Commit Graph

11 Commits

Author SHA1 Message Date
Flyinghead 9fe13e20e8 Clip high z vertices
Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead eef297706c Bogus triangles due to huge negative z
Per-pixel only
Fixes vathlete
2018-11-19 15:38:44 +01:00
Flyinghead 6177a5b33a Clear texture cache on exit 2018-10-29 18:02:47 +01:00
Flyinghead 77fae1ef09 Backport changes from libretro 2018-10-05 15:07:30 +02:00
Flyinghead 8116072f7e Refactor shader selection/compilation. Avoid using glcache for texture
in GL4 renderer.
2018-10-04 15:55:41 +02:00
Flyinghead 7203681202 Less code dup 2018-10-04 14:49:20 +02:00
Flyinghead 3a929aeeb1 Terminate A-buffers cleanly. Call renderer Term() at shutdown.
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Flyinghead 0260b00c00 Less code dup 2018-10-04 12:32:26 +02:00
Flyinghead 1dfc9902b7 Share scale_x and scale_y between GL and GL4 renderers. Don't use
ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00