Commit Graph

14 Commits

Author SHA1 Message Date
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
scribam 62afe5714a Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
Flyinghead 4e73af0f94 Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead ad4218d617 audio: use new logging
other logging changes
2019-07-01 17:17:08 +02:00
David Guillen Fandos cbc2af29ad Fix small issues for mingw builds on Linux
Doenst like the paths, big surprise. I tipically build it like:

  make platform=win32 CXX=x86_64-w64-mingw32-g++ \
       WINDRES=x86_64-w64-mingw32-windres \
       CC=x86_64-w64-mingw32-gcc
2019-05-12 17:44:19 +02:00
flyinghead 7f0489ff28 visual studio compatibility
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
Flyinghead 80626b1f4e win: compile fix 2019-03-29 17:34:16 +01:00
Flyinghead daf4980fc8 input: save assigned maple port of each gamepad 2019-03-29 17:19:18 +01:00
flyinghead 56be9f462b xinput: fix rumble 2019-02-22 19:53:26 +01:00
Flyinghead a39503dd56 rumble support for xinput and evdev 2019-02-22 19:23:03 +01:00
Flyinghead 3561b3479d win32: invert Y axes of sticks
implement inverted axis in base gamepad device
2019-02-22 11:35:41 +01:00
flyinghead d392923d86 win32: added mouse and keyboard virtual gamepads 2019-02-21 22:39:26 +01:00
flyinghead 94f346a1e0 win32: use new input system 2019-02-21 17:57:51 +01:00