Commit Graph

5 Commits

Author SHA1 Message Date
Flyinghead 7c53413bc5 vk oit: fix depth-only Tr pass
Cosmic smash
2021-11-05 18:36:09 +01:00
Flyinghead c3bc5cfc3b vk oit: use a 2nd depth attachment for subpass 1
subpass 1 needs writable depth buffer (see
9f60c5e854)
2021-05-30 18:20:04 +02:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead a1981c48b6 vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
Flyinghead 8f80b427df vulkan: move oit renderer to own directory 2019-12-04 09:41:27 +01:00