Flyinghead
fb84df6665
Better logging
2018-10-20 19:38:21 +02:00
Flyinghead
9d327f3592
Aica-rec: revert to original ops order (load arm flags first)
2018-10-20 16:21:22 +02:00
Flyinghead
e31a1ddf71
Aica: fix ARM and x86 dynarecs for unaligned branch op
...
Fixes sound issue in Spikers Battle
Tentative implementation of x86 rec asm functions on linux
clean up
2018-10-20 13:59:12 +02:00
Flyinghead
431b3e4324
Naomi: buffer overflow
2018-10-19 19:23:43 +02:00
Flyinghead
d27d4f9b00
Naomi: fix for ARM
2018-10-18 09:55:17 +00:00
Flyinghead
613e42a014
Naomi: better id of games, per-game jvs setup and settings
...
Better lst parsing with error handling
2018-10-17 13:18:24 +02:00
Flyinghead
18c6031bc8
JVS: Fix controls of Crazy Taxi, Power Stone and Zombie Revenge
2018-10-16 17:51:04 +02:00
Flyinghead
4b38b9b788
less log
2018-10-16 15:35:28 +02:00
Flyinghead
2214af734f
JVS: Fix multiple i/o board problems
...
Rotary encoders support for Virtua Golf and Shootout Pool
2018-10-16 15:34:45 +02:00
Flyinghead
7156a165e3
JVS: multiple I/O boards support and bug fixes
2018-10-15 00:59:52 +02:00
Flyinghead
2e367ed3c2
JVS: Fix length of various 86 commands
2018-10-12 17:19:59 +02:00
Flyinghead
cab0bdbe42
Fix light gun y position in VGA mode
2018-10-12 17:19:03 +02:00
Flyinghead
f24edb4df5
Don't die on ObjectList PVR list type
...
NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead
2c4e68ff9f
JVS: refactoring to be closer to actual hardware
...
Returns multiple JVS messages at once
Multiple I/O boards correctly handled
Jambo Safari playable
Virtua Golf boots
2018-10-11 21:17:55 +02:00
Flyinghead
82e0fc7f60
Don't crash on invalid ram write size. Report and ignore
2018-10-11 21:15:00 +02:00
Flyinghead
ff01e3521b
Better NAOMI JVS emulation
2018-10-11 10:09:28 +02:00
Stefanos Kornilios Mitsis Poiitidis
4ceac65b0d
Merge pull request #1412 from reicast/fh/aica-int-timing
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AICA/DMA: Make the transfers take some time, add fallback option. Fixes sfa3 and bomberman online
2018-10-05 14:29:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
09f8a50bf2
AICA: Make async dma an option, default on
2018-10-05 14:24:56 +02:00
Flyinghead
27b710e589
ifdef's around renderer types
2018-10-04 20:01:14 +02:00
Flyinghead
b47be37b32
Dynamic switching between GL3 - GL4 renderers
2018-10-04 19:44:52 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
...
Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
84bf6ab913
Merge pull request #1428 from reicast/fh/ftrc-op-fix
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sh4: Fix FTRC (ipr, canonical, x86) by using correct positive cutoff value
2018-10-02 23:12:28 +02:00
Abandoned Cart
9bc22e7ecc
Merge pull request #1427 from reicast/fh/implied-listinit
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Some games send TA data without calling ListInit first. Don't crash in that case
2018-10-02 09:59:11 -04:00
Flyinghead
f419786584
Fix sh4 FTRC op to use correct positive cutoff value.
...
Fix for interpreter, common dynarec and x86 rec.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-10-02 12:38:49 +02:00
Flyinghead
41899230fb
Some games send TA data without calling ListInit first. Don't crash in that case.
...
Fixes crashes in Looney Tunes Space Race, Test Drive Le Mans and others.
2018-10-02 10:25:15 +02:00
Flyinghead
19b37b9957
Do not crash on unaligned VRAM read access. Just return 0.
...
Fixes House of the Dead 2
2018-10-02 10:07:11 +02:00
Flyinghead
601fafa1ad
Light gun support
2018-10-01 20:34:35 +02:00
Flyinghead
7b596bd388
Avoid heap corruption on android
...
No idea why this happens. Avoiding malloc/free during compile seems to
help.
2018-09-30 20:42:18 +02:00
Flyinghead
d81a3cd720
save states: fully restore the maple devices when loading a state
2018-09-29 16:13:07 +02:00
Flyinghead
af5931c214
House of the Dead 2 does unaligned vram access
2018-09-26 22:53:43 +02:00
Flyinghead
a522bf114b
maple: Fix mouse FD
2018-09-26 22:37:51 +02:00
Flyinghead
10c7650690
Schedule the interrupt signaling the end of an Aica DMA transfer instead
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of raising it immediately.
Fixes Street Fighter Alpha 3 and Bomberman Online
2018-09-26 22:01:48 +02:00
Ender's Games
ee3a474ee4
Revert "Interrupt Hack setting w/ less stigma"
...
This reverts commits e5c0f0e
, eebf3fc
, 14fc7d9
2018-09-26 09:06:07 -04:00
Flyinghead
e3bb0a09ab
Detect TA overruns and cancel the rendering. Increase vertices, indices
...
and translucent polygons max count.
Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
Flyinghead
4547973561
Better mouse handling on X11
2018-09-26 02:00:50 +02:00
Flyinghead
3ff14dd2b3
Modem: shutdown local socket when remote is shutdown
...
Fixes issues with http requests: web browsers, Monaco Grand Prix Online
2018-09-26 00:04:57 +02:00
flyinghead
c135ab0e90
Win32: fix msvc build. removed tick thread
2018-09-25 14:09:07 +02:00
Flyinghead
1320ce5949
Modem: Close pico socket when native one returns an error.
...
Linux build fix.
2018-09-25 12:39:37 +02:00
flyinghead
be8bae0547
Modem: port to win32/winsock
2018-09-25 12:29:51 +02:00
flyinghead
21f47c03ec
Fix dynarec x64 crash with mingw64.
...
Get rid of CDI warning pop up dialog
2018-09-25 12:27:37 +02:00
Flyinghead
c850093b0a
OSX: bind -> ::bind for UDP too
2018-09-24 21:37:07 +02:00
Flyinghead
36e13a9468
Proper way to close sockets
2018-09-24 21:19:43 +02:00
Flyinghead
2c343fddf2
modem: Transparent IP proxy. Removes the need for a TAP/TUN device
2018-09-24 19:06:14 +02:00
Flyinghead
dc5ce8fa8b
Create maple devices on Linux. Default to 2 VMUs per controller
2018-09-24 18:56:24 +02:00
Flyinghead
411baa6b8e
OSX: Save states support. Build fixes.
2018-09-23 16:18:35 +02:00
Flyinghead
3c60d4745c
G2-EXT2 DMA channel
2018-09-21 18:27:45 +02:00
Flyinghead
6e017fd3ef
Tentative fix for Maken X hang
2018-09-21 17:56:29 +02:00
Flyinghead
de147549c3
Save states implementation
2018-09-20 19:48:46 +02:00
Flyinghead
7ce4fccb37
Merge remote-tracking branch 'origin/master' into fh/mymaster
2018-09-20 17:28:41 +02:00
Flyinghead
8a2684ff55
Dreamcast mouse emulation
2018-09-18 09:27:16 +02:00
Flyinghead
2081a0c21b
Modem doc fix
2018-09-17 21:32:28 +02:00
Flyinghead
63a8d0cca9
Modem config documentation
2018-09-17 21:28:50 +02:00
Flyinghead
b9d0a4f688
msvc fix
2018-09-17 19:43:05 +02:00
Flyinghead
4a42cd6bae
msvc fix
2018-09-17 18:45:11 +02:00
Flyinghead
b256141b0d
No picotcp for msvc
2018-09-17 18:14:48 +02:00
Flyinghead
1314a1551d
picotcp: add msvc-specific arch include. Win: never stop net stack
2018-09-17 15:29:20 +02:00
Flyinghead
92a39a1fc4
Static picotcp config for msvc. Fix warnings in modem.cpp.
2018-09-17 14:05:03 +02:00
Flyinghead
59fe373a3a
Tentative fix for win VS build. Fix Makefile clean
2018-09-17 13:33:50 +02:00
Flyinghead
bc6a8f451a
Fix picotcp on Windows
...
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Flyinghead
6699a8a294
Use picotcp for ppp protocol processing. Now all is needed is a tap or
...
tun interface.
2018-09-15 21:41:54 +02:00
Flyinghead
54308a0949
Incorrect modem status bit was causing all received data to be ignored.
...
All games connect to Dreamcast Live lobby.
Tested Quake III in-game.
2018-09-14 11:18:10 +02:00
Flyinghead
fe4c310306
more build fixing
2018-09-12 15:18:12 +02:00
Flyinghead
baa60bb097
Fix non linux builds
2018-09-12 14:52:45 +02:00
Flyinghead
e3d99541d6
Modem support and pipe out to ppp.
...
Allow Ooga Booga and NFL 2K2 to connect to network lobbby at https://www.dreamcastlive.net .
Sadly all other tested games still fail the ppp handshake. Work in progress...
2018-09-12 13:20:20 +02:00
Flyinghead
0e939b5f68
Keyboard: Better keycode mapping, added CTRL. Maple cleanup.
2018-09-08 14:35:46 +02:00
Flyinghead
50010418ce
Fix size of framebuffer to watch for direct writes
2018-09-07 12:55:42 +02:00
Flyinghead
30f016e6a0
Use vram_mask on framebuffer watch start and end addresses
2018-09-06 22:20:17 +02:00
Flyinghead
54d0bdc5e2
Dreamcast keyboard emulation (X11 only for now)
2018-09-06 20:17:28 +02:00
Flyinghead
e54ac36544
Texture cache optimization for frequent palette updates
...
Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Christoph
1c880fc37c
Merge pull request #1369 from reicast/fh/ta-context-1mb
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Round TA context to 1MB at ListInit time so it is found when rendering
2018-09-04 18:23:20 +02:00
Flyinghead
ea9bc5ff1c
Round TA context to 1MB at ListInit time so it can be found at render time
...
Fixes black screen in NFL 2K2, NBA 2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
2018-09-03 14:32:00 +02:00
Flyinghead
614ec7e9b1
Fix 32-bit vram bank mapping
...
Fixes texture corruption and other problems in many games
2018-09-03 12:39:52 +02:00
Flyinghead
395bfd5dbb
Fix 32-bit vram bank mapping
...
Fixes graphical glitches in Naomi games: Melty Blood Act Cadenza, 18
Wheeler, Spawn and probably others
2018-09-03 12:26:16 +02:00
Sven
daae7c8e68
add save states
2018-09-02 09:49:23 -04:00
Flyinghead
96e9bce0e0
(Fog) Color clamping support
2018-09-01 12:56:37 +02:00
Flyinghead
1546e4fa8a
Revert a change in the previous commit which breaks sprite stripping.
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Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Abandoned Cart
4ed65fca3d
Revert "Fix to windows OpenFile dialog #1238"
2018-08-28 13:38:11 -04:00
Abandoned Cart
a1996f0fe9
Merge pull request #1352 from reicast/pold500/fix-openfile-dialog
...
Fix to windows OpenFile dialog #1238
2018-08-28 08:12:42 -04:00
Pavel Dmytriiev (Github)
a4e6dbadb5
Fix to windows OpenFile dialog
...
Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.
Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
2018-08-27 23:20:39 -04:00
Christoph "baka0815" Schwerdtfeger
bc873cb228
Maple: Corrected creation of empty VMU
...
The VMU which was written to disk was never initialized and therefore consisted only of zeroes.
After saving for the first time the VMU was corrupted.
Changes:
* Not only initialize the VMU in memory but also write the correct contents to disk
* If an existing VMU consists only of zeroes overwrite it with the initial empty VMU
2018-08-27 13:50:59 +02:00
Ender's Games
5bdc362da3
Remove QueueRender option (non-functional)
...
Reverts:
2c517896b2
e81f43ff20
9ed9f460e9
2018-08-27 00:42:21 -04:00
Ender's Games
14fc7d910a
Convert Interrupt Hack to name w/ less stigma
2018-08-26 23:13:25 -04:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Flyinghead
bb3753dc86
Use already defined constant TA_CURRENT_CTX
2018-08-26 16:31:41 +02:00
Ender's Games
9ed9f460e9
Invert QueueRender to allow better explanation
...
Have the setting porform the action rather than having a value that, when disabled, did what the name implies it enables.
2018-08-22 21:14:49 -04:00
Ender's Games
d8226c7b5d
Fix: "Functions should be declared at file scope"
2018-08-22 21:14:42 -04:00
Ender's Games
2c517896b2
PVR: Add a QueueRender flag to force usage
...
Originally implemented with libretro-reicast commit:
38186045d9aebc8ff2b6118de70f4c2596914914
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:19 -04:00
Ender's Games
f76df2da62
GDROM: Increase dma buffer cache sectors
...
4e956d9ef8
2018-08-22 21:14:11 -04:00
Ender's Games
e5c0f0ee71
https://code.google.com/p/nulldc/source/detail?r=108
...
Originally ported from nullDC to libretro in commits:
2fa562db1b46c52b663b3dd4bb33a64907357458
f8eb58ac16a9e5adf662b99be5d00729264808e0
Modified for use w/ reicast per-game configuration
2018-08-22 21:14:02 -04:00
Abandoned Cart
3905d6e9fb
Merge pull request #1310 from reicast/lk/lgtm
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Core: Address some obvious lgtm issues
2018-08-21 10:08:32 -04:00
Ender's Games
eb11d19687
Include header guards to prevent multiple inclusions
2018-08-21 09:28:54 -04:00
Christoph "baka0815" Schwerdtfeger
638a97d1ae
Maple: Reworked the way controllers are created
...
A new function was introduced to abstract the setup of input devices for each os: os_SetupInput().
I hope I implemented this everywhere correctly and the behaviour is identical to before.
The new function mcfg_CreateNAOMIJamma() creates the NAOMI Jamma interface and is hidden behind a compile flag (same as before).
The previous function mcfg_CreateDevices() was renamed to mcfg_CreateDevicesFromConfig() because it creates the devices based on the configuration (``nb`` setting).
2018-08-21 00:33:18 -04:00
Christoph "baka0815" Schwerdtfeger
8212be4850
MapleDeviceType: Add MDT_None
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
7ef105822a
evdev: Move creation of controllers
...
Don't expose mcfg_Create() directly, but use a proxy method mcfg_CreateController() to create the complete controller.
Using evdev the ``nb``-setting in the ``emu.cfg`` is no longer necessary (see #970 ) as the devices get created while initializing the controllers.
Moved the ``switch`` to it's own function.
2018-08-21 00:32:05 -04:00
Christoph "baka0815" Schwerdtfeger
f75ba32fa9
evdev/maple: Set devices via config
2018-08-21 00:32:05 -04:00
Ender's Games
78977387ac
Reios: perform initial configuration, as needed
2018-08-20 12:28:58 -04:00
Ender's Games
e64367a0ad
Android: A very simple method to set 4:3 resolution
2018-08-19 02:03:10 -04:00
Ender's Games
8d9d40dffc
Core: Changes provided by Android NDK compiler
2018-08-19 01:54:15 -04:00
Flyinghead
6ffe4c0280
Sprites face culling is reversed.
...
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead
2fb9927688
Less console spamming
2018-08-17 18:30:54 +02:00
Ender's Games
a3f585ea1c
Port the dynarec safe flag from nullDC (See #84 )
2018-08-16 20:00:10 -04:00
Flyinghead
11738c9b1f
DSP: interpreter optimization
2018-08-14 00:59:34 +02:00
Flyinghead
90b1595101
Input mapping hack for naomi: put mapping in lst file
2018-08-13 20:32:07 +02:00
Flyinghead
e10b46dbca
Aica: missing dsp_term() for x86 dynarec
2018-08-13 18:05:56 +02:00
Flyinghead
32a56136ef
Compile x86 arec when enabled
2018-08-13 16:38:38 +02:00
Flyinghead
94c995510e
aica: Terminate the dsp at shutdown
2018-08-13 16:34:29 +02:00
Flyinghead
fddf56c5a2
Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
...
polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead
1e661a4d45
AICA DMA: raise end of transfer interrupt immediately for small
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transfers.
Fixes Bangai-O startup freeze
2018-08-02 18:25:02 +02:00
Abandoned Cart
9beb87ef64
Merge pull request #1236 from reicast/clean-exit-light
...
Exit cleanly in desktop platforms
2018-08-02 12:20:03 -04:00
Flyinghead
ec2ac75839
Merge master
2018-08-01 20:23:16 +02:00
Flyinghead
31d8c1f091
Backport texture upscaling with xBRZ
2018-08-01 19:43:01 +02:00
Flyinghead
9942bfc86e
Merge branch clean-exit-light
2018-08-01 18:02:50 +02:00
Flyinghead
a11dd3f159
Get rid of EGHack
2018-08-01 17:20:41 +02:00
Flyinghead
1e67f9be0b
Schedule Aica DMA interrupt instead of raising it immediately.
...
Fixes Street Fighters Alpha 3 freeze.
2018-08-01 16:55:50 +02:00
Flyinghead
1ac497ba30
Update AEG params when FNS or OCT registers are updated
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Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out and probably more.
2018-08-01 16:30:43 +02:00
Stefanos Kornilios Mitsis Poiitidis
7da4f09c01
TA: Alloc 8mb for fifo storage, workaround for doa2le
2018-07-31 00:56:26 +02:00
Flyinghead
02bbdb3ebe
Fix build on win x64
2018-07-29 21:57:57 +02:00
Flyinghead
8c3247d1b2
Generic interpreted DSP
2018-07-29 21:47:30 +02:00
Flyinghead
92c06a7249
Update AEG params when FNS or OCT are updated.
...
Fixes Bomberman Online FMV intro freeze, Jet Grind Radio and Psyvariar 2 intro music fade out.
2018-07-29 18:23:53 +02:00
Flyinghead
5960450e76
Linux x86 fix. Wait for renderer thread to end.
2018-07-24 17:24:56 +02:00
Flyinghead
20de593a88
Clean exit on OS X. Minor changes.
2018-07-24 14:27:58 +02:00
Flyinghead
b28e1505c5
Fix dynarec on OSX/x64. Clean exit when window closed.
2018-07-24 13:26:31 +02:00
Flyinghead
960904c401
Exit cleanly in desktop platforms
...
Lighter and cleaner version of the previous PR
2018-07-23 19:52:50 +02:00
Flyinghead
71d7f90858
Merge upstream
2018-07-19 12:19:51 +02:00
Flyinghead
ff08d93019
npos undefined. Use -1 instead
2018-07-18 19:32:51 +02:00
Flyinghead
a17a0bae3b
Utility to display a single frame
2018-07-16 17:19:45 +02:00
Flyinghead
dc835dd64d
Dump shaders source if compile fails
2018-07-16 16:52:11 +02:00
Flyinghead
2d3fd59e04
Revert f13b366e8d57c15a6a97cc0721d68ddb5268385f: the fixNaN function is
...
completely bogus and the correct one doesn't have any effect.
2018-07-14 09:13:56 +02:00
Flyinghead
f13b366e8d
Set the value for NaN according to the SH4 specs
...
The SH4 sets the signaling bit to 0 for qNaN: 7fbfffff instead of the
usual 7fffffff. Same games seem to rely on this.
Fixes Fur Fighters freeze and missing geometry in game.
2018-07-13 18:57:51 +02:00
Flyinghead
ea35eeb728
Fix FTRC op in both interpreter and dynarec with respect to Inf and NaN
...
The -ffast-math gcc option implies the -ffinite-math-only option, which
produces wrong results with Inf and NaN. Use integer math to detect the
sign of float numbers in FTRC to avoid these issues.
Also the upper cut off value for conversion was apparently wrong.
Also fixed the x86 dynarec but not tested.
Fixes wrong car color in Tokyo Xtreme Racer car selection screen.
2018-07-13 12:02:32 +02:00
Flyinghead
527628d366
weird character again
2018-07-10 18:08:27 +02:00
Flyinghead
648988e622
don't log div32 matching and some GDRom ops
2018-07-10 14:36:28 +02:00
Flyinghead
92e16d436e
PVR DMA: VRAM->System RAM transfer was handled the other way around
2018-07-10 12:07:35 +02:00
Flyinghead
6df46b1d83
Enable Naomi eeprom reading and writing
2018-07-09 16:24:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
5525d5dde2
core: Android studio fixes
...
- Clang edge cases for shifts
- Avoid generating relocs by not using global symbols in ngen_arm.S (fixes #1109 )
2018-07-09 09:31:45 +02:00
Flyinghead
3cac9134ce
Don't use the window title for debug info as it delays frames
2018-07-06 22:38:48 +02:00
Flyinghead
0df91770d2
Increase dynarec code cache size to 10 MB
...
Fixes frequent code cache invalidation due to lack of space, which kills
performance (Extreme Sports)
2018-07-06 17:19:37 +02:00
Flyinghead
315205caa9
Add setting to disable div32 matching (Pro Pinball Trilogy)
...
div32 matching doesn't handle division by zero and edge cases, which
causes crashes with some games.
Setting enabled by default for Pro Pinball Trilogy.
2018-07-06 09:49:39 +02:00
Flyinghead
517c225c39
Better hack for TA data sent before ListInit.
...
Instead of ignoring TA data if ListInit hasn't been called, call
ListInit then accept the data. The data will still be probably ignored
but end of list interrupts are sent so game won't hang.
Fixes hang in King of Fighters New Wave (Naomi).
2018-07-05 19:57:30 +02:00
Flyinghead
3c4913a35a
Merge remote-tracking branch 'upstream/master'
2018-07-03 15:46:25 +02:00
Flyinghead
cbaaaaf970
Do not crash if data is sent to TA before calling ListInit, just ignore
...
it.
Fixes Conflict Zone - Modern War Strategy.
2018-07-03 15:24:48 +02:00
TwistedUmbrella
295570a9f3
Android: resolve posix_memalign NDK inconsistency
2018-07-03 08:45:39 -04:00
Flyinghead
e7d1688ae5
Round TA_ISP_BASE to 1 MB.
...
Some games do not align TA_ISP_BASE on 1 MB boundary so the rendering
context is not found at render time. Fixes black screen in NFL 2K2, NBA
2K2, Oooga Booga, Floigan Bros. and probably more Visual Concepts games.
Sadly Ooga Booga still crashes.
2018-07-03 14:22:44 +02:00
Flyinghead
99af84d7fb
Background plane should be fogged as well. Fixes purple sky in Dragon's
...
Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead
18c59c1166
Fix read_frame/dump_frame for now missing autosort param
2018-06-30 13:51:03 +02:00
Flyinghead
3ddcc272bf
Fix autosort/presort mode selection. Per render pass sort mode.
...
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead
d980f505ad
Fully revert f571d6c594
...
Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead
17a34c079c
Backported EG hack. Courtesy of libretro.
...
See 13dacb0021
2018-06-29 17:04:07 +02:00
Flyinghead
7c93727b5e
Improve modifier volume parsing and drawing logic.
...
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
d0cd5a5f64
Merge pull request #1152 from flyinghead/fh/modvols
...
Enable modifier volumes. Fix for exclusion volumes.
2018-06-09 17:52:51 +02:00
Flyinghead
1f95eb243c
Fix video choppiness
2018-06-07 19:06:16 +02:00
Flyinghead
e1a86b4e0a
Fix SW1-JPB random texture corruption problem and video choppiness.
2018-06-07 17:19:49 +02:00
Flyinghead
488b9ab831
Add TA_GLOB_TILE_CLIP struct. Fix typo.
2018-05-23 12:05:58 +02:00
Flyinghead
c8034807bb
dump_frame/read_frame: save/load pvr registers
2018-05-22 13:23:07 +02:00
Flyinghead
9e994fecaa
Avoid array overflow if more than 10 render passes
2018-05-19 18:57:16 +02:00
Flyinghead
c427997269
Enable modifier volumes. Fix for exclusion volumes. Prevent overflow of modifier triangles (JGR).
2018-05-19 10:13:00 +02:00
Flyinghead
6e64fe90fc
Reverting c3a90a63a1
as well as the
...
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead
833a616122
Merge OSX fixes
2018-05-15 11:41:44 +02:00
Flyinghead
34eae365f7
bad character?
2018-05-14 23:16:11 +02:00
Flyinghead
c36e2731d7
read_frame fix
2018-05-14 22:38:22 +02:00
Flyinghead
4aee2eb5fe
Increase gdrom dma buffer size to 8192 sectors
2018-05-14 19:37:33 +02:00
Flyinghead
699c2986a5
WIP
2018-05-14 12:48:22 +02:00
Flyinghead
688ba5c37d
Fix autosort translucent poly bug (rayman). probably still not right...
2018-05-13 16:48:09 +02:00
Flyinghead
50a2e7e842
Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :(
2018-05-12 14:39:06 +02:00
Flyinghead
dd9f77b4ab
Changed z normalization to log scale
2018-05-12 13:26:50 +02:00
Flyinghead
b02eccd5c7
Fix performance problem with RTT waiting
2018-05-11 19:08:54 +02:00
Flyinghead
683cbbba3e
Multipass rendering
2018-05-10 21:28:20 +02:00
Flyinghead
0f92189585
Fix translucent triangles not being autosorted(?)
2018-05-10 13:02:57 +02:00
Flyinghead
136c3d6825
When rendering to texture, wait until after the frame is rendered to
...
unlock.
2018-05-09 14:46:06 +02:00
Flyinghead
2e4ec3a1ed
Added RTT support
2018-05-08 18:47:00 +02:00
Flyinghead
9f13ded502
Enable Modifier Volumes. Fix modtrig buffer overflow and stencil reset.
2018-05-04 18:18:04 +02:00
Flyinghead
39e0f378cb
OSX: add x64 target. Use JIT compiler. Clean exit. Use semaphore in core audio driver. Use layout-independent key codes to support int'l keyboards. Fixed GL window scaling.
2018-04-29 16:07:54 +02:00
Flyinghead
b8f3d37df2
Disabled some logging (Mr.Driller)
2018-04-27 10:50:21 +00:00
Flyinghead
10bdf7f449
Clean exit when exit key is pressed
2018-04-27 10:37:56 +00:00
Hugo Hackenstein
d653d4e009
Remove unneeded stdlib include
2018-04-21 19:01:24 +02:00
Hugo Hackenstein
4fcb95a0d1
Mac compile on OSX - Remove deprecated malloc.h include and switch to stdlib.h instead
2018-04-21 19:00:36 +02:00
Stefanos Kornilios Mitsis Poiitidis
fe30e58504
tactx: Actually use aligned alloc functions
2018-04-11 11:06:46 +02:00
Stefanos Kornilios Mitsis Poiitidis
894e9f1414
Cleanup changes for merge with master
2018-04-09 21:11:06 +02:00
hissingshark
d1bac19a0a
Fixed blunder and changed OS test.
2018-04-05 16:58:23 +01:00
hissingshark
dec5c7bdd2
Added helper functions for aligned memory (de)allocation
2018-04-05 12:13:49 +01:00
hissingshark
3ab9c22516
Fix issue from PR #1023
2018-04-03 17:38:30 +01:00
Nicolas HOUDELOT
5c343a219c
fix typo
2018-03-05 01:57:00 +01:00
Stefanos Kornilios Mitsis Poiitidis
6ae93b31d1
ta: use 256-bit struct
2017-05-16 13:33:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
8e3b9b434c
Cleanup/optimize ta_thd_data32_i
...
- Use 128-byte copies
- read pcw from memory
2017-05-16 12:38:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
42e6a62fac
Merge pull request #877 from KrossX/purupuru
...
X360 controller support for Windows + Rumble
2016-09-17 22:26:46 +02:00
Stefanos Kornilios Mitsis Poiitidis
88c6bb6293
Merge pull request #905 from reicast/holzhaus/buffer-overflows
...
Fix some buffer overflows
2016-09-12 22:23:24 +02:00
Twinaphex
a5b7011c57
Merge pull request #929 from Hyell/master
...
Multiplayers with configuration file
2016-05-15 14:48:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
7c5e49a6d2
dyna: Fix f2i canonical + x86 to saturate
2016-05-14 04:15:16 +03:00
twinaphex
b606593774
ftrc fix - revert back to nulldc defaults
2016-05-13 14:44:53 +02:00
Hyell
469dda0e57
Update maple_cfg.cpp
...
Add players.nb option in emu.cfg. You can add 1-4 SegaController.
2016-04-26 17:06:45 +02:00
Hyell
6c49f0a852
Update maple_cfg.cpp
2016-04-25 12:10:12 +02:00
Jan Holthuis
1a809fc60e
hw/naomi/naomi_cart.cpp: Fix 3 buffer overflows in naomi_cart_LoadRom()
2016-02-22 18:55:33 +01:00
Jan Holthuis
9e937957f7
hw/flashrom/flashrom.h: Fix buffer overflow in MemChip::Load()
2016-02-22 18:55:33 +01:00
Stefanos Kornilios Mitsis Poiitidis
ad7e23d849
Merge pull request #846 from reicast/feat/ta-hash-logs
...
rend/if: Logging/verification of MD5(ta command list data)
2015-12-14 04:15:37 +01:00
Stefanos Kornilios Mitsis Poiitidis
af01baae75
linux/softrend: Optional via makefile, sse4.1 detection
2015-12-14 02:40:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
5e377399d3
linux/softrend: builds & runs, doesn't push to screen yet
2015-12-13 14:00:25 +01:00
KrossX
c42986e63f
Unplug PuruPuru Pack
...
Ooops.
2015-12-07 21:30:07 -03:00
KrossX
b59ca13cfe
Implemented PuruPuru device
...
Includes a simple XInput implementation for Windows.
2015-12-07 21:21:03 -03:00
Stefanos Kornilios Mitsis Poiitidis
7d951b7697
rend/if: Logging/verification of MD5(ta command list data)
...
This allows for some very primitive auto-automated testing, by comparing known good frames.
As this happens on the TA level, it doesn't actually require rendering (and thus it's server friendly)
Two new config entries under the new [testing] namespace control behavior
- ta.HashLogFile, file where data should be logged, empty if not logging
- ta.HashCheckFile, past log to check against, empty if not checking
The emu will crash via verify if the logs don't match, and exit(1) if they do
2015-10-05 23:49:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
d85e4d8dff
sh4/mmu: Don't use exceptions when disabled
2015-09-29 03:17:26 +02:00
Stefanos Kornilios Mitsis Poiitidis
d99c803a0c
sh4/mmu: Typo fixes, less log spam
2015-09-29 03:11:28 +02:00
Stefanos Kornilios Mitsis Poiitidis
4a060b5635
sh4/mmu: C++ exception based sh4 exception support. Won't run wince yet.
...
- Rewrite mem ops to only modify regs after exception path
- Throw & catch logic for interpreter that raises the exception
- Re-enabled some commented mmu code
2015-09-29 03:11:28 +02:00
Stefanos Kornilios Mitsis Poiitidis
56f8ffac0e
Merge pull request #807 from randomstuff/nixprof
...
Nixprof: some enchancements
2015-09-04 19:55:19 +02:00
Gabriel Corona
ad068dcff2
Bind profiling in X11 to F10
2015-09-03 21:08:13 +02:00
Jan Holthuis
e9beb86069
Merge pull request #798 from reicast/holzhaus/linux-use-xdg-config-home
...
Introduce separate config/data dirs (user & system wide)
2015-09-02 16:14:50 +02:00
Jan Holthuis
4267d51f90
stdclass: Make path getter function names more verbose
2015-09-02 15:49:00 +02:00
Jan Holthuis
b6d0cddcaa
stdclass: Add support for separate config/data dirs and system wide dirs
...
This adds support for separate config and data dirs.
On Linux, these will be compliant XDG Basedir Specification, i.e.
XDG_CONFIG_HOME and XDG_CONFIG_DIRS (or XDG_DATA_HOME and XDG_DATA_DIRS
respectively). On all other platforms, there currently just set to the
homedir path (so no previous behaviour has been changed).
If reicast wants to read and write a data file, it just calls
get_data_path("/samplefile.txt"). If it does not need to write to
that file, it just uses get_data_path("/samplefile.txt", false). That
way, we can also use system-wide dirs (like /usr/share/reicast on
linux), that the user usually doesn't have write access to.
The same applies for config file, where you use get_config_path(args)
respectively.
2015-09-02 15:48:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
dcd77326cc
sh4/mmu: Import the old mmu implementation from nullDC.
...
Reicast doesn't support exceptions yet, so this isn't of much use now,
and is intended mostly as documentation. nullDC used some call stack
hooking magic to handle exceptions, which was never generic and clean
enough to be worth the effort to port to Reicast.
2015-08-27 17:05:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
f065bc5289
Merge pull request #744 from reicast/feat/improved-speed-sync
...
sync: Also sync to video if too fast
2015-08-24 13:47:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
f83130b84b
Merge pull request #766 from reicast/fix/ios-and-osx
...
Fix ios and osx (projectfiles, nvmem)
2015-08-19 23:55:20 +02:00
TwistedUmbrella
a4028154f9
Fix to prevent EXC_BAD_ACCESS on iPhone
...
This is inelegant and should only be temporary but resolves the issue
of CodeCache and ICache “getting lost” during initialization.
2015-08-19 15:33:18 -04:00
Stefanos Kornilios Mitsis Poiitidis
4f62b995b6
reios/naomi: First baby steps to support booting naomi roms
...
- Setups state, copies binary
- Binary locks up w/ a reboot loop
Naomi roms have a 512-byte header, executable length seems to be
at 368 or 3C0. The rom is copied from [0, len) to 0x0c020000.The
bios then hands over control at 0x0c021000
2015-08-19 01:29:46 +02:00
Jan Holthuis
5ab3d7b59b
core/hw/sh4/dyna/shil.cpp: Fix '&&' within '||' warning
...
Here's the original compiler warning:
../../core/hw/sh4/dyna/shil.cpp:700:24: warning: '&&' within '||'
[-Wlogical-op-parentheses]
...if (op->rd.is_reg() && op->rd._reg==reg_sr_T || op->op==shop_ifb)
~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~ ~~
../../core/hw/sh4/dyna/shil.cpp:700:24: note: place parentheses around the '&&'
expression to silence this warning
...if (op->rd.is_reg() && op->rd._reg==reg_sr_T || op->op==shop_ifb)
^
( )
../../core/hw/sh4/dyna/shil.cpp:843:25: warning: '&&' within '||'
[-Wlogical-op-parentheses]
if (op->rs1.is_reg() && op->rs1._reg==reg_sr_T
~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
../../core/hw/sh4/dyna/shil.cpp:843:25: note: place parentheses around the '&&'
expression to silence this warning
if (op->rs1.is_reg() && op->rs1._reg==reg_sr_T
^
( )
../../core/hw/sh4/dyna/shil.cpp:844:25: warning: '&&' within '||'
[-Wlogical-op-parentheses]
|| op->rs2.is_reg() &&
op->rs2._reg==reg_sr_T
~~ ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
../../core/hw/sh4/dyna/shil.cpp:844:25: note: place parentheses around the '&&'
expression to silence this warning
|| op->rs2.is_reg() && op->rs2._reg==reg_sr_T
^
( )
../../core/hw/sh4/dyna/shil.cpp:845:25: warning: '&&' within '||'
[-Wlogical-op-parentheses]
|| op->rs3.is_reg() && op->rs3._reg==reg_sr_T
~~ ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~
../../core/hw/sh4/dyna/shil.cpp:845:25: note: place parentheses around the '&&'
expression to silence this warning
|| op->rs3.is_reg() && op->rs3._reg==reg_sr_T
^
( )
2015-08-15 18:15:50 +02:00
Jan Holthuis
1d0ef81a43
core/hw/sh5/dyna/decoder.cpp: place parentheses around && expression
...
This compiler warning has been fixed:
../../core/hw/sh4/dyna/decoder.cpp:1181:66: warning: '&&' within '||'
[-Wlogical-op-parentheses]
...|| blk->BlockType==BET_Cond_1 && blk->BranchBlock<=blk->addr)
~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../core/hw/sh4/dyna/decoder.cpp:1181:66: note: place parentheses around the
'&&' expression to silence this warning
...|| blk->BlockType==BET_Cond_1 && blk->BranchBlock<=blk->addr)
^
( )
2015-08-15 18:15:50 +02:00
Jan Holthuis
604dcce531
core/hw/holly/sb_mem.cpp: Fix "expression >= 0 is always true" warning
...
This is the original warning message:
../../core/hw/holly/sb_mem.cpp:219:12: warning: comparison of unsigned
expression >= 0 is always true [-Wtautological-compare]
if ((base >=0x0000) && (base <=0x001F) /*&& (addr<=0x001FFFFF)*/...
~~~~ ^ ~~~~~~
2015-08-15 18:15:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
67ecd6d9f9
vmem: Automatic fallback to slowpath if alloc fails
...
This consolidates some of the work done for TARGET_NO_NVMEM and
feat/no-direct-memmap. If nvmem is disabled at compile time or alloc
fails _nvmem_enabled() will return false. Various other fixes
and cleanups all around.
2015-08-12 03:09:44 +02:00
Stefanos Kornilios Mitsis Poiitidis
3703b15c3a
sync: Also sync to video if too fast
...
config:pvr.SynchronousRendering controls this feature
Not quite perfect, but should reduce the issues
with too fast hardware
2015-08-11 23:55:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
ca83428fa5
naomi: Fix linux builds
2015-08-11 19:13:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
0c0008d17b
naomi: Pass Dreamcast keycodes to get some kind of input
2015-08-11 19:13:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
7d2cb5a7c0
vmem: Correctly map buffers > 16M
...
The previous implementation would generate pointers
with the offset doubly-added, pointing to +16M after
the correct address
2015-08-11 19:13:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
a0175c8011
naomi: Don't spam on DIMM board detection reads. It's disabled for now.
2015-08-11 19:13:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
f2d8ed06f5
arm7rec: Increase the emitter guarantee to 64 KB
...
I run into this with the x86-arm-arm7 backend because of per-block compile and largeish blocks
2015-08-11 19:13:11 +02:00
Stefanos Kornilios Mitsis Poiitidis
b53b303c89
naomi: Portability fixes, add posix support
...
- Replaced BYTE, WORD, DWORD w/ u8, u16 & u32
- mmap/munmap/open
I should wrap the mmap fns in the oslib methinks...
2015-08-11 19:13:11 +02:00
Stefanos Kornilios Mitsis Poiitidis
7feeec0ceb
naomi: Refactor cart logic to naomi_cart
2015-08-11 19:13:11 +02:00
Stefanos Kornilios Mitsis Poiitidis
7d0d2ba572
naomi: Initial support for TARGET_NAOMI, windows only
...
- Import naomi code from nullDC, modify and cleanup
- Only unprotected dimm-board support, custom lst files
- Still a compile option
- Boots naomi bios and some games, no input yet
2015-08-11 19:13:11 +02:00
Stefanos Kornilios Mitsis Poiitidis
9bc0a8ff0f
shrec/bm: BM lookup table size follows RAM_SIZE
2015-08-11 19:13:11 +02:00
Stefanos Kornilios Mitsis Poiitidis
365accfde2
windows: fix TARGET_NO_NVMEM
2015-08-11 19:12:20 +02:00
Stefanos Kornilios Mitsis Poiitidis
c3c2c68f21
Merge pull request #729 from reicast/wip/softrend
...
Basic and buggy software renderer
2015-08-11 17:43:47 +02:00
Stefanos Kornilios Mitsis Poiitidis
c60fca4973
sh4: Cleanup SetFloatStatusReg a bit
2015-08-11 07:57:23 -04:00
Stefanos Kornilios Mitsis Poiitidis
26cfcd79e9
OSX: Fiddling to get the rec-cpp/noexcept path running
2015-08-11 07:57:22 -04:00
Stefanos Kornilios Mitsis Poiitidis
e3845465f0
win64/jit: Generate unwind table for the jit code cache
...
This required moving the SH4_TCB outside the exe, as new tables that belong on the executable are ignored.
This isn't perfect, but there's a large area to scan for available address space so it shouldn't be a problem
2015-08-11 00:26:02 -04:00
Stefanos Kornilios Mitsis Poiitidis
e6a9d3e661
softrend: Resembling a pixel pipeline, textures, sort, cull
...
- Basic pixel pipeline, a bit better triangle tests, specialized render handlers
- Textures w/ point filtering. Not very smart is it goes 32 -> 16 -> 32 bpp, but works.
- The texture cache is shared rather inelegantly w/ OpenGL one
- Culling
- PParam sorting (shared w/ GL)
The texturing and color blending paths are ugly and slow
2015-08-11 00:26:02 -04:00
Stefanos Kornilios Mitsis Poiitidis
8faef19c3f
Apple: fix disabled nvmem blockmgr path, add printfs, clean xcode files
2015-08-10 03:02:59 +02:00
TwistedUmbrella
bf75c95ae8
Update project for #755 and fix warnings
2015-08-17 07:59:39 -04:00
Stefanos Kornilios Mitsis Poiitidis
f2f9a041e1
Merge pull request #727 from reicast/wip/import-drkpvr-softrend
...
rend/soft: Import the experimental core from nulldc/drkpvr, modularize
2015-08-05 04:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
8cce1a4976
rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
...
- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
0343feffa6
Merge pull request #714 from reicast/wip/nacl-and-emscripten
...
NaCL & Emscripten targets
- CPU_GENERIC
- TARGET_NO_THREADS
- TARGET_NO_NIXPROF
- TARGET_NO_EXCEPTIONS
- TARGET_NO_NVMEM
- TARGET_BOUNDED_EXECUTION
- TARGET_NO_COREIO_HTTP
2015-08-03 11:28:29 +02:00
Stefanos Kornilios Mitsis Poiitidis
61394d7a44
shil: Disable external assembly implementations
...
Using external function pointers is broken after the rec-cpp structural changes,
and relatively low priority so disabled for now.
Fixes builds on arm, non-android (see #720 )
2015-08-03 10:41:34 +02:00
Stefanos Kornilios Mitsis Poiitidis
ac6bdddae3
Merge pull request #694 from randomstuff/cleanup
...
Minor Cleanup
2015-08-03 00:09:11 +02:00
Gabriel Corona
8c68f4a06b
Fix a 'permissive' warning
2015-07-31 20:37:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
d8ccc9d2e7
emscripten: More rec-cpp progress
...
It almost builds now, except emscripten randomly gives up and crashes. No one likes my code these days...
2015-07-29 06:45:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
0153145950
emscripten: Fix build
2015-07-29 06:22:59 +02:00
Stefanos Kornilios Mitsis Poiitidis
17a4af378c
nacl: Post-merge cleanups
2015-07-29 04:58:41 +02:00
Stefanos Kornilios Mitsis Poiitidis
057b1075b6
ta/mt: add rend_framePending? for better mt sync from clients
2015-07-29 04:28:27 +02:00
~skmp
2d9fbdda40
nacl: Fix sqw_nommu to work w/ non-linear nvmem allocation
2015-07-29 04:27:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
b9bbb5c0c8
nacl: Work towards rec-cpp
2015-07-29 04:26:50 +02:00
~skmp
376a36bf57
Emscripten: Hacky support, can boot bios
...
- Add TARGET_BOUNDED_EXECUTION, TARGET_EMSCRIPTEN
- Add emscripten makefile
Of course, there's no jit at this point
2015-07-29 04:08:08 +02:00
~skmp
a2831d67a0
vmem/alloc: TARGET_NO_NVMEM to not use page tricks
...
This combined with various other configs avoid segfault/pagefaults usage
2015-07-29 04:08:07 +02:00
~skmp
59c6012db2
pvr/rend_if: TARGET_NO_THREADS support
2015-07-29 04:08:06 +02:00
~skmp
b1a55aba3f
ta_parser: use uniform function signatures for Append* callbacks
...
- Fixes emscripten build & makes more sense overall
2015-07-29 04:08:03 +02:00
Stefanos Kornilios Mitsis Poiitidis
2347b95bf2
aica/sgc: fix update_rate warning
2015-07-29 03:26:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
75fd698695
Merge pull request #701 from reicast/feat/rec-cpp
...
Initial implementation of a "dynarec-structured" cached shop interpreter
2015-07-29 02:43:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
a82f9704d6
shrec: Limit max blocksize to 511 shops
2015-07-29 02:29:16 +02:00
~skmp
5b67e3f090
rec-cpp: SH4_TCB doesn't need to be in .text if not executable
2015-07-29 02:28:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
83d3abf266
maple: Gracefully fail if vmu cannot be written
2015-07-28 23:54:50 +02:00
Jan Holthuis
9e00305c90
Fix anonymous struct/union linkage errors in gdromv3.cpp
...
Since read_params, packet_cmd, read_buff, pio_buff, ata_cmd, cdda and
ByteCount have not been declared static, they are visible in other
translation units. Since their structs are anonymous, their types have
internal linkage only. Thus, accessing them in other translations units
is impossible anyway.
By declaring them static, we're giving it internal linkage so that
neither the type nor the variable are visible in other translation
units.
Here are the errors:
../../core/hw/gdrom/gdromv3.cpp:50:3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> read_params' with
linkage
} read_params;
^
../../core/hw/gdrom/gdromv3.cpp:83:3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> packet_cmd' with
linkage
} packet_cmd;
^
../../core/hw/gdrom/gdromv3.cpp:91:3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> read_buff' with
linkage
} read_buff;
^
../../core/hw/gdrom/gdromv3.cpp💯 3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> pio_buff' with
linkage
} pio_buff;
^
../../core/hw/gdrom/gdromv3.cpp:106:3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> ata_cmd' with
linkage
} ata_cmd;
^
../../core/hw/gdrom/gdromv3.cpp:122:3: warning: anonymous type with no
linkage used to declare variable '<anonymous struct> cdda' with linkage
} cdda;
^
../../core/hw/gdrom/gdromv3.cpp:156:4: warning: anonymous type with no
linkage used to declare variable '<anonymous union> ByteCount' with
linkage
} ByteCount;
^
2015-07-27 19:08:35 +02:00
Stefanos Kornilios Mitsis Poiitidis
fb55e7f6f8
sh4/canonical: Provide impls for sync_sr and sync_fpscr
...
This shouldn't be a requirement as directly using shil_cf_ext should work,
but for some reason if I don't msvc optimizes the functions out.
2015-07-25 20:36:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
cbda836a96
she/core: Less stupid register swap functions
2015-07-25 20:33:53 +02:00
Stefanos Kornilios Mitsis Poiitidis
b1f7015a98
rec/cpp: Mostly fully direct specialized dispatchers
...
- Nest shil implementations to shilop_##name::form::impl for easier template matching
- Add more direct handlers
- Add prints if a direct handler isn't found
- Remove multiple indirect handlers, leave them for fallback
2015-07-25 14:36:04 +02:00
Stefanos Kornilios Mitsis Poiitidis
51a6ed2146
rec/all: optional mips counter on recs
...
Also de-unroll rec-cpp for debug builds
2015-07-25 14:31:46 +02:00
Stefanos Kornilios Mitsis Poiitidis
39e369411c
shil/canonical: Fix decls, comment
2015-07-25 14:23:45 +02:00
Stefanos Kornilios Mitsis Poiitidis
9cf9bacd13
build: Refactor HOST_NO_REC everywhere
2015-07-25 13:19:26 +02:00
Stefanos Kornilios Mitsis Poiitidis
a9c76351f6
build: Draft & cleanup, refactor rec* options
2015-07-25 13:17:42 +02:00
Stefanos Kornilios Mitsis Poiitidis
67a8ceabdd
shil/param: add imm_value()
2015-07-23 02:08:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
19535cc34d
vmem: Remove some useless/dead code
2015-07-21 16:04:22 +02:00
Stefanos Kornilios Mitsis Poiitidis
e50cfe3010
x64 tinyjit: linux support
2015-07-14 03:35:34 +02:00
Stefanos Kornilios Mitsis Poiitidis
3852cf9ac8
Minimal x64 jit: Desync'd, but runs
2015-07-13 23:56:42 +02:00
Stefanos Kornilios Mitsis Poiitidis
b385575d6f
Get x64 building
2015-07-13 21:13:51 +02:00
Stefanos Kornilios Mitsis Poiitidis
852672a2dc
Merge pull request #667 from Holzhaus/fix-bug-660
...
sh4_opcodes: Fix printf arguments
2015-07-05 11:45:58 -07:00
TwistedUmbrella
e3744446f5
Support return to external launcher, Prep for linux
...
This adds the ability to simply close the emulator when launched
externally and prevents changes designed for linux from generating
conflicting controller configurations on Android (and may be needed for
iOS as well).
2015-06-28 11:29:34 -04:00
Jan Holthuis
fb50c7570c
sh4_opcodes: Fix printf arguments
...
This partly resolves #660 (needs to applied to linux-64 branch, too).
2015-06-13 16:55:12 +02:00
TwistedUmbrella
97569a9f24
too many arguments to function 'void armv_end(void*)'
2015-05-23 12:25:14 -04:00
Stefanos Kornilios Mitsis Poiitidis
a9fc0f5aa8
Merge pull request #655 from reicast/feat/segfault-context-consolidation
...
ios merge, segfault context consolidation, linux86, android x86 jit
2015-05-18 14:56:55 +02:00
Stefanos Kornilios Mitsis Poiitidis
f571d6c594
pvr/vram: Bank bit seems to be fixed on 4M, even on 16M hardware
2015-05-18 14:45:24 +02:00
Stefanos Kornilios Mitsis Poiitidis
2d842b9257
Renderer_if: fix norend
2015-05-16 01:10:47 -07:00
Stefanos Kornilios Mitsis Poiitidis
9c2a4dc5a4
iOS fixes
2015-05-16 01:04:30 -07:00
Stefanos Kornilios Mitsis Poiitidis
6547d80095
Fixes for android, cleanup context.cpp
2015-05-16 08:18:46 +02:00
Stefanos Kornilios Mitsis Poiitidis
65ca1382d8
Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
...
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis
8c469e4b5c
*nix: move context massaging to linux/context.cpp, ALIGN -> DECL_ALIGN
...
Yay some warnings gone from not conflicting with ALIGN anymore
2015-05-16 03:06:04 +02:00
Stefanos Kornilios Mitsis Poiitidis
5b609a6be4
linux: Sh4 dynarec works
2015-05-08 18:59:20 +02:00
Stefanos Kornilios Mitsis Poiitidis
d33ad6edfb
Updating from linux/x64
2015-05-08 17:49:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
5ef9d661a6
Merge remote-tracking branch 'origin/master' into skmp/linux86
2015-05-08 17:29:14 +02:00
Stefanos Kornilios Mitsis Poiitidis
5d3c71bee7
Merge master
2015-05-08 17:29:06 +02:00
Stefanos Kornilios Mitsis Poiitidis
3fe8f0eb94
tmu: Correctly schedule next interrupt in underflow, correctly differentiate between large values and underflows
...
- 32 bit code was "fudgy" on this, so simplified via 64bit counters for edge detection
- Maths to count cycles were wrong
- Let's not do 32 bit wrapped maths after beers without any kind of pen-and-paper design
Should fix #594 , also see #645
2015-05-08 02:29:24 +02:00
Stefanos Kornilios Mitsis Poiitidis
c25ce04b48
sh4_sched: Avoid scheduling to -1, because, magic values.
2015-05-07 22:10:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
4b46de89bb
sh4_sched: Handle disabled events correctly
2015-05-07 22:03:55 +02:00
Stefanos Kornilios Mitsis Poiitidis
20f7a41fe9
sched: Do not re-fire expired callbacks, use sh4_sched_remaing on sh4_sched_tick
2015-05-07 21:33:36 +02:00
Stefanos Kornilios Mitsis Poiitidis
0c04adba67
reios: Add support for elf booting
2015-03-22 01:30:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
3b1c38ad55
sh4/driver: don't log on div32 missmatch
2015-03-22 01:26:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
cca8558d08
Add Serial Console option (debug.SerialConsoleEnable) for KOS, etc
2015-02-25 20:56:58 +01:00
Stefanos Kornilios Mitsis Poiitidis
9ed6945826
sh4/cpu_iNimp: Nicer error output
2015-02-25 19:31:33 +01:00
Stefanos Kornilios Mitsis Poiitidis
ae8ce5ad23
sh4/rdv_CompilePC: Fix boot time automatic cache flushes
...
The bios boots from 0xA... addresses, not 0x8... so the flushes were never triggered
2015-02-25 19:30:08 +01:00
Stefanos Kornilios Mitsis Poiitidis
7c64d57b35
Merge branch 'master' into skmp/bios-hle
2015-02-25 15:21:59 +01:00
Stefanos Kornilios Mitsis Poiitidis
f2c07917c7
Partially working dyna for iOS. Very few games working atm.
...
This works, but is extremelly hacky. Must be started without attached debugger, lldb doesn't want to let go of EXC_BAD_ADDRESS, but reicast really depends on it getting delivered as SIGSEGV/SIGBUS. Also xcode has a really bad day upon seeing the jit code. Oh well.
There's some dynarec bug that causes color corruption on bios logo/boot triagles, TA crash on ikaruga and infinitive loop on crazy taxi. I'd guess some fp-memory-write thingy, abi, or smth. Too bad.
- Force code to compile in arm mode (arm jit -> thumb mem functions is complicated)
- SIGILL, SIGBUS. Works w/o Mach exceptions and EXC_BAD_ADDRESS
- Code buffers move to __TEXT, munmapped && memmapped to actually work
- Primitive input. Button + start, or left (works to get out of bios date screen)
- Fixup emitter for thumb2/interworking (didn't work though, reverted to arm cc)
- Block Manager: Disable mem saving / page fault alloc-on-demand logic
- Move cycle counter to r11, r9 is not clean on iOS. Remove r11 from reg alloc list
- Cache flushes for iOS
- log to log.txt
- load game.chd
2015-01-18 23:52:12 -08:00
Stefanos Kornilios Mitsis Poiitidis
4a917a003e
Merge branch 'master' of github.com:reicast/reicast-emulator
2015-01-16 21:38:09 +01:00
Stefanos Kornilios Mitsis Poiitidis
977dff25ab
Basic support for recording frames
2015-01-16 21:37:30 +01:00
Stefanos Kornilios Mitsis Poiitidis
d9d9b76d79
TA/VTX: Reset current list on vdec_init
...
Fixes some rare cases where it's invalid or left over to some list, without a CurrentList set, leading to crash.
2015-01-15 14:23:56 +01:00
~skmp
33556f3863
64 bit fixes
2015-01-10 21:15:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
d055dbd7cb
TMU: Also set the underflow flag. Fixes KOS.
2015-01-07 03:12:33 +02:00
Stefanos Kornilios Mitsis Poiitidis
6ad25b8f53
TMU: Improve interrupt handling
2015-01-06 21:50:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
11e9ed167a
Fix building for android
2015-01-06 16:07:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
605fa1c40a
TMU: Hello interrupts
...
Let's pretend that the TMU unit actually exists, it makes games like
Gaunlet Legends happy ~
2015-01-06 15:00:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
c5cc2f1e50
Document sh4_shced, fix tmu a bit
2015-01-06 14:10:48 +02:00
Stefanos Kornilios Mitsis Poiitidis
25eee26ce5
First steps towards a HLE bios implementation
...
This is very simplistic, but can already boot and run many games
Known working so far
- Dead Or Alive 2 LE
- Head Hunter
- Marvel VS Capcom 2
Not working
- (Almost) all others
2014-12-29 22:05:35 +01:00
Stefanos Kornilios Mitsis Poiitidis
5b9ac040a4
FB_R_SIZE_type should be 32 bits, not 42
2014-12-22 16:45:32 +01:00
Stefanos Kornilios Mitsis Poiitidis
56ebda10a9
ios interpreter works, bios runs w/ 3d visulals
...
THIS IS A MESS. Sorry @angelXwind :p. We'll have to clean up and merge for r8, but most of the nasty work is there.
What works:
- full init, memalloc, mprotects, etc
- boot
- gles2
What doesn't:
- Exceptions for page faults
- Breaks texture cache
- Breaks dynarec because of fastpath
- segfaults don't work, needs special mach exc_server magic that still eludes me after 5 hours
- Dynarecs. RWX issues, and broken buffer mappings. Also some minnor linking stuff (most of it is taken care of)
- Audio. I just killed it off.
- All of the ui. Was getting in the way of me not knowing how to edit story boards...
- Input
Also, merged branch 'skmp/mac86-hackport' into skmp/ios-wip
Have fun~
2014-12-17 10:19:44 -08:00
Stefanos Kornilios Mitsis Poiitidis
2978074fa6
Merge branch 'master' of https://github.com/reicast/reicast-emulator
2014-12-17 03:11:14 -08:00
Stefanos Kornilios Mitsis Poiitidis
86e2408ace
wip to get ios compiling
2014-12-17 03:10:18 -08:00
Stefanos Kornilios Mitsis Poiitidis
160d6f0c48
Linux is case sensitive
2014-12-17 10:44:11 +01:00
Stefanos Kornilios Mitsis Poiitidis
29906d8416
Texkill, palette_update on correct place.
...
- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis
9a5c3160a3
Documentation for dsp.cpp
2014-12-17 07:12:08 +01:00
Stefanos Kornilios Mitsis Poiitidis
e43271e448
fix for msvc 2013 / C++14. Rend is now used by stdlib
2014-12-17 06:48:45 +01:00
Stefanos Kornilios Mitsis Poiitidis
b1f88f258b
Merge branch 'master' of github.com:reicast/reicast-emulator
2014-12-11 14:02:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
34bc42b7a4
Add x64 target, fix Sh4RCB pointer sizing, u32->unat in vmem
2014-12-11 14:02:10 +01:00
Stefanos Kornilios Mitsis Poiitidis
2f171e3596
Support HOST_NO_REC for windows
2014-12-11 13:59:31 +01:00
Stefanos Kornilios Mitsis Poiitidis
22e95de2d1
Merge pull request #572 from reicast/skmp/pandora-merge
...
pandora merge
2014-12-11 03:26:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
4500cfb1d3
Remove white-space changes
2014-12-11 02:57:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
63485e7a72
SetFloatStatusReg: support gcc for x86
2014-12-09 22:15:44 +01:00
Stefanos Kornilios Mitsis Poiitidis
77390f861e
DSP only if HOST_NO_REC is not enabled
2014-12-09 22:15:00 +01:00
Stefanos Kornilios Mitsis Poiitids
f14932c362
Building on osx w/o rec or rend
2014-09-30 12:00:46 +03:00
Stefanos Kornilios Mitsis Poiitidis
4f3cee2d87
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 22:39:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
b55fbef3a6
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 22:22:30 +02:00
ptitSeb
15708686b9
Added back manual frameskip due to forum request
2014-08-18 21:57:16 +02:00
ptitSeb
b7afa6a498
some fixes for Pandora
2014-08-18 21:57:15 +02:00
ptitSeb
6a9cdd7633
added frameskip back, has asked in openpandora forum
2014-08-18 21:57:14 +02:00
TwistedUmbrella
d31f324212
Add explicit casting for iOS, Import iOS EGL headers
...
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
ptitSeb
b5dcc93766
PANDORA: No mic on Pandora for now
2014-08-18 21:55:58 +02:00
ptitSeb
aa80f4a852
PANDORA: Options and GUI
2014-08-18 21:55:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
734db8a743
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-08-18 21:54:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
66d8b96ae3
Cleanup textures after they are dead for a while
2014-08-18 21:54:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
9d438c3ff3
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
59fbb66a66
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
bcf299cfd4
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-08-18 21:54:17 +02:00
ptitSeb
b66de11664
PANDORA: No mic on Pandora for now
2014-08-18 21:54:11 +02:00
MrPsyMan
7916cd63f3
Removed commit ed8c25ef7c
as it causes compatibility problems.
2014-06-05 04:34:25 +03:00
TwistedUmbrella
c3b1e1087e
Add explicit casting for iOS, Import iOS EGL headers
...
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Stefanos Kornilios Mitsis Poiitidis
ee2a1b7d20
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-05-12 20:53:43 +03:00
Stefanos Kornilios Mitsis Poiitidis
f1ef4877b8
Cleanup textures after they are dead for a while
2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis
411aade5e2
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis
4492654a52
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-04-25 19:57:34 +03:00
Stefanos Kornilios Mitsis Poiitidis
35e357ad66
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-04-25 19:52:27 +03:00
Stefanos Kornilios Mitsis Poiitidis
ad054f1b96
Working on linux x86 dyna
2014-03-25 00:12:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
e356515198
compiles for lin86 (no rendering yet)
2014-03-20 17:13:53 +02:00
MrPsyMan
6b4deb4b16
Implemented a very basic form of GD-ROM Sense. Only disc swap related Sense currently works. Added some very basic disc swap handling on x86/Windows (press "0">Cancel to remove disc, then "0" again and select the new disc).
...
Notes:
Disc swapping should work on .gdi files (probably .chd files too).
Swapping with .cdi files is not currently supported because we currently create inaccurate TOC for them.
Only x86/Windows has a disc swap handler right now (ie: you can't swap on Android).
2014-03-15 13:42:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
5fd8eb8903
widescreen compitable bg clear (fixes widescreen mode)
2014-03-13 21:49:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
ac2501549f
Initial support for android-x86 (no idea if this actually works)
...
This is ugly, done via HOST_NO_REC, NOT_ARM. Only if I had merged the clean-makefiles work before rls... Oh well.
2014-03-03 14:06:00 +02:00
TwistedUmbrella
d320b4a82e
Merge pull request #361 from reicast/native
...
Native - This should start to resolve controller issues
2014-03-02 00:55:57 -05:00
Stefanos Kornilios Mitsis Poiitidis
1698b21ac6
Fix windows building
2014-03-01 22:07:28 +02:00
TwistedUmbrella
2a150ef61c
Refactor @ptitSeb PANDORA: Options and GUI - NoSound
2014-03-01 07:38:54 -05:00
ptitSeb
54e3a0e4e0
PANDORA: Options and GUI
2014-03-01 07:38:40 -05:00
TwistedUmbrella
b98b087435
Merge pull request #270 from hooby3dfx/vmu_support
...
on screen vmu :)
2014-02-13 05:52:15 -05:00
Bryan Barnes
52199df953
vmu :)
...
Conflicts:
shell/android/jni/src/Android.cpp
shell/android/src/com/reicast/emulator/emu/GL2JNIActivity.java
shell/android/src/com/reicast/emulator/emu/JNIdc.java
2014-02-13 02:17:13 -05:00
TwistedUmbrella
4d322feacc
In case of a memory allocation failure, print current readout
2014-02-13 00:45:17 -05:00
Bryan Barnes
3e33efa3ca
learning the hard way
...
root cause found (i think). lesson: java functions called via jni dont
handle exceptions/tell you what happens when they crash.
2014-02-01 22:36:47 -05:00
Bryan Barnes
2403d13440
umm
...
ok its one of those things where the logging makes it work!
not sure whats up, but without the additional logging it crashes.
2014-02-01 14:05:09 -05:00
Bryan Barnes
208bcc0d79
its verking!
...
figured out issue, made mic setup simpler
2014-02-01 13:52:36 -05:00
Bryan Barnes
5b9dbd9fa3
This is ready to go
...
-Added config to input fragment
-Reduced logging
-Init the mic at the right time during startup so that port 2 either
gets vmu or mic
-Has not been tested on device without mic
-Needs more testing in games
2014-02-01 10:44:06 -05:00
Bryan Barnes
0c11acb931
better conformity to spec
2014-01-31 20:31:42 -05:00
Bryan Barnes
800526ddcd
progress
...
-some cleanup
-handling of retransmit
-got rid of needless sleeping in record thread
-some latency handling
2014-01-31 20:30:46 -05:00
Bryan Barnes
b24e401e2f
oh snap gets further!
...
jni local reference table overflow
2014-01-31 20:30:45 -05:00
Bryan Barnes
18e5bd7c95
almost working
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crashes - need to figure out jni thread crap
2014-01-31 20:30:44 -05:00
Bryan Barnes
babaf41482
mic device figured out?
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i have satisfied seaman.
its just constantly polling for data.
next step: pipe in some audio!
2014-01-31 20:25:20 -05:00
hooby3dfx
1cb31dd932
logging changes
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trying to hone in on commands going in and out
2014-01-31 20:25:19 -05:00
hooby3dfx
252df2cc95
Holy Seaman, batman!
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Seaman will load :)
2014-01-31 20:25:18 -05:00
Stefanos Kornilios Mitsis Poiitidis
4138440daa
Partial merge of the Pandora branch
2014-01-21 02:02:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
ee6d3eadde
begone you silly typos
2014-01-21 01:04:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
a1dcbbc825
Woops fix wrong function arguments
2014-01-21 00:07:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
5c0c7b9db5
Don't count Z for modvols
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(partial merge of zhack, the parts that have no speed hit)
2014-01-20 23:13:01 +02:00
Stefanos Kornilios Mitsis Poiitidis
e512b95445
Force block (header) checks by default.
...
- Unstable opts disables them (and only lets hard-coded places)
- This fixes shenmue (and possibly many other dynarec crashes)
2014-01-20 23:10:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
332ab95b61
Don't count mv->z, only vtx->z within 0,0 & 1024,1024.
...
- Clipping is done on the SH4 side, garbage might be outside the screen
- Mod vols aren't drawn anyway for now
- I wonder how much does this cost on the rend-thread?
2014-01-19 00:35:46 +02:00
ptitSeb
72668d2267
PANDORA: OSD and a few other things
2014-01-12 15:54:00 +01:00
ptitSeb
a15a5257b1
Merge branch 'master' of https://github.com/reicast/emulator into pandora
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Conflicts:
shell/android/src/com/reicast/emulator/GL2JNIActivity.java
shell/android/src/com/reicast/emulator/GL2JNIView.java
shell/android/src/com/reicast/emulator/JNIdc.java
shell/android/src/com/reicast/emulator/MOGAInput.java
2014-01-11 15:57:32 +01:00
Matteo Hausner
3cb8b2cc6e
Added configuration GUI for physical controllers
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Reverted changes in maple_cfg.cpp except a minor memory leak
Fixed an issue with the Xbox 360 controller support, that the first
press of the DPAD would not get handled
Lots of improvments on multi-controller support
2014-01-05 18:18:26 -05:00
Matteo Hausner
5b5743dd95
First steps to integrate multi-controller support
2014-01-05 18:14:42 -05:00
Stefanos Kornilios Mitsis Poiitidis
da20ab32d7
embed zlib compressed version of vmu_default.bin, detect empty vmu and preformat
2014-01-03 21:17:37 +01:00
Stefanos Kornilios Mitsis Poiitidis
05571cf7ea
Frameskip, unstable opts
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- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now
2014-01-03 19:28:37 +01:00
MrPsyMan
d70617f9dc
Enable VMU support by default.
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Fake Bump Mapping handling until we take the time to do it fast+properly.
2014-01-01 11:19:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
f65333ea01
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2014-01-01 11:15:02 +01:00
MrPsyMan
183d08a922
Enable VMU support by default.
...
Fake Bump Mapping handling until we take the time to do it fast+properly.
2014-01-01 07:42:49 +02:00
Stefanos Kornilios Mitsis Poiitidis
8653e5e0f8
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2013-12-30 00:52:14 +01:00
ptitSeb
ba74b69f74
PANDORA: Force 1 frameskip (seems useless)
2013-12-29 13:43:54 +01:00
ptitSeb
320d99b280
use Defined value for SH4 speed
2013-12-29 13:43:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
f5d29677b3
Merge branch 'androidui'
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Conflicts:
core/hw/pvr/spg.cpp
core/hw/sh4/interpr/sh4_interpreter.cpp
reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00