flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
00413a6ad2
sdl: allow capture mouse and relative mode
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toggle with L-ALT + L-CTRL
Issue #157
simple event system
2021-01-19 21:31:48 +01:00
flyinghead
417b470cbb
sdl: fall back to open gl if vulkan init fails
2021-01-16 19:09:22 +01:00
Flyinghead
1727413247
vulkan: fix crash on minimize and resize. clear framebuffer on resize
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many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead
060650e0d8
support for compressed save-states
2020-12-26 09:58:53 +01:00
Flyinghead
46bb7d3b88
win: add [input] DisableXInput option to disable XInput and force DInput
2020-12-24 08:54:06 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
a0b73a5919
sdl: set window icon (linux)
2020-12-08 18:35:46 +01:00
Flyinghead
cfed5e7a29
macos build fix
2020-12-07 22:25:33 +01:00
Flyinghead
d1fbbac0ae
sdl: use gamecontroller api for initial btn/axis binding
2020-12-07 22:18:23 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
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Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
a9fc78b88e
SDL: don't use guid as unique id as it's not unique to a device instance
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Issue #74
2020-04-16 16:17:30 +02:00
Flyinghead
c4f0dbab09
naomi m3: missing changes. SDL: get gamepad events if focus lost
2020-04-14 17:44:27 +02:00
scribam
c1b37b56bc
Remove "sh4_if.h" and "stdclass.h" from "types.h"
2020-03-30 23:00:43 +02:00
flyinghead
8db02cf503
sdl: Support hats. Save/restore window state and size. Fullscreen mode
2020-03-22 14:10:07 +01:00
Flyinghead
5a1b7374e5
change icons. display error message when game fails to load.
2020-03-21 15:05:38 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
flyinghead
3415ce5577
win32: detect platform. SDL support
2019-12-22 23:49:52 +01:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
Flyinghead
eaedf7d017
sdl: osx polishing
2019-08-14 22:48:34 +02:00
Flyinghead
74a96897cc
OSX: use SLD2 for gamepads
2019-08-14 09:20:24 +02:00
Flyinghead
2c8094f987
renderer,sdl: use new logging
2019-07-01 17:41:15 +02:00
Flyinghead
b226544d03
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-06-21 14:37:32 +02:00
Flyinghead
f29569cf5d
more name change
2019-06-20 23:46:20 +02:00
Flyinghead
bd30752b86
Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx
2019-06-08 13:04:35 +02:00
hissingshark
b0b63d4894
Fix typo induced build error
2019-05-16 16:05:47 +01:00
Flyinghead
daf4980fc8
input: save assigned maple port of each gamepad
2019-03-29 17:19:18 +01:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead
ac6cc612c5
sdl: mouse wheel, relative mouse position and text input support
2019-02-24 13:19:50 +01:00
Flyinghead
c6baa4827b
x11: support mouse wheel. ascii text keyboard input
2019-02-24 12:53:49 +01:00
Flyinghead
0f5a3ab884
sdl: rumble support
2019-02-23 01:06:10 +01:00
Flyinghead
1eaf443c22
appveyor: copy dep dlls to artifacts. Fix SDL build
2019-02-22 11:55:15 +01:00
flyinghead
d392923d86
win32: added mouse and keyboard virtual gamepads
2019-02-21 22:39:26 +01:00
Flyinghead
4ae11053ce
use smart pointers to avoid crash when a gamepad is disconnected
2019-02-21 14:49:27 +01:00
Flyinghead
8e4e2c67f2
evdev: use new input system. detect hot-plugged devices with udev
2019-02-21 12:46:00 +01:00
Flyinghead
914e362873
Android: bind joysticks to different maple ports
2019-02-16 13:52:38 +01:00
Flyinghead
3320669bd4
android: use new input system
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support for gamepads and mice on android
2019-02-13 20:29:49 +01:00
Flyinghead
e82b9c9b18
android: remove deprecated GL2GLINative activity
2019-02-12 17:57:11 +01:00
Flyinghead
85b428c2e1
SDL: gamepad hot-plugging
2019-02-12 15:56:44 +01:00
Flyinghead
8b5c2a3fac
New input handling/mapping system, SDL only for now. Gui wip
2019-02-12 11:30:24 +01:00