24 23:19:59 +02:00
Stefanos Kornilios Mitsis Poiitidis e356515198 compiles for lin86 (no rendering yet) 2014-03-20 17:13:53 +02:00
MrPsyMan ecbe828cfa Previous commit was one byte short. 2014-03-15 13:51:16 +02:00
MrPsyMan 6b4deb4b16 Implemented a very basic form of GD-ROM Sense. Only disc swap related Sense currently works. Added some very basic disc swap handling on x86/Windows (press "0">Cancel to remove disc, then "0" again and select the new disc).
Notes:
Disc swapping should work on .gdi files (probably .chd files too).
Swapping with .cdi files is not currently supported because we currently create inaccurate TOC for them.
Only x86/Windows has a disc swap handler right now (ie: you can't swap on Android).
2014-03-15 13:42:17 +02:00
Stefanos Kornilios Mitsis Poiitidis 5fd8eb8903 widescreen compitable bg clear (fixes widescreen mode) 2014-03-13 21:49:02 +02:00
Stefanos Kornilios Mitsis Poiitidis ebe56d6778 Add mips support (woohoo makefiles are a mess nao) 2014-03-05 12:24:03 +02:00
Stefanos Kornilios Mitsis Poiitidis 7d32a66044 Fix win86 default 2014-03-05 12:22:26 +02:00
Stefanos Kornilios Mitsis Poiitidis ac2501549f Initial support for android-x86 (no idea if this actually works)
This is ugly, done via HOST_NO_REC, NOT_ARM. Only if I had merged the clean-makefiles work before rls... Oh well.
2014-03-03 14:06:00 +02:00
TwistedUmbrella d320b4a82e Merge pull request #361 from reicast/native
Native - This should start to resolve controller issues
2014-03-02 00:55:57 -05:00
Stefanos Kornilios Mitsis Poiitidis 1698b21ac6 Fix windows building 2014-03-01 22:07:28 +02:00
TwistedUmbrella 2a150ef61c Refactor @ptitSeb PANDORA: Options and GUI - NoSound 2014-03-01 07:38:54 -05:00