Commit Graph

5 Commits

Author SHA1 Message Date
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
Flyinghead cd49b32473 vulkan: allocate oit buffers in device-local mem. NVidia fixes
BufferData was always allocated in host visible mem, regardless of the
mem property argument.
NVidia gpus don't support blitting to 565 and 5551, which is needed for
mipmaps, so convert to 8888 instead.
Use optimal tiling for oit pointers image (linear not supported by
nvidia and probably slower anyway)
oit screen drawer uses multiple final attachments
Set non-oit depth attachment as transient and lazily allocate mem
2019-12-04 15:51:26 +01:00
Flyinghead 5f265d03fe vulkan: use a chain of final color attachments
glcache: clear tex param cache
2019-12-03 21:29:37 +01:00
Flyinghead 0280fcc9d4 vulkan: render to temp fbo then to screen
renderers render to image which is blitted to the screen by the context
batch texture updates command buffers and submit once
fix screen scaling
2019-11-29 19:28:22 +01:00
Flyinghead b8c1d6657d vulkan: quad buffer, extract shader compiler
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00