Flyinghead
06e1456d4f
vulkan: memory allocator
2019-10-12 13:48:41 +02:00
Flyinghead
2bac2afe98
gles: fix depth issue when drawing quads on gles2
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Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
Flyinghead
8202ac420b
pvr,rend: more refactoring out of gles. Change texture id to 64b
2019-10-04 13:33:08 +02:00
Flyinghead
219a001631
pvr: eliminate empty polygons and render passes
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initialize sprite face base & offset colors to white
never join TR poly strips
re-enable depth after mod vols
2019-09-25 23:28:53 +02:00
Flyinghead
bb89cb5c22
pvr: calculate emu speed over the last 2 frames in sync render
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Games that do multiple renders per frame may hit a condition where one
of the renders is systematically dropped in synchronous render mode.
2019-09-25 21:08:39 +02:00
Flyinghead
9b063644c4
Per-game widescreen cheats
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New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead
f599891e08
pvr: face color and offset color should not be reset if not set
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it's expected that polygons can reuse previous values for these colors
even for not immediately following polygons.
2019-09-22 20:00:09 +02:00
Flyinghead
55880b0dd4
537c2a4
broke rtt rendering
2019-09-22 18:20:43 +02:00
Flyinghead
537c2a4ed6
pvr: reset face and offset colors when not set in poly param
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Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead
c408867ead
pvr: reset tileclip value when resetting TA parser
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fixes black players in NHL 2K with hle bios
2019-09-20 15:36:49 +02:00
Flyinghead
8194254fa1
pvr: restore TA ctx after rendering framebuffer
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fixes Sakura Taisen 4 hang when starting game
2019-09-13 12:31:10 +02:00
Flyinghead
2bcc3c574b
pvr: ignore data sent to TA if no prior list init
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fixes Vigilante 8 freeze during FMV sequence
2019-09-12 15:07:57 +02:00
Flyinghead
25a2c52960
pvr: crash when CurrentPP is null
2019-09-11 23:21:14 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00
Flyinghead
e1368f9713
reios: First polygon wasn't displayed in some cases
2019-09-11 14:08:54 +02:00
Flyinghead
0bd95cbba8
Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection
2019-09-09 14:58:53 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
scribam
bdf2029e99
Simplify libpng/zlib integration
2019-09-04 19:59:51 +02:00
Flyinghead
ee1ee56824
proper hard reset of sh4 mm registers
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more clean up
2019-09-01 23:10:04 +02:00
Flyinghead
61f4cd4ecd
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-08-31 22:10:09 +02:00
Flyinghead
936cd6781b
clean up
2019-08-31 17:36:34 +02:00
Flyinghead
2015d9a696
rename and clean up
2019-08-30 23:35:10 +02:00
scribam
269297be18
Use _WIN32 to handle Windows specific code
2019-08-28 20:37:53 +02:00
scribam
61382316c9
Use __ANDROID__ to handle specific Android code
2019-08-28 20:37:53 +02:00
Flyinghead
cc8bab249f
reios: serialize hle bios state. Fix save state compat with upstream and libretro
2019-08-19 18:19:27 +03:00
Flyinghead
93e009bf1a
gl: use matrices for ndc and viewport calculations
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Support VO_STARTX and VO_STARTY for shifting displayed frame
Add glm to deps
Calculate NDC, scissoring and viewport matrices once
Reduce code duplication
2019-08-12 19:56:44 +02:00
Flyinghead
7ff225bfa0
PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format
2019-08-09 12:03:09 +02:00
Flyinghead
a9dbbccf93
Unprotect VRAM before switching system. Fix texture cache clean
2019-07-28 17:06:12 +02:00
Flyinghead
e63d7d717e
Fix Restart crash. Clear texture cache during reset
2019-07-13 10:59:20 +02:00
Flyinghead
14ddd01e39
compilation warnings
2019-07-12 17:53:17 +02:00
Flyinghead
58cb50f587
fix reset hang on naomi
2019-07-10 17:25:11 +02:00
Flyinghead
cd0849a8f5
pvr: use new logging
2019-07-01 11:42:00 +02:00
Flyinghead
0a95a60ac6
less verbose logs. unbuffered stdout when test automation
2019-06-28 11:42:35 +02:00
Flyinghead
927298f353
naomi: fix coin chute (compiler bug?). Disable verify in TA parsing
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Fix F1 World Grand Prix for Dreamcast
2019-06-25 19:10:20 +02:00
Flyinghead
112e272075
renderer: support non-integer v-scaling factor
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Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)
Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead
b226544d03
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-06-21 14:37:32 +02:00
Flyinghead
d1550357ce
fix verify failed when switching to overview (app list) on android
2019-06-21 14:10:04 +02:00
Flyinghead
6ed098a929
wince: enable code block protection
2019-06-19 22:55:47 +02:00
Flyinghead
becb0a5efe
renderer: when a RTT frame is rendered, swap any pending frame first
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Fixes Tony Hawks 1 & 2 black screen issue
2019-06-19 15:10:28 +02:00
Flyinghead
ad5ab6240b
refactor vram lock/unlock code into new vmem.cpp functions
2019-06-19 14:49:14 +02:00
Flyinghead
506756ea37
android: use common rend_thread() instead of a specific one
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fixes the swap pending issue (double swap) on android
2019-05-25 18:48:00 +02:00
Flyinghead
e3d95f2258
wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
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On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead
c2c0215e1b
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-05-22 14:13:00 +02:00
Flyinghead
37f379fe6b
Better HBlank implementation
2019-05-21 18:27:15 +02:00
Flyinghead
74e7a95484
simplify test
2019-05-21 11:34:15 +02:00
Flyinghead
05f461c3c5
Use FB_R_SOF2 only to detect direct FB writes
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Fixes flashing video in Virtua Fighter 3tb
2019-05-21 11:26:48 +02:00
Flyinghead
433590b610
rend: Add per-strip TR sort option
2019-05-21 11:24:03 +02:00
Flyinghead
ac43a8c54e
don't swap gl buffer until FB_R_SOF is set to the rendered framebuffer
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Fixes flashing screens in South Park: Chef's Luv Shack, NFL Quarterback
Club 2000
Glitchy videos: The Next Tetris, Nightmare Creatures II, Rune Jade
Flashing rear-view mirror in Metropolis Street Racer
2019-05-17 17:13:48 +02:00
David Guillen Fandos
555b39b7e5
Merge remote-tracking branch 'origin/master' into vmemstuff2
2019-05-11 22:11:24 +02:00
David Guillen Fandos
b74db6ef53
Moving vmem to separate files with a proper interface.
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Works so far for Linux and Android, need to do some testing on Windows.
2019-05-11 22:09:52 +02:00
Flyinghead
c5a74ccfb7
Fix Sort-DMA
2019-05-10 16:10:07 +02:00
Flyinghead
eb725f9e66
x11: fix fallback to gl 3.0. fix crash when switching renderer.
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Fallback to GL 3.1 when GL 4.3 isn't available was broken.
Fallback to GL 3.0 instead of 3.1.
Fix crash when switching renderer (per-pixel, per-triangle)
2019-05-10 11:15:44 +02:00
David Quintana
ac9e6d147d
Change speed-dependant limiting to rely on time dilation instead of frame rate.
2019-05-02 03:21:22 +02:00
David Guillen Fandos
3692ea7ae6
Improve stdclass.h/cpp support for non-Linux non-Windows platforms
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Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
f454c79f08
TA: ISP_BACKGND_D has only 28 bits of precision
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Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead
eb73c2fcf1
missing #include
2019-03-14 21:37:36 +01:00
Flyinghead
e5b18cd8a0
wince: implement pref SQ to YUV converter and 32bit vram
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implement incremental YUV conversion with pref SQ
implement access to 32bit VRAM with pref SQ
init YUV converter when TA_YUV_TEX_CTRL is set
set FIFO available space to 256 through SB_TFREM reg
fake FIFO status through SB_FFST reg
2019-03-14 21:35:33 +01:00
Flyinghead
c2916e6f21
Wait between two frames when gui is open
2019-03-08 20:02:53 +01:00
Flyinghead
ca58c323cd
Moved most android settings into the new gui
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virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead
9526fada5e
Added RenderLastFrame() to Renderer interface
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implement screen scaling for per-pixel renderer
fix output FBO not being freed/recreated when GL context is reset
refactor DrawQuad on per-pixel renderer
2019-02-19 11:36:59 +01:00
Flyinghead
810182c4fe
Scale down native resolution setting
2019-02-19 00:49:24 +01:00
Flyinghead
e426bc8058
android: call eglMakeCurrent() before rendering or deleting context
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Flush texture cache and terminate gui before releasing the EGL context
2019-02-18 13:14:12 +01:00
Flyinghead
4c1acfeab1
android: native egl surface
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fps counter using imgui
restart emulator with new game in same process
2019-02-18 00:25:06 +01:00
Flyinghead
5e65d2a19d
Per-game configuration: create/delete from gui
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Removed unused settings
Per-game setting can override any setting
Built-in per-game settings can be overriden
2019-02-16 14:25:54 +01:00
Flyinghead
edba937b6f
Save last rendered frame if gl driver doesn't preserve the swap buffers
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Fixes flashing screen with nvidia shield when no frame is rendered
2019-02-14 12:40:17 +01:00
Flyinghead
1fcfb6b10a
Better fix for ImGui not showing on OSX
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Enable vixl debug to track dsp crash
2019-02-09 15:12:35 +01:00
Flyinghead
7e4a271ce7
Fix ImGui on OSX
2019-02-08 10:22:53 +01:00
Flyinghead
1802c022fd
UI with ImGui
2019-02-06 19:57:13 +01:00
Marcel Szewczyk
302bfcd582
Merge branch 'master' into mar753/render-to-texture-with-options
2018-12-30 18:26:31 +01:00
Flyinghead
031a40ec81
OSX: Fix crash when exiting. Add missing files to project
2018-12-29 17:42:08 +01:00
Flyinghead
5664bfb9b6
pvr: use u32 for vertex indices to avoid overflow
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Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead
5763da184c
Fix bug in WriteMemBlock_nommu_ptr when size is not word-aligned
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Bump max opaque polygon to 8192 (alpilot)
Minor lr backport and clean up
Fix corruption in doa2[m] and alpilot
Fix missing sound in Jambo Safari
2018-12-12 12:40:04 +01:00
Flyinghead
5ac99d3ad5
pvr: gouraud affects drawing. don't die if render queue not empty after
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waiting.
2018-12-11 23:14:14 +01:00
Flyinghead
864939da42
minor lr backport
2018-12-11 23:11:21 +01:00
Marcel Szewczyk
5f19eb7ae8
Rtt menu options are now handled by GLES
2018-11-11 22:01:18 +01:00
Flyinghead
dc9780eb46
Android: fix black screen at boot on some devices
2018-10-29 20:03:47 +01:00
Flyinghead
3e9d8d8a07
Free TA contexts on exit
2018-10-29 20:02:12 +01:00
Flyinghead
6177a5b33a
Clear texture cache on exit
2018-10-29 18:02:47 +01:00
Flyinghead
8a56710841
New save state format
2018-10-29 15:11:34 +01:00
Marcel Szewczyk
f309a59fac
Render to texture single pass implemented
2018-10-28 20:16:45 +01:00
Flyinghead
cdb5cf662b
Initialize PVR function pointer to non-null
2018-10-28 11:33:35 -04:00
Flyinghead
0cfd8f5494
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-10-28 09:43:48 -04:00
Flyinghead
cfbd261c75
Initialize PVR function pointer to non-null
2018-10-26 18:17:30 +02:00
Flyinghead
cab0bdbe42
Fix light gun y position in VGA mode
2018-10-12 17:19:03 +02:00
Flyinghead
f24edb4df5
Don't die on ObjectList PVR list type
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NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead
27b710e589
ifdef's around renderer types
2018-10-04 20:01:14 +02:00
Flyinghead
b47be37b32
Dynamic switching between GL3 - GL4 renderers
2018-10-04 19:44:52 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
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Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Flyinghead
41899230fb
Some games send TA data without calling ListInit first. Don't crash in that case.
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Fixes crashes in Looney Tunes Space Race, Test Drive Le Mans and others.
2018-10-02 10:25:15 +02:00
Flyinghead
601fafa1ad
Light gun support
2018-10-01 20:34:35 +02:00
Ender's Games
ee3a474ee4
Revert "Interrupt Hack setting w/ less stigma"
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This reverts commits e5c0f0e
, eebf3fc
, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead
e3bb0a09ab
Detect TA overruns and cancel the rendering. Increase vertices, indices
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and translucent polygons max count.
Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
flyinghead
c135ab0e90
Win32: fix msvc build. removed tick thread
2018-09-25 14:09:07 +02:00
Flyinghead
411baa6b8e
OSX: Save states support. Build fixes.
2018-09-23 16:18:35 +02:00
Flyinghead
de147549c3
Save states implementation
2018-09-20 19:48:46 +02:00