Flyinghead
d75072362a
vk oit: work around adreno 600 driver regression
...
Android 11 adreno 600 driver v502: PixelBuffer.pixels.length() is
returning 0 in some cases.
Issue #361
2021-09-18 18:08:52 +02:00
Flyinghead
117f47e3a2
rend: shader builder utility
2021-07-19 12:49:47 +02:00
Flyinghead
b66e6560ca
libretro: vulkan support
2021-07-08 12:47:00 +02:00
flyinghead
c205a888a9
options: anisotropic filtering, oit pixel buffer size, fast gdrom load
2021-07-06 16:19:12 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
Flyinghead
c3bc5cfc3b
vk oit: use a 2nd depth attachment for subpass 1
...
subpass 1 needs writable depth buffer (see
9f60c5e854
)
2021-05-30 18:20:04 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
...
# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead
9f60c5e854
rend: PT alpha must be set before shading
...
Fixes Langrisser Millennium intro fmv and title/main screen. Issue #249
vk oit: use depth buffer like gl oit
2021-05-25 14:15:37 +02:00
Flyinghead
408c65fcbf
gl4: pack/unpack pixel colors. pack poly params. share GLSL with vk
2021-05-11 10:38:17 +02:00
Flyinghead
fb38b224f4
rend: get rid of RenderToTextureUpscale option. Use RenderResolution
2021-05-10 20:07:23 +02:00
flyinghead
f9603dc11a
vk: use texture pointers instead of u64
2021-04-17 19:04:00 +02:00
flyinghead
5359e9a09d
allow gpu-handled palette textures to be replaced by custom version
...
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
Flyinghead
4a8ce39bfd
vk: use a single command buffer for all texture updates
2021-04-08 10:38:26 +02:00
Flyinghead
1abfa19636
set rendering resolution in discrete steps instead of scaling
2021-03-21 18:03:22 +01:00
scribam
913fbef952
clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
2021-03-15 19:52:54 +01:00
scribam
af0c267d96
clang-tidy: run modernize-use-emplace
2021-03-13 17:28:32 +01:00
scribam
d715836c40
clang-tidy: run modernize-use-override
2021-03-13 17:28:32 +01:00
flyinghead
0e20d5976b
vram texture locks race condition
2021-03-05 18:22:42 +01:00
Flyinghead
c3a95594f9
New option system
...
Fix per-game settings (Issue #115 )
Automatic load/save state (Issue #173 )
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96 )
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188 )
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead
a71c897d56
vk oit: crash when rendering to texture
2021-01-31 17:30:34 +01:00
Flyinghead
1727413247
vulkan: fix crash on minimize and resize. clear framebuffer on resize
...
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead
2c8b5aa7f8
vs2019 build tentative fix
2021-01-04 18:56:15 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
...
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
47f262a2c6
vk: use normal pipeline for raw fb display
...
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead
1713124711
vulkan: linear tiling for small texs. don't track in-flight texs
...
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead
7449230af8
handle some palette textures on the GPU
...
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead
fec79624df
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
scribam
769770ab81
Replace cMutex by std::mutex
2020-03-30 23:00:43 +02:00
scribam
a155282fd0
Cleanup compiler warnings (mostly sign-compare)
2020-03-30 23:00:43 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
Flyinghead
8ada1d5320
pvr: defer index building and strip merging, filter out infinite verts
...
don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead
5894992f70
android: don't use storage for default buttons.png
2020-03-24 23:31:34 +01:00
Flyinghead
aff2b9e1af
fix simple texture bleeding case when upscaling. Clean up
2020-03-11 17:55:13 +01:00
Flyinghead
6bfde76514
vk: avoid calling List::head() in loops
2020-02-25 16:34:49 +01:00
Flyinghead
e2b3ef147d
custom tex: recreate gl/vk texture when loading custom tex. vk crash
2020-02-19 14:31:35 +01:00
Flyinghead
9826afa063
upload all texture mipmap levels to gpu
...
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead
49c6a55f24
vulkan oit: pass native blend function values to shader, not vulkan ones
...
Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
Flyinghead
ff69efff48
ignore trilinear filtering if texture isn't mipmapped
...
fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead
a6839f57e7
vulkan: only use per-pixel sorting when needed
2020-01-05 23:03:44 +01:00
Flyinghead
d49373b0f9
vulkan: VMU display
...
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
flyinghead
424a02cdf3
vulkan: workaround for intel driver bug when depth write is disabled
...
backport adreno driver translucent modvol workaround
2019-12-22 17:48:24 +01:00
Flyinghead
29fd406dd8
vulkan: crash on windows when switching from gl to vulkan
...
Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead
c683e0ded8
vulkan: push constants when starting render pass to avoid crash (mali)
2019-12-11 22:31:35 +01:00
Flyinghead
5ac104fb0e
Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue
2019-12-10 15:19:41 +01:00
Flyinghead
066093553f
vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
...
setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead
637ad3b214
vulkan: delay destroying in-flight images. Fix inside clipping.
...
Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead
a1981c48b6
vulkan: transition oit depth attachment after init. Avoid empty buffer
2019-12-08 22:39:30 +01:00
Flyinghead
a331c7bd84
vulkan: missing BeginFrame call
2019-12-07 22:13:22 +01:00
Flyinghead
9acbfae25d
vulkan: don't allocate more than allowed
2019-12-07 22:12:14 +01:00