Commit Graph

63 Commits

Author SHA1 Message Date
Flyinghead c0171f5fd1 switch: open sdl joysticks 0 & 1 at init 2021-07-14 17:22:17 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
flyinghead 5f5d31730c sdl: hide mouse in fullscreen. fix & refactor mouse devices
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
flyinghead 71fb024061 rawinput: proper conversion of abs coordinates
Issue #138
get rid of libPvr_GetRenderTarget() -> getNativeHwnd()
2021-05-04 12:03:09 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 1e6874c5eb SDL2/SDL.h -> SDL.h 2021-03-21 20:07:53 +01:00
Flyinghead 9bc832c4c6 cmake, sdl: fix for some SBCs
sdl: don't request alpha channel for gl context
sdl: start fullscreen if not desktop
cmake: make openmp, host libzip optional. gles needs libEGL
fix crash when falling back to gl after vk init fails
2021-03-19 15:51:09 +01:00
flyinghead 77961d2c33 windows: international keyboard support
sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
2021-03-02 18:45:18 +01:00
Edward Li 21ab1111ad Enable HiDPI for Windows 2021-02-18 06:03:37 +08:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 00413a6ad2 sdl: allow capture mouse and relative mode
toggle with L-ALT + L-CTRL
Issue #157

simple event system
2021-01-19 21:31:48 +01:00
flyinghead 417b470cbb sdl: fall back to open gl if vulkan init fails 2021-01-16 19:09:22 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 060650e0d8 support for compressed save-states 2020-12-26 09:58:53 +01:00
Flyinghead 46bb7d3b88 win: add [input] DisableXInput option to disable XInput and force DInput 2020-12-24 08:54:06 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead a0b73a5919 sdl: set window icon (linux) 2020-12-08 18:35:46 +01:00
Flyinghead cfed5e7a29 macos build fix 2020-12-07 22:25:33 +01:00
Flyinghead d1fbbac0ae sdl: use gamecontroller api for initial btn/axis binding 2020-12-07 22:18:23 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 34575d577c fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead c4f0dbab09 naomi m3: missing changes. SDL: get gamepad events if focus lost 2020-04-14 17:44:27 +02:00
scribam c1b37b56bc Remove "sh4_if.h" and "stdclass.h" from "types.h" 2020-03-30 23:00:43 +02:00
flyinghead 8db02cf503 sdl: Support hats. Save/restore window state and size. Fullscreen mode 2020-03-22 14:10:07 +01:00
Flyinghead 5a1b7374e5 change icons. display error message when game fails to load. 2020-03-21 15:05:38 +01:00
Flyinghead 0c2e95185c support for right analog stick. Fix gunsur2 inputs 2020-03-20 16:57:50 +01:00
flyinghead 3415ce5577 win32: detect platform. SDL support 2019-12-22 23:49:52 +01:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 6611e9bf5e gl: refactor wsi into their own class.Allow dynamic vk<->gl switch 2019-10-18 21:57:08 +02:00
Flyinghead b1defae3f7 vulkan renderer - WIP 2019-10-05 11:50:14 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
Flyinghead eaedf7d017 sdl: osx polishing 2019-08-14 22:48:34 +02:00
Flyinghead 74a96897cc OSX: use SLD2 for gamepads 2019-08-14 09:20:24 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead f29569cf5d more name change 2019-06-20 23:46:20 +02:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead ac6cc612c5 sdl: mouse wheel, relative mouse position and text input support 2019-02-24 13:19:50 +01:00
Flyinghead 0f5a3ab884 sdl: rumble support 2019-02-23 01:06:10 +01:00
flyinghead d392923d86 win32: added mouse and keyboard virtual gamepads 2019-02-21 22:39:26 +01:00
Flyinghead 4ae11053ce use smart pointers to avoid crash when a gamepad is disconnected 2019-02-21 14:49:27 +01:00
Flyinghead 914e362873 Android: bind joysticks to different maple ports 2019-02-16 13:52:38 +01:00
Flyinghead 85b428c2e1 SDL: gamepad hot-plugging 2019-02-12 15:56:44 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00
Flyinghead 5ef0f74620 win32: keyboard support 2019-02-09 16:22:09 +01:00