Commit Graph

723 Commits

Author SHA1 Message Date
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
Flyinghead b8c2a695b8 ui: allow drag scrolling anywhere. change some ui elements
allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
Flyinghead 293761bdf5 gui: separate auto-load and auto-save options. Fix tool tips on android 2021-06-04 11:11:23 +02:00
Flyinghead 58974c9305 savestate slots 2021-06-03 13:50:40 +02:00
keita yoshimoto cddb6609f1
Multiple save states (#248) 2021-06-03 13:22:40 +02:00
Flyinghead c3bc5cfc3b vk oit: use a 2nd depth attachment for subpass 1
subpass 1 needs writable depth buffer (see
9f60c5e854)
2021-05-30 18:20:04 +02:00
scribam 57ae9022dd Update Windows resource and version.h.in files 2021-05-28 14:56:04 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
flyinghead 4696733eb4 dx9: linear filtering for fog texture. swap only when frame rendered 2021-05-26 21:40:43 +02:00
Flyinghead 86d014c3e4 gl: crash when rtt copy to vram due to wrong pbo size
fixes Baldr Force crash
2021-05-26 09:53:29 +02:00
Flyinghead 9f60c5e854 rend: PT alpha must be set before shading
Fixes Langrisser Millennium intro fmv and title/main screen. Issue #249
vk oit: use depth buffer like gl oit
2021-05-25 14:15:37 +02:00
vkedwardli 2b62f8c607
Fix macOS cmake & Xcode project (#255)
* Update zlib reference for Xcode project

* Add CoreHaptics.framework for Xcode project

* Capitalize app bundle

* Use local FindSDL2.cmake script for macOS

* Use `macOS` instead of the old `OSX`
2021-05-25 10:11:58 +02:00
Flyinghead 4cced8ffa0 android: add content path ui too wide when inset present 2021-05-20 10:45:12 +02:00
Flyinghead 373dffc65a wince: ditch vmem32. use address LUT in dynarec. finer grained flush 2021-05-17 11:59:34 +02:00
Flyinghead 5769d7e64f vk: typo in previous commit height -> width 2021-05-11 16:47:54 +02:00
Flyinghead 408c65fcbf gl4: pack/unpack pixel colors. pack poly params. share GLSL with vk 2021-05-11 10:38:17 +02:00
Flyinghead fb38b224f4 rend: get rid of RenderToTextureUpscale option. Use RenderResolution 2021-05-10 20:07:23 +02:00
Flyinghead a4019dd205 new VSync option 2021-05-10 18:02:06 +02:00
Flyinghead affc9f262c gl: update palette on context [re]init
backport from fh/directx
fixes black textures in SoulCalibur when switching back to app (android)
2021-05-03 09:57:45 +02:00
Flyinghead d20fc971c9 android: display cutouts support. render last frame when editing vjoy
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead 5dd15e2942 android: oboe driver error handling. Set buffer size to burst size
oboe: handle lost of audio and recording streams and attempt reopen.
When using aaudio, set the oboe buffer size to the burst size.
gui: really ignore AutomaticLatency for oboe driver

Issue #182
2021-05-01 12:19:04 +02:00
Flyinghead 6dfa9f7786 android: oboe audio driver. get rid of build variants
Issue #182
2021-04-30 19:57:11 +02:00
Flyinghead acd8620139 android: add zh_HK locale 2021-04-30 18:26:35 +02:00
Flyinghead 150cfa29e7 Merge remote-tracking branch 'origin/master' into fh/directx 2021-04-29 19:06:38 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
flyinghead 6316479930 get rid of unneeded pixel unpacker and use better name 2021-04-29 18:38:58 +02:00
Flyinghead 92ccd6eb26 android: load Asian glyphs depending on locale
Issue #225
2021-04-22 11:12:51 +02:00
Flyinghead 805dac3039 Resize renderer after [re]init
Fixes crash on Android when app is brought back to the foreground
Issue #228
2021-04-22 10:59:40 +02:00
Edward Li 2bd77ba9c4 missing a space 2021-04-22 02:21:04 +08:00
Edward Li ba955f6659 Re-enable the content path warning dialog 2021-04-22 02:17:18 +08:00
Edward Li 01898d5f41 Fix scanner cannot be stopped 2021-04-22 02:16:18 +08:00
Flyinghead 3dd3595a79 disable emulator Exit on android
Issue #222
2021-04-20 16:32:49 +02:00
Flyinghead c0b5721920 Super widescreen option
Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead 44fd67ffd2 In command line mode, exit the emulator when pressing Exit
Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead 3474901e58 wsi: swap immediately when fast forwarding 2021-04-20 10:56:49 +02:00
Flyinghead d55a26c242 flatpak: better screenshots. Indicate where to put BIOS files. 2021-04-19 19:12:00 +02:00
flyinghead 8909368033 dsound: dedicated audio thread. configurable latency
Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead f9603dc11a vk: use texture pointers instead of u64 2021-04-17 19:04:00 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead 28d2c6db73 dx9: rotate 90deg 2021-04-16 21:58:37 +02:00
flyinghead abc8b18b78 dx9: mipmaps. load/dump textures. vmu/crosshair display.
upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
2021-04-16 18:30:47 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead b549c56b23 build fix. default Delay Frame Swapping to true 2021-04-13 11:20:11 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 4a8ce39bfd vk: use a single command buffer for all texture updates 2021-04-08 10:38:26 +02:00
Flyinghead 24d172bd51 gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 904bed862e arm32: store queue dynarec optim. ditch Unstable Optimizations
shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead 9e9aa5b4d9 gl: proper vao use. define palette uniforms only when needed 2021-03-28 20:08:02 +02:00