Commit Graph

615 Commits

Author SHA1 Message Date
Flyinghead 7a889803fd renderer: mipmapped textures render as black when dumping textures
Issue #144
2020-12-26 22:59:20 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead ee157db078 macos: microphone support. Audio latency setting 2020-12-24 08:58:46 +01:00
Flyinghead 1a59f8bade vk: reset lastFrameView to nil when switching renderer
fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead 632731bede vmem: map area 4 access to vram
pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead a7a70f9900 gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
Flyinghead 3f1326a3ac rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
Flyinghead 190ab6690a vk: create staging buffer for texture if null
Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead bb5b5d4512 only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead fd244eb8b9 android: create data directory if needed at startup and onboarding 2020-12-08 17:15:51 +01:00
Flyinghead b147f71ffa fix crash with vulkan an android
compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8905410aa4 clean up 2020-11-30 21:59:13 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead 93dc87f17f rend: fix race condition when clearing texture cache 2020-11-25 23:22:45 +01:00
Flyinghead fad94ca759 upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
Flyinghead 289ff59008 gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
Flyinghead 7744e1a262 vk: use-after-free if inFlight texture is deleted or cache cleared 2020-11-24 18:01:09 +01:00
Flyinghead 4cb361bf9f input: allow binding controller buttons/axes to more than 1 player
Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead ee66afb7f6 vk: recreate swap chain if presentation failed. retry creation if fails 2020-11-20 21:13:18 +01:00
Flyinghead 47f262a2c6 vk: use normal pipeline for raw fb display
raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead 953200b87b gl: Use 32x32 palette texture to avoid precision issues
fixes kofxi graphics corruption on Mali-400/450

fix macos github action
2020-11-19 11:56:10 +01:00
Flyinghead 6280ed1507 use top/bottom black bars when screen is narrower than 4:3
Issue #127
2020-11-17 17:53:26 +01:00
Edward Li 11336a3e1f use `unsigned int` instead of `uint` 2020-11-04 06:34:25 +08:00
Edward Li 4516f9790a Restore the problematic Content Path if user clicks cancel 2020-11-04 05:59:25 +08:00
Edward Li fe1c77b9ae Display relevant game files in the select_directory_popup 2020-11-04 05:45:52 +08:00
Edward Li 4bd50b9182 Display warning when it takes too long to find a game 2020-11-04 05:45:38 +08:00
Flyinghead 170ae3477c gl4: reset scissor test before rendering a-buffers
Issue #116
2020-10-10 19:07:40 +02:00
Flyinghead 125c1ff37d gles: use int for palette_index uniform to avoid precision issues
Issue #104
2020-07-31 12:16:10 +02:00
Flyinghead 4ecf43a08d vulkan: revert to using 3 swap images. fix crash when switching gl/vk
Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead 1713124711 vulkan: linear tiling for small texs. don't track in-flight texs
Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead a1dd76818e macOS build fix 2020-07-08 18:27:42 +02:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead fee28194fb savestate: save sq_remap, save aw cart state, fix lr aw format
save AW cart state
save sq_remap used for mini-mmu with store queues
allow loading lr aw savestate. upgrade to v11
aica: saturate EG register
savestate: save current TA data
texcache: fix race condition when deleting a texture
handle 1x1 YUV tex as 565
2020-07-06 16:28:53 +02:00
Flyinghead 5cfed1e482 div32: get rid of edge cases. simplify 2020-06-15 16:56:09 +02:00
Flyinghead 0fd51fb52a android: ignore audio latency. skip less frames in synchronous mode
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
Flyinghead fec79624df gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
Flyinghead b907aa2d98 fix GLES2 build 2020-05-09 12:07:49 +02:00
Flyinghead 34575d577c fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
scribam 429957f830 Compilation fix for MSVC 2020-04-23 13:37:07 +02:00
Flyinghead bec7a9f452 network: start network before starting game to configure eeprom/flash
do second net sync when comm board is reset
close menu/cancel loading when pressing menu button
2020-04-22 19:11:49 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead 06313dd540 naomi: auto configure eeprom and bbsram for network 2020-04-19 21:45:15 +02:00
Flyinghead 98b2a32eae naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
rotate screen for naomi games that need it
disable widescreen when rotating screen
detect lightgun games and enable proper settings
disable model 3 comm board for atomiswave
2020-04-17 22:11:11 +02:00
Flyinghead c364d6379b input: per controller instance mapping file. Hide DPad U/D/L/R
Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00