Patch up the layouts to prevent Switch compat view errors
Make the layouts look the same regardless of screen width
Prevent stray view by generating the headings dynamically
Create more flexible borders and reorganize the main view
Finish up the layout changes, Adjust some API requirements
Fixed OSD hiding for multiple controllers (OSD is now hidden only in case Player 1 is using a physical controller)
Fixed PS3 controller mapping (regression?)
Reverted changes in maple_cfg.cpp except a minor memory leak
Fixed an issue with the Xbox 360 controller support, that the first
press of the DPAD would not get handled
Lots of improvments on multi-controller support
This will allow selecting a different folder on the first run instead
of having to place everything in /sdcard/dc first and then pick a new
folder to later move to. This will still notify the user of
requirements for having the BIOS in the /dc folder if they do not pick
an alternate location at this time.
Fix menu flow, Add explanations, Fix menu option values
This places paths inside settings instead of the reverse for devices
that cannot view the slider menu. The configuration options have been
expanded to work toward adding all emu.cfg values as visual. Options
not currently being used by the emulator are commented to avoid user
confusion.
Set all icons to default to browser, Replace duplicate icon
Organize imports and move config to main menu for < 2.3
Fix fragment display in pre 2.3 devices by restoring views
- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now