Flyinghead
cb99e7d920
naomi2: do T&L on the gpu. bypass TA format. env mapping.
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fix model/instance/matrix parsing
handle culling reversed model flag
geometry shader for near plane clipping
2022-01-25 15:37:04 +01:00
flyinghead
99195c3f4c
dx11: set clip planes on X and Y. rend: Force palette update at init
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dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead
f91847dad0
DX11 renderer WIP
2021-11-26 18:08:41 +01:00
flyinghead
5359e9a09d
allow gpu-handled palette textures to be replaced by custom version
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Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
569c23ca95
pvr: use pvr_read32p/pvr_write32p to access 32b vram
2021-03-28 20:08:02 +02:00
Flyinghead
2b41d9684f
pvr: static init UB
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Issue # #148
2021-03-26 18:39:19 +01:00
Flyinghead
485ce40d33
pvr: crash when rendering with no TA data
2021-02-11 16:31:52 +01:00
Flyinghead
a00aad5fa7
pvr: auto frame skip to replace current and previous synchronous rendering
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Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead
93523df804
pvr: implement tile array region clipping. always draw background
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fixes Quake 3 split-screen multiplayer
2020-12-15 14:17:58 +01:00
Flyinghead
47f262a2c6
vk: use normal pipeline for raw fb display
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raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead
4ecf43a08d
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
scribam
1ce40ff0ec
Compilation fix for MSVC
2020-04-03 18:55:10 +02:00
Flyinghead
3f29bac591
pvr: textured background plane
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fix for Who Wants to Be a Millionaire
2020-04-03 16:26:00 +02:00
scribam
769770ab81
Replace cMutex by std::mutex
2020-03-30 23:00:43 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
scribam
0035871422
Replace RELEASE by NDEBUG
2020-03-29 10:12:32 +02:00
Flyinghead
8ada1d5320
pvr: defer index building and strip merging, filter out infinite verts
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don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
Flyinghead
aff2b9e1af
fix simple texture bleeding case when upscaling. Clean up
2020-03-11 17:55:13 +01:00
scribam
53bde38035
Replace DECL_ALIGN macros by alignas
2020-02-27 22:17:33 +01:00
Flyinghead
6439e01087
pvr: force background plane not textured
2019-12-08 22:31:08 +01:00
Flyinghead
219a001631
pvr: eliminate empty polygons and render passes
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initialize sprite face base & offset colors to white
never join TR poly strips
re-enable depth after mod vols
2019-09-25 23:28:53 +02:00
Flyinghead
f599891e08
pvr: face color and offset color should not be reset if not set
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it's expected that polygons can reuse previous values for these colors
even for not immediately following polygons.
2019-09-22 20:00:09 +02:00
Flyinghead
537c2a4ed6
pvr: reset face and offset colors when not set in poly param
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Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead
c408867ead
pvr: reset tileclip value when resetting TA parser
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fixes black players in NHL 2K with hle bios
2019-09-20 15:36:49 +02:00
Flyinghead
25a2c52960
pvr: crash when CurrentPP is null
2019-09-11 23:21:14 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00
Flyinghead
e1368f9713
reios: First polygon wasn't displayed in some cases
2019-09-11 14:08:54 +02:00
Flyinghead
936cd6781b
clean up
2019-08-31 17:36:34 +02:00
Flyinghead
cd0849a8f5
pvr: use new logging
2019-07-01 11:42:00 +02:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
f454c79f08
TA: ISP_BACKGND_D has only 28 bits of precision
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Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead
5664bfb9b6
pvr: use u32 for vertex indices to avoid overflow
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Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead
cdb5cf662b
Initialize PVR function pointer to non-null
2018-10-28 11:33:35 -04:00
Flyinghead
0cfd8f5494
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-10-28 09:43:48 -04:00
Flyinghead
cfbd261c75
Initialize PVR function pointer to non-null
2018-10-26 18:17:30 +02:00
Flyinghead
f24edb4df5
Don't die on ObjectList PVR list type
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NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Flyinghead
e3bb0a09ab
Detect TA overruns and cancel the rendering. Increase vertices, indices
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and translucent polygons max count.
Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
Flyinghead
de147549c3
Save states implementation
2018-09-20 19:48:46 +02:00
Sven
daae7c8e68
add save states
2018-09-02 09:49:23 -04:00
Flyinghead
1546e4fa8a
Revert a change in the previous commit which breaks sprite stripping.
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Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Flyinghead
6ffe4c0280
Sprites face culling is reversed.
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Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead
fddf56c5a2
Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
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polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead
99af84d7fb
Background plane should be fogged as well. Fixes purple sky in Dragon's
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Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead
3ddcc272bf
Fix autosort/presort mode selection. Per render pass sort mode.
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The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead
d980f505ad
Fully revert f571d6c594
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Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead
7c93727b5e
Improve modifier volume parsing and drawing logic.
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Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
Flyinghead
488b9ab831
Add TA_GLOB_TILE_CLIP struct. Fix typo.
2018-05-23 12:05:58 +02:00