Commit Graph

52 Commits

Author SHA1 Message Date
Flyinghead c408867ead pvr: reset tileclip value when resetting TA parser
fixes black players in NHL 2K with hle bios
2019-09-20 15:36:49 +02:00
Flyinghead 25a2c52960 pvr: crash when CurrentPP is null 2019-09-11 23:21:14 +02:00
Flyinghead 8b949e1dca Get rid of time_sync timer. Clean-up 2019-09-11 15:09:23 +02:00
Flyinghead e1368f9713 reios: First polygon wasn't displayed in some cases 2019-09-11 14:08:54 +02:00
Flyinghead 936cd6781b clean up 2019-08-31 17:36:34 +02:00
Flyinghead cd0849a8f5 pvr: use new logging 2019-07-01 11:42:00 +02:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead f454c79f08 TA: ISP_BACKGND_D has only 28 bits of precision
Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead 5664bfb9b6 pvr: use u32 for vertex indices to avoid overflow
Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead cdb5cf662b Initialize PVR function pointer to non-null 2018-10-28 11:33:35 -04:00
Flyinghead 0cfd8f5494 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-10-28 09:43:48 -04:00
Flyinghead cfbd261c75 Initialize PVR function pointer to non-null 2018-10-26 18:17:30 +02:00
Flyinghead f24edb4df5 Don't die on ObjectList PVR list type
NAOMI Virtual On Oratorio
2018-10-12 17:18:21 +02:00
Flyinghead 3f791d6f04 Merge OIT renderer into master 2018-10-04 10:29:23 +02:00
Flyinghead e3bb0a09ab Detect TA overruns and cancel the rendering. Increase vertices, indices
and translucent polygons max count.

Fixes crashes in D2 and Triggerheart Exelica.
2018-09-26 09:42:43 +02:00
Flyinghead de147549c3 Save states implementation 2018-09-20 19:48:46 +02:00
Sven daae7c8e68 add save states 2018-09-02 09:49:23 -04:00
Flyinghead 1546e4fa8a Revert a change in the previous commit which breaks sprite stripping.
Fixes sparks glitch in Sonic Adventure 2
2018-08-31 10:26:08 +02:00
Flyinghead e59d7eaf3d Direct framebuffer writes support 2018-08-26 16:58:10 +02:00
Flyinghead 6ffe4c0280 Sprites face culling is reversed.
Fixes South Park Rally and Wacky Races invisible menus.
2018-08-17 19:13:59 +02:00
Flyinghead fddf56c5a2 Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead 99af84d7fb Background plane should be fogged as well. Fixes purple sky in Dragon's
Blood/Draconus.
2018-07-02 10:22:26 +02:00
Flyinghead 3ddcc272bf Fix autosort/presort mode selection. Per render pass sort mode.
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
Flyinghead d980f505ad Fully revert f571d6c594
Fixes NAOMI bios flickering
2018-06-29 17:16:39 +02:00
Flyinghead 7c93727b5e Improve modifier volume parsing and drawing logic.
Parse modifier volumes similarily to other polys (first, count, params).
Draw all triangles in one shot and use quad to sum up instead of
redrawing entire strip. Use OR operation for open volumes/quads
(Soulcalibur).
2018-06-26 14:45:58 +02:00
Flyinghead 488b9ab831 Add TA_GLOB_TILE_CLIP struct. Fix typo. 2018-05-23 12:05:58 +02:00
Flyinghead 6e64fe90fc Reverting c3a90a63a1 as well as the
autosort hack, which was certainly a consequence. Fixes texture
corruptions.
2018-05-18 21:35:51 +02:00
Flyinghead 699c2986a5 WIP 2018-05-14 12:48:22 +02:00
Flyinghead 688ba5c37d Fix autosort translucent poly bug (rayman). probably still not right... 2018-05-13 16:48:09 +02:00
Flyinghead 50a2e7e842 Revert dd9f77b4ab0b4c66fe7a2a717ed4b8cc1835e343: no gl_FragDepth in GLES 2 :( 2018-05-12 14:39:06 +02:00
Flyinghead dd9f77b4ab Changed z normalization to log scale 2018-05-12 13:26:50 +02:00
Flyinghead 683cbbba3e Multipass rendering 2018-05-10 21:28:20 +02:00
Flyinghead 0f92189585 Fix translucent triangles not being autosorted(?) 2018-05-10 13:02:57 +02:00
Stefanos Kornilios Mitsis Poiitidis f2f9a041e1 Merge pull request #727 from reicast/wip/import-drkpvr-softrend
rend/soft: Import the experimental core from nulldc/drkpvr, modularize
2015-08-05 04:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 8cce1a4976 rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
~skmp b1a55aba3f ta_parser: use uniform function signatures for Append* callbacks
- Fixes emscripten build & makes more sense overall
2015-07-29 04:08:03 +02:00
Stefanos Kornilios Mitsis Poiitidis a9fc0f5aa8 Merge pull request #655 from reicast/feat/segfault-context-consolidation
ios merge, segfault context consolidation, linux86, android x86 jit
2015-05-18 14:56:55 +02:00
Stefanos Kornilios Mitsis Poiitidis f571d6c594 pvr/vram: Bank bit seems to be fixed on 4M, even on 16M hardware 2015-05-18 14:45:24 +02:00
Stefanos Kornilios Mitsis Poiitidis 65ca1382d8 Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis 8c469e4b5c *nix: move context massaging to linux/context.cpp, ALIGN -> DECL_ALIGN
Yay some warnings gone from not conflicting with ALIGN anymore
2015-05-16 03:06:04 +02:00
Stefanos Kornilios Mitsis Poiitidis d9d9b76d79 TA/VTX: Reset current list on vdec_init
Fixes some rare cases where it's invalid or left over to some list, without a CurrentList set, leading to crash.
2015-01-15 14:23:56 +01:00
Stefanos Kornilios Mitsis Poiitids f14932c362 Building on osx w/o rec or rend 2014-09-30 12:00:46 +03:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis 35e357ad66 Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries") 2014-04-25 19:52:27 +03:00
Stefanos Kornilios Mitsis Poiitidis 5fd8eb8903 widescreen compitable bg clear (fixes widescreen mode) 2014-03-13 21:49:02 +02:00
Stefanos Kornilios Mitsis Poiitidis a1dcbbc825 Woops fix wrong function arguments 2014-01-21 00:07:57 +02:00
Stefanos Kornilios Mitsis Poiitidis 5c0c7b9db5 Don't count Z for modvols
(partial merge of zhack, the parts that have no speed hit)
2014-01-20 23:13:01 +02:00
Stefanos Kornilios Mitsis Poiitidis 332ab95b61 Don't count mv->z, only vtx->z within 0,0 & 1024,1024.
- Clipping is done on the SH4 side, garbage might be outside the screen
- Mod vols aren't drawn anyway for now
- I wonder how much does this cost on the rend-thread?
2014-01-19 00:35:46 +02:00
Stefanos Kornilios Mitsis Poiitidis 05571cf7ea Frameskip, unstable opts
- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now
2014-01-03 19:28:37 +01:00