Commit Graph

35 Commits

Author SHA1 Message Date
Flyinghead 32d31e7644 vk: implement TranslucentPolygonDepthMask
Fixes Cosmic Smash
vma: instance is needed at init
Partial vk support for iOS
2021-11-04 09:13:47 +01:00
Flyinghead da3ed74c4e vulkan: moltenvk support on macOS - WIP
sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
flyinghead f9603dc11a vk: use texture pointers instead of u64 2021-04-17 19:04:00 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
scribam af0c267d96 clang-tidy: run modernize-use-emplace 2021-03-13 17:28:32 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 2c8b5aa7f8 vs2019 build tentative fix 2021-01-04 18:56:15 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
Flyinghead 637ad3b214 vulkan: delay destroying in-flight images. Fix inside clipping.
Keep in-use imave and image views when the texture is updated.
Fix inside clipping (18 wheeler rear mirror)
Wait until the graphics queue is idle before changing shared buffers and
attachments.
Refactoring
2019-12-09 19:37:14 +01:00
Flyinghead 4730da31d5 vulkan: fix modvols. fix depth-write disabled poly. optimizations
stencil must be reset to zero if poly isn't shadowed -> fixes jet set
radio "see-through" shadows
take culling into account for modvols
oit: reduce per-pixel and per-poly mem usage
oit: framebuffers weren't resized when needed
oit: poly with depth write disabled weren't drawn (Soul calibur missing
water surface)
Fix glsl error when two-volume mode needs fog attachment
2019-12-05 18:48:54 +01:00
Flyinghead 0280fcc9d4 vulkan: render to temp fbo then to screen
renderers render to image which is blitted to the screen by the context
batch texture updates command buffers and submit once
fix screen scaling
2019-11-29 19:28:22 +01:00
Flyinghead a944cd08c6 vulkan: use amd mem allocator 2019-11-26 10:42:44 +01:00
Flyinghead 09f5d25133 vulkan: automation screenshot. less code duplication
fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead b8c1d6657d vulkan: quad buffer, extract shader compiler
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00
Flyinghead 920e2bf039 vulkan: return Device instead of UniqueDevice from context 2019-10-25 19:20:15 +02:00
Flyinghead 07958f08ae refactor xform matrix out of gles. use xform matrix in vulkan 2019-10-23 18:13:28 +02:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
flyinghead dffaed7dd9 vulkan: prefer optimal depth format. use same format for rtt
Try to find an optimal depth format then fall back to linear
Use same depth format for rtt depth attachments
Allow RenderToTextureBuffer setting to be changed at runtime
Enable vulkan on windows
2019-10-16 10:40:06 +02:00
flyinghead a6c56ba748 vulkan: windows support 2019-10-15 21:25:24 +02:00
Flyinghead d28a7f45c5 vulkan: android support
align uniform buffers according to physical device requirements
destroy old swap chain before creating new one
some drivers don't support some 16-bit texture formats for optimal
tiling
2019-10-15 16:49:20 +02:00
Flyinghead e3a997b642 vulkan: direct framebuffer writes support
alternate between 2 texture drawers
Fix scissor scale when pixel_double is on
Ingore Present() when nothing has been rendered
2019-10-14 17:41:49 +02:00
Flyinghead 4c29a9bad7 vulkan: better tile clipping 2019-10-13 22:01:20 +02:00
Flyinghead 06e1456d4f vulkan: memory allocator 2019-10-12 13:48:41 +02:00
Flyinghead 459a2b973e vulkan: make staging buffer visible to host for rtt2vram. Minor changes 2019-10-12 13:48:41 +02:00
Flyinghead 6406523720 vulkan: RTT support 2019-10-09 21:18:06 +02:00
Flyinghead b790a336e9 vulkan: modifier volumes 2019-10-07 12:30:56 +02:00
Flyinghead 8d520fa5e4 vulkan: per-triangle sorting 2019-10-06 21:21:31 +02:00
Flyinghead b82a97853f vulkan: fog support 2019-10-06 17:02:17 +02:00
Flyinghead ebec2966d7 vulkan: create SamplerManager. Use staging buffer for textures
Samplers shouldn't be tied to a texture
Using a staging buffer fixes most texture glitches
2019-10-06 12:24:07 +02:00
Flyinghead 5b35b52fda vulkan: fix uniforms alignment. Use push constants for per-poly params
Fix clipping, trilinear alpha
Imgui FPS counter
2019-10-05 23:29:39 +02:00
Flyinghead b1defae3f7 vulkan renderer - WIP 2019-10-05 11:50:14 +02:00