Flyinghead
a710674cd4
gui: init once. reset ui driver when needed. android 120+ Hz support
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ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
flyinghead
8262c9ece7
UWP support - WIP
2021-11-19 23:18:45 +01:00
Flyinghead
ac5abd96bb
ui: imgui driver, GraphicsContext interface, dx9 swap interval
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Refactor imgui backend code into imgui drivers for gl, vk, dx9
Generic GraphicsContext interface for gl/vk/dx9 contexts
Simplify graphics api switching code
dx9, gl(sdl): set swap interval based on monitor refresh rate.
2021-11-10 20:35:30 +01:00
Flyinghead
da3ed74c4e
vulkan: moltenvk support on macOS - WIP
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sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
Flyinghead
19bd6d0bca
test automation clean up
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less #ifdef
force mute audio
don't force vsync
2021-10-10 16:26:36 +02:00
Flyinghead
7fe2ab720f
refactor screen_width/height
2021-09-27 20:29:23 +02:00
Flyinghead
98d04702ae
sdl: set vsync swap interval to 2 for 120 Hz displays
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Issue #293
2021-08-23 10:11:04 +02:00
Flyinghead
07cdb42ff7
switch: set UI scaling factor depending on docking mode
2021-07-15 14:44:39 +02:00
Flyinghead
a4019dd205
new VSync option
2021-05-10 18:02:06 +02:00
Flyinghead
3474901e58
wsi: swap immediately when fast forwarding
2021-04-20 10:56:49 +02:00
flyinghead
098be9c69e
sdl: swap at vsync interval for open gl
2021-04-19 09:51:13 +02:00
Flyinghead
9bc832c4c6
cmake, sdl: fix for some SBCs
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sdl: don't request alpha channel for gl context
sdl: start fullscreen if not desktop
cmake: make openmp, host libzip optional. gles needs libEGL
fix crash when falling back to gl after vk init fails
2021-03-19 15:51:09 +01:00
flyinghead
417b470cbb
sdl: fall back to open gl if vulkan init fails
2021-01-16 19:09:22 +01:00
flyinghead
700994340b
cmake: add sdl to vstudio build. Fix WinCE crash
2020-07-23 18:50:55 +02:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
scribam
e99aac3575
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
flyinghead
6831258a57
win: include SDL2 in deps
2020-03-21 17:10:01 +01:00
flyinghead
8f92315207
Use sdl on windows
2020-03-21 15:25:02 +01:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
664bfe6fa3
sdl: only compile when using sdl
2019-10-18 22:23:29 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00