Commit Graph

25 Commits

Author SHA1 Message Date
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 8ada1d5320 pvr: defer index building and strip merging, filter out infinite verts
don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead 5894992f70 android: don't use storage for default buttons.png 2020-03-24 23:31:34 +01:00
Flyinghead aff2b9e1af fix simple texture bleeding case when upscaling. Clean up 2020-03-11 17:55:13 +01:00
Flyinghead 6bfde76514 vk: avoid calling List::head() in loops 2020-02-25 16:34:49 +01:00
Flyinghead e2b3ef147d custom tex: recreate gl/vk texture when loading custom tex. vk crash 2020-02-19 14:31:35 +01:00
Flyinghead 9826afa063 upload all texture mipmap levels to gpu
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00
Flyinghead 49c6a55f24 vulkan oit: pass native blend function values to shader, not vulkan ones
Fixes missing texture in Plasma Sword start screen
2020-02-06 11:39:05 +01:00
Flyinghead b79c074444 axe wchar 2020-01-31 23:51:12 +01:00
Flyinghead ff69efff48 ignore trilinear filtering if texture isn't mipmapped
fixes shenmue snowflakes color
2020-01-21 19:52:09 +01:00
Flyinghead a6839f57e7 vulkan: only use per-pixel sorting when needed 2020-01-05 23:03:44 +01:00
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
flyinghead 424a02cdf3 vulkan: workaround for intel driver bug when depth write is disabled
backport adreno driver translucent modvol workaround
2019-12-22 17:48:24 +01:00
Flyinghead 29fd406dd8 vulkan: crash on windows when switching from gl to vulkan
Destroy and recreate window when switching from gl to vulkan
VkGetPhysicalDeviceProperties2 crash with old nvidia driver (376)
2019-12-14 17:53:01 +01:00
Flyinghead c683e0ded8 vulkan: push constants when starting render pass to avoid crash (mali) 2019-12-11 22:31:35 +01:00
Flyinghead 5ac104fb0e Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue 2019-12-10 15:19:41 +01:00
Flyinghead 066093553f vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead 637ad3b214 vulkan: delay destroying in-flight images. Fix inside clipping.
Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead a1981c48b6 vulkan: transition oit depth attachment after init. Avoid empty buffer 2019-12-08 22:39:30 +01:00
Flyinghead a331c7bd84 vulkan: missing BeginFrame call 2019-12-07 22:13:22 +01:00
Flyinghead 9acbfae25d vulkan: don't allocate more than allowed 2019-12-07 22:12:14 +01:00
Flyinghead 4730da31d5 vulkan: fix modvols. fix depth-write disabled poly. optimizations
stencil must be reset to zero if poly isn't shadowed -> fixes jet set
radio "see-through" shadows
take culling into account for modvols
oit: reduce per-pixel and per-poly mem usage
oit: framebuffers weren't resized when needed
oit: poly with depth write disabled weren't drawn (Soul calibur missing
water surface)
Fix glsl error when two-volume mode needs fog attachment
2019-12-05 18:48:54 +01:00
Flyinghead 21b2eb3e5d vulkan: fix clipping (alpilot black screen) 2019-12-04 19:06:14 +01:00
Flyinghead cd49b32473 vulkan: allocate oit buffers in device-local mem. NVidia fixes
BufferData was always allocated in host visible mem, regardless of the
mem property argument.
NVidia gpus don't support blitting to 565 and 5551, which is needed for
mipmaps, so convert to 8888 instead.
Use optimal tiling for oit pointers image (linear not supported by
nvidia and probably slower anyway)
oit screen drawer uses multiple final attachments
Set non-oit depth attachment as transient and lazily allocate mem
2019-12-04 15:51:26 +01:00
Flyinghead 8f80b427df vulkan: move oit renderer to own directory 2019-12-04 09:41:27 +01:00