Commit Graph

59 Commits

Author SHA1 Message Date
Stefanos Kornilios Mitsis Poiitidis 6d6cf7d055 Call correct Texture/texture2d 2014-06-25 22:47:40 +03:00
Stefanos Kornilios Mitsis Poiitidis a1dfeb19e1 Partial port to opengl.
I forgot how much opengl sucked, so I figured I might try a port.

Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)

All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
Stefanos Kornilios Mitsis Poiitidis d59197f843 gdtool: better command line, stdin lists, cleanup
Also, imgread const filenames and such
2014-06-13 18:41:48 +03:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
ptitSeb 54e3a0e4e0 PANDORA: Options and GUI 2014-03-01 07:38:40 -05:00
Stefanos Kornilios Mitsis Poiitidis 0bbf33ce61 Updated buttons img, reset OSD scale 2014-01-21 17:39:05 +02:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00