scribam
10b13dfe9c
deps: update to match Vulkan SDK 1.3.261.0
2023-08-24 17:33:47 +02:00
Flyinghead
c637ae8281
Merge remote-tracking branch 'origin/master' into dev
2023-07-30 18:05:38 +02:00
scribam
d2b475ae41
boxart: remove redundant call to c_str()
2023-07-22 19:04:52 +02:00
Flyinghead
3bf817aea1
vk: reset semaphore index to 0 when recreating the swap chain
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When frame dupe is enabled and switching to fast forward, the current
semaphore index might end up pointing past the end of the semaphore
array, causing a crash.
Issue #1138
2023-07-10 12:41:13 +02:00
scribam
a3ebe02f85
vk: modernize device properties retrieval
2023-07-09 18:51:44 +02:00
Edward Li
278f26aadd
macOS: Enable clipboard functions and corresponding menu items
2023-07-06 18:42:31 +02:00
Flyinghead
b47f4f56ef
user-defined literals: _KB, _MB, _GB
2023-07-01 14:31:25 +02:00
vkedwardli
7cd308fcae
Realtime Video Routing ( #1126 )
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* Syphon video routing with OpenGL and Vulkan (MacOS)
* Spout video routing with DX11 and OpenGL (Windows)
* Fix Xcode detection
2023-06-26 11:56:56 +02:00
Murad "Gness Erquint" Beybalaev
f679fd9ba9
Typo in GUI.
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"Covert art" → "cover art".
2023-06-13 14:56:33 +02:00
Flyinghead
b6930a2a9e
rend: force texture scanorder to 0 if vq and mipmap are set
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Fixes crash and corrupted texture in Star Wars Demolition
Issue #1108
2023-06-13 14:55:47 +02:00
scribam
f590766421
deps: update nowide
2023-06-04 12:49:55 +02:00
Flyinghead
ffc0a42c18
std::vector::operator[index] with index >= size is UB
2023-06-04 12:48:50 +02:00
vkedwardli
6c249ee4d2
Set `header()` and `OptionArrowButtons()` alpha to 1.0f ( #1096 )
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* Set `header()` alpha to 1.0f
* Do not grey out `OptionArrowButtons()` also
2023-06-02 14:26:04 +02:00
Flyinghead
63686eeee1
naomi: add fallback bios files. Proper region names
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ui: use proper region names for arcade (export, korea)
naomi: add previous version of BIOS files and fall back if latest ver
not found
fall back to use multiregion bios hack for korea
add CRC for all bios files
2023-06-02 14:23:14 +02:00
Flyinghead
d76611730e
scraper: check for null disc after opening
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Fixes MINIDUMP-11H
2023-05-29 17:34:29 +02:00
Flyinghead
bdd677d66a
ui: disable non-functional Dreameye maple device
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Fix for MINIDUMP-127
2023-05-29 17:31:55 +02:00
Flyinghead
2299c9fade
gl: detach and delete shaders after linking program
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Fix attempt for MINIDUMP-RA, MINIDUMP-RM, MINIDUMP-Y7
2023-05-29 17:28:28 +02:00
Ricardo Mendonça Ferreira
885714e883
Support for Maracas & Pop'n Music controllers, WIP for others ( #1035 )
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Racing controller, fishing controller and Densha de Go controller
Co-authored-by: Ricardo <ric.ce.br@gmail.com>
Co-authored-by: Flyinghead <raphael.jean@gmail.com>
2023-05-29 12:45:34 +02:00
Flyinghead
755e17dc97
rend: fix clipping edge case
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Fixes some transitions in Bokomu no Tatsujin
Issue #1072
2023-05-24 10:31:55 +02:00
Flyinghead
ac2637286b
Merge remote-tracking branch 'origin/master' into dev
2023-05-13 15:55:47 +02:00
flyinghead
541544292a
dx11 oit: resize to null width and height when rendering to texture
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Regression introduced by d2e8c9465b
Issue #974
2023-05-13 15:09:27 +02:00
Flyinghead
ae2bc8182f
pvr: FB_W_CTRL.fb_alpha_threshold comparison is greater or equal
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Fixes black tile under player feet in Izumo.
Force CopyToVRAM.
Issue #1040
2023-05-12 10:13:48 +02:00
Flyinghead
d9ec14e048
rend: rtt can also use SCALER_CTL.hscale
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Issue #1025
2023-05-09 21:28:22 +02:00
Flyinghead
1a5a2f64d4
naomi: insert card button compatibility with ggpo
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handle insert card button like standard naomi buttons so it can be used
with ggpo
load card data when it's inserted, not before
2023-05-06 20:54:45 +02:00
scribam
220fd51b27
deps: gather backends under imgui/backends directory
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stay consistent with upstream
2023-05-04 09:26:01 +02:00
scribam
1fdab613fd
deps: update glslang and Vulkan-Headers to sdk-1.3.243.0
2023-05-04 09:25:24 +02:00
Flyinghead
22d228c1b0
imgui: don't send X button events to avoid the nav window popping up
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Issue #1034
2023-04-26 20:14:18 +02:00
Flyinghead
9d1a5cf0d3
ui: allow horizontal screen stretching up to 250%
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Issue #1012
Issue #609
2023-04-24 17:41:42 +02:00
Flyinghead
fb4e653269
lr: crosshair not transparent with vk. Mazan can be played with gamepad
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Use transparent quad pipeline to draw crosshairs and vmus
Allow mazan and touchscreen games (manic panic, tduno, ...) to be played
with a gamepad.
2023-04-15 15:45:11 +02:00
Flyinghead
edd1487378
gl: powervr2 filter has some uninitialized vecs
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Issue #1005
2023-04-13 18:07:17 +02:00
Flyinghead
70d3e221a9
mushiking series support
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Emulate barcode reader. UI to input card id.
scif: SCFSR2.DR should also trigger an interrupt. Fixes the partial read
issue with manic panic ghosts touchscreen.
Add default implementations in SerialPipe for read-only and write-only
devices.
Fix card jammed error in mushiking with custom input code.
Add mushi2k61 and mushi2k62 to naomi rom list.
Cheats to skip rfid check.
2023-04-12 10:09:21 +02:00
Flyinghead
a418b05272
ui: make cheat list touch-scrollable
2023-04-09 20:20:07 +02:00
Flyinghead
5c3f66fe05
ui: ignore inaccessible content path when scanning for games
2023-04-09 20:18:56 +02:00
Flyinghead
81ce3f7d10
msvc32 build fix
2023-04-08 19:11:21 +02:00
Flyinghead
87fdd203b5
android scoped storage (ASS) support
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introduce Storage abstraction interfaces
use Storage i/f to load zip and 7z archives, cdi/cue/gdi/chd media,
cheats and to find custom textures.
Use android file picker to add storage. Request persisted access perms.
jni helper classes.
Issue #813
2023-04-08 18:37:50 +02:00
Flyinghead
252ad711f1
vk: throw if vmaMapMemory fails
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MINIDUMP-PX
2023-04-02 22:02:53 +02:00
Flyinghead
bc4f8fbe60
dx11: enable depth writing in oit pass
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Make sure both depth attachments are identical at the end of each pass.
Issue #996
2023-03-31 20:01:12 +02:00
Flyinghead
7108358ebd
Merge remote-tracking branch 'origin/master' into dev
2023-03-30 17:31:22 +02:00
Flyinghead
48acb03b81
underclock/overclock SH4 option
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Increase/reduce the dynarec cycle count for each block.
Issue #210
2023-03-30 17:22:24 +02:00
Flyinghead
08ac485eac
ui: fix drag scrolling and imgui gl renderer. use imgui events
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Missing call to KeepAliveID was preventing drag scrolling in empty
areas. Also check for HoveredIdDisabled to allow scrolling by dragging
disabled items and enable HoveredIdAllowOverlap.
imgui gl renderer: use ImDrawCmd::IdxOffset instead of counting
manually. Use correct alpha blending function.
Use imgui events for all input. Simplify keyboard input by getting rid
of modifiers.
Enable flat navigation in content window.
Add format string to OptionSlider.
2023-03-30 16:54:54 +02:00
Flyinghead
5df9127add
vk: enable depth writing in oit pass so
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Make sure both depth attachments are the same at the end of each pass.
Get rid of unneeded depth dependency/transition.
Issue #996
2023-03-28 21:20:37 +02:00
Flyinghead
55b36fe719
dx11: revert 47a33f97f9
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Issue #865
2023-03-28 20:55:56 +02:00
scribam
170f794c3a
deps: remove imgui obsolete keyio functions
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Fix compilation with #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2023-03-27 16:59:06 +02:00
scribam
ae4bd79ca1
deps: remove imgui obsolete functions
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Fix compilation with #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2023-03-27 16:59:06 +02:00
Flyinghead
caec338d25
dx9, dx11: video shift support
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Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
lr: draw overlay and manage shifting in dx11 context
2023-03-27 16:41:59 +02:00
Flyinghead
b94200233d
vk: video shift support. refactor lr vk context
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Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
lr: draw overlay and manage shifting in vk context
2023-03-27 16:38:15 +02:00
Flyinghead
eb3ebe24e8
gl,gl4: video shift support, fix powervr filter, refactor lr osd
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Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
GlVertexArray class to handle vertex arrays (or lack thereof)
lr: Fix PowerVR2 filter including in full fb emu mode. Use quad to draw
vmus and lightgun xhairs.
2023-03-27 16:31:57 +02:00
Flyinghead
47a33f97f9
dx11: disable texture support check on uwp/xbox
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Tentative fix for Issue #865
2023-03-25 11:43:17 +01:00
Flyinghead
74d72eb257
imgui: fix gamepad navigation
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Issue #986
2023-03-23 09:39:25 +01:00
Flyinghead
9f2ffd102c
oit: Can't discard pixel in pixel shader when using 2ndary accumulator
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When using the secondary accumulator as source or destination, pixel
must not be discarded even if blending results in a nop. Doing so
cancels the transfer to/from the accumulator.
Issue #979
dx11 oit: use FAILED to detect pixel shader creation error. Log error
codes when Buffers::init fails.
2023-03-21 11:22:04 +01:00