Commit Graph

27 Commits

Author SHA1 Message Date
Flyinghead a9e261d280 simplify TA parsing 2022-04-13 20:36:52 +02:00
Flyinghead 56768f2d3d naomi2: use TA parser. Use N2light directly with vk, dx11
Use TA parser to handle list type and clipping for Naomi 2 polys.
Pass all pass-throuch TA data to TA parser but stop on naomi2 command.
Set default projection matrix instead of identity (fixes Area conquered
screen invisible in initd).
Change N2Light and N2LightModel so they are usable in GLSL (vulkan) and
HLSL (dx11).
TA parser throws exception for unhandled param.
ta_vtx.cpp refactoring.
Support for subtractive lights (diffuse+specular). Used in some clubk
circuits.
Fix vulkan crash when direct FB render.
2022-03-16 17:28:45 +01:00
Flyinghead 1015a8c098 naomi2: vulkan support
oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead 71d016722e vulkan: fix various validation errors
oit: skip to new frame even if previous frame was never presented
libretro: quad pipeline used for overlay must use subpass 2 in per-pixel
overlay: delay destruction of VMUs images
libretro: WaitIdle on queue instead of wait_sync_index
2021-12-16 21:26:55 +01:00
flyinghead 5fca12af49 msvc compilation warnings 2021-12-15 17:58:58 +01:00
flyinghead 99195c3f4c dx11: set clip planes on X and Y. rend: Force palette update at init
dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
Flyinghead aa944ac5e8 vk: fix vmu transparency in lr core 2021-11-10 18:42:11 +01:00
Flyinghead da3ed74c4e vulkan: moltenvk support on macOS - WIP
sdl: save/restore window position in config
2021-11-01 13:05:22 +01:00
Flyinghead 7fe2ab720f refactor screen_width/height 2021-09-27 20:29:23 +02:00
Flyinghead 63a3f02368 libretro: better switch support 2021-07-12 20:14:21 +02:00
Flyinghead 5c952021b7 libretro: vmu and crosshair display. lightgun fixes 2021-07-08 20:09:09 +02:00
Flyinghead b66e6560ca libretro: vulkan support 2021-07-08 12:47:00 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
Flyinghead d20fc971c9 android: display cutouts support. render last frame when editing vjoy
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
flyinghead 5359e9a09d allow gpu-handled palette textures to be replaced by custom version
Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
Flyinghead 4a8ce39bfd vk: use a single command buffer for all texture updates 2021-04-08 10:38:26 +02:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
scribam d715836c40 clang-tidy: run modernize-use-override 2021-03-13 17:28:32 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead 1727413247 vulkan: fix crash on minimize and resize. clear framebuffer on resize
many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead 1a59f8bade vk: reset lastFrameView to nil when switching renderer
fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead b147f71ffa fix crash with vulkan an android
compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead 1713124711 vulkan: linear tiling for small texs. don't track in-flight texs
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00