david miller
cc9d5ec55b
CMake/Master working, tested on windows with Clang && MSC (x86,x64)
2019-04-12 16:59:39 -04:00
Flyinghead
0445542ec2
gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
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90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead
0a6f503efc
Don't use screen stretching parameter for RTT
2019-04-08 21:51:59 +02:00
Flyinghead
47bb509f02
Add horizontal screen stretching option
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fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead
d524e3381d
only update the fog texture if fog is enabled
2019-04-04 22:54:36 +02:00
Flyinghead
05df2f06e2
imgui: use glcache, don't save/restore state
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gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead
ec95c95b89
add option to disable fog effects
2019-04-04 19:26:15 +02:00
Flyinghead
fe30fe1e8e
OIT: reset scaling before drawing final quad
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Fixes Wacky Races and Nomad Soul
2019-03-18 22:21:21 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
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virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
e0de4210ac
VJoy: decouple from emulator rendering. Use same code for gl and gl4
2019-03-02 14:20:05 +01:00
Flyinghead
26e43ed9bd
Fix scissor test when screen scaling is on
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Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead
0f1630a1b7
Use proper VAOs for the per-pixel renderer
2019-02-20 19:22:24 +01:00
Flyinghead
054b4662fd
getting rid of `#ifdef GLES` to use the same code for all envs
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Added latest GL 4.6 header files
2019-02-19 21:40:21 +01:00
Flyinghead
9526fada5e
Added RenderLastFrame() to Renderer interface
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implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead
810182c4fe
Scale down native resolution setting
2019-02-19 00:49:24 +01:00
Flyinghead
4c1acfeab1
android: native egl surface
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fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead
1802c022fd
UI with ImGui
2019-02-06 19:57:13 +01:00
Flyinghead
5664bfb9b6
pvr: use u32 for vertex indices to avoid overflow
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Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead
9fe13e20e8
Clip high z vertices
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Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead
eef297706c
Bogus triangles due to huge negative z
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Per-pixel only
Fixes vathlete
2018-11-19 15:38:44 +01:00
Flyinghead
6177a5b33a
Clear texture cache on exit
2018-10-29 18:02:47 +01:00
Flyinghead
77fae1ef09
Backport changes from libretro
2018-10-05 15:07:30 +02:00
Flyinghead
8116072f7e
Refactor shader selection/compilation. Avoid using glcache for texture
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in GL4 renderer.
2018-10-04 15:55:41 +02:00
Flyinghead
7203681202
Less code dup
2018-10-04 14:49:20 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
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Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
0260b00c00
Less code dup
2018-10-04 12:32:26 +02:00
Flyinghead
1dfc9902b7
Share scale_x and scale_y between GL and GL4 renderers. Don't use
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ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead
ef5e8593fa
GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
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SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00