Flyinghead
1dc01314a1
input: don't poll input on emu thread
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fixes device reset errors with dx9 on Alt+Enter and other renderer
crashes
2021-09-27 11:51:39 +02:00
Cameron Bates
501c6f260a
Remove mouse invert option and invert gcmouse by default
2021-09-14 23:43:16 +02:00
Cameron Bates
e1fa2b9831
[iOS] GCMouse support ( #353 )
2021-09-14 11:51:44 +02:00
Flyinghead
88fa5d5c41
arm64 dsp: don't JitWriteProtect twice. ios: Hide VSync. pvr: fix mutex
2021-09-10 15:26:18 +02:00
Flyinghead
e45ec4324f
Merge remote-tracking branch 'origin/master' into libretro
2021-09-10 12:19:29 +02:00
Flyinghead
35e77976a6
ui: use input from all keyboards
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Issue #339
2021-09-05 10:29:12 +02:00
vkedwardli
a51f310e96
Add volume slider in audio settings ( #329 )
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Use logarithmic volume scale
2021-08-26 13:30:23 +02:00
Flyinghead
2a849ccba5
ui: hide dirs on iOS. Fix home on android. force even width rendering
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Hide content and home dirs on iOS
Show home dir and allow change on android
Force even width for rendering resolution
2021-08-26 10:08:50 +02:00
vkedwardli
7a33ae35e0
[macOS] Fix DelayFrameSwapping and optimise Vsync logic ( #307 )
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* Support macOS 10.15 and 11
* Enable VSync option on macOS. Use "swapOnVSync" logic from other wsi
* Limit `mainui_rend_frame()` to 5 iterations max: 4 renders and the final swap
2021-08-24 11:43:19 +02:00
Flyinghead
2f03922b43
build fix
2021-08-23 14:25:27 +02:00
Flyinghead
5db2856270
missing changes from previous commit
2021-08-23 14:16:52 +02:00
Flyinghead
1bea7853ef
iOS: CI job, JIT status, touch fixes
2021-08-10 17:04:36 +02:00
Flyinghead
77e7c25e9c
iOS support. Work in progress
2021-08-06 10:30:30 +02:00
Flyinghead
951e70328f
Use exception when load content fails. ui: graceful stop on fatal error
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libretro: catch/detect fatal errors and shutdown
2021-08-03 10:05:09 +02:00
Flyinghead
de060d66ab
don't save flash if no game started. libretro: fix notifications
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compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead
4a77f847b4
libretro: fix arcade flash files path. ui: stop spamming dc_stop
2021-07-20 10:06:44 +02:00
Flyinghead
f768146d8e
switch: unneeded init functions. needed exit one
2021-07-15 16:50:54 +02:00
Flyinghead
07cdb42ff7
switch: set UI scaling factor depending on docking mode
2021-07-15 14:44:39 +02:00
Flyinghead
b66e6560ca
libretro: vulkan support
2021-07-08 12:47:00 +02:00
Flyinghead
7dbd79750c
WIP libretro core update
2021-07-05 19:44:08 +02:00
flyinghead
c5ce475359
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
Enrique Santos
46e3258629
Controller Mapping: System Profiles & Unmap Button ( #269 )
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* add unmap button
* separate controller profiles for dc & arcade games
* loads current system mapping on menu exit
* simplify, use default filename for dc controls
* create blank mapping file for sdl controllers if not found
2021-06-27 12:49:47 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
Flyinghead
b8c2a695b8
ui: allow drag scrolling anywhere. change some ui elements
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allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
Flyinghead
293761bdf5
gui: separate auto-load and auto-save options. Fix tool tips on android
2021-06-04 11:11:23 +02:00
Flyinghead
58974c9305
savestate slots
2021-06-03 13:50:40 +02:00
keita yoshimoto
cddb6609f1
Multiple save states ( #248 )
2021-06-03 13:22:40 +02:00
scribam
57ae9022dd
Update Windows resource and version.h.in files
2021-05-28 14:56:04 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
vkedwardli
2b62f8c607
Fix macOS cmake & Xcode project ( #255 )
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* Update zlib reference for Xcode project
* Add CoreHaptics.framework for Xcode project
* Capitalize app bundle
* Use local FindSDL2.cmake script for macOS
* Use `macOS` instead of the old `OSX`
2021-05-25 10:11:58 +02:00
Flyinghead
fb38b224f4
rend: get rid of RenderToTextureUpscale option. Use RenderResolution
2021-05-10 20:07:23 +02:00
Flyinghead
a4019dd205
new VSync option
2021-05-10 18:02:06 +02:00
Flyinghead
d20fc971c9
android: display cutouts support. render last frame when editing vjoy
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render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead
5dd15e2942
android: oboe driver error handling. Set buffer size to burst size
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oboe: handle lost of audio and recording streams and attempt reopen.
When using aaudio, set the oboe buffer size to the burst size.
gui: really ignore AutomaticLatency for oboe driver
Issue #182
2021-05-01 12:19:04 +02:00
Flyinghead
6dfa9f7786
android: oboe audio driver. get rid of build variants
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Issue #182
2021-04-30 19:57:11 +02:00
Flyinghead
acd8620139
android: add zh_HK locale
2021-04-30 18:26:35 +02:00
Flyinghead
150cfa29e7
Merge remote-tracking branch 'origin/master' into fh/directx
2021-04-29 19:06:38 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
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Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead
92ccd6eb26
android: load Asian glyphs depending on locale
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Issue #225
2021-04-22 11:12:51 +02:00
Flyinghead
3dd3595a79
disable emulator Exit on android
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Issue #222
2021-04-20 16:32:49 +02:00
Flyinghead
c0b5721920
Super widescreen option
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Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead
44fd67ffd2
In command line mode, exit the emulator when pressing Exit
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Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead
d55a26c242
flatpak: better screenshots. Indicate where to put BIOS files.
2021-04-19 19:12:00 +02:00
flyinghead
8909368033
dsound: dedicated audio thread. configurable latency
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Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
24d172bd51
gl: use async PBO to copy texture back to vram
2021-04-08 10:33:14 +02:00
Flyinghead
72968290bf
cheats: support for .CHT cheat files
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Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead
904bed862e
arm32: store queue dynarec optim. ditch Unstable Optimizations
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shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead
d8a25e73f2
cmake fixes. makefile clean up. load gles3 driver with sdl
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add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00
Flyinghead
06be0d927b
screen stretching always in final horiz direction. lightgun coords fix
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gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00