Flyinghead
b47be37b32
Dynamic switching between GL3 - GL4 renderers
2018-10-04 19:44:52 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Flyinghead
411baa6b8e
OSX: Save states support. Build fixes.
2018-09-23 16:18:35 +02:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Stefanos Kornilios Mitsis Poiitidis
8cce1a4976
rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
...
- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
65ca1382d8
Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
...
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis
d33ad6edfb
Updating from linux/x64
2015-05-08 17:49:23 +02:00
Stefanos Kornilios Mitsis Poiitids
f14932c362
Building on osx w/o rec or rend
2014-09-30 12:00:46 +03:00
Stefanos Kornilios Mitsis Poiitidis
411aade5e2
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00