modem: delay receiving initial ppp handshake until after sending data
(WinCE)
reduce char receive delay to 143 us
make sure picosocket buffer is empty before shutting down socket
use 536-byte segment for tcp sockets
increase linger delay to 10 sec (avoid sending RST when waiting for FIN)
picotcp: disable window scaling option
dupe ack reception in full window mode should enter dupack mode
pick the correct segment to re-xmit in recover mode
both partial frames should be enqueued when splitting segment
fix wrong size when splitting segment and crash if splitting first one
make sure re-xmit timer is correct in tcp output
set actual modem receive speed to 48K
picotcp: avoid spurious retransmit after window full. set min RTO to 1
sec.
buffer incoming data until pico socket can accept it.
limit tcp payload to 512 bytes.
Issue #114
Use default asyncmap for LCP control packets
Delay reading from picotcp ppp stream when connecting
Accept [PSH,SYN] as valid tcp connect packet
Add PBA Tour Bowling 2001 as wince game
Disable vmem32 for StarLancer and Maximum Pool (req'd for online support)
Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net.
Sadly all other tested games still fail the ppp handshake. Work in progress...