Commit Graph

222 Commits

Author SHA1 Message Date
Flyinghead 55880b0dd4 537c2a4 broke rtt rendering 2019-09-22 18:20:43 +02:00
Flyinghead 537c2a4ed6 pvr: reset face and offset colors when not set in poly param
Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead c408867ead pvr: reset tileclip value when resetting TA parser
fixes black players in NHL 2K with hle bios
2019-09-20 15:36:49 +02:00
Flyinghead 8194254fa1 pvr: restore TA ctx after rendering framebuffer
fixes Sakura Taisen 4 hang when starting game
2019-09-13 12:31:10 +02:00
Flyinghead 2bcc3c574b pvr: ignore data sent to TA if no prior list init
fixes Vigilante 8 freeze during FMV sequence
2019-09-12 15:07:57 +02:00
Flyinghead 25a2c52960 pvr: crash when CurrentPP is null 2019-09-11 23:21:14 +02:00
Flyinghead 8b949e1dca Get rid of time_sync timer. Clean-up 2019-09-11 15:09:23 +02:00
Flyinghead e1368f9713 reios: First polygon wasn't displayed in some cases 2019-09-11 14:08:54 +02:00
Flyinghead 0bd95cbba8 Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection 2019-09-09 14:58:53 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
scribam bdf2029e99 Simplify libpng/zlib integration 2019-09-04 19:59:51 +02:00
Flyinghead ee1ee56824 proper hard reset of sh4 mm registers
more clean up
2019-09-01 23:10:04 +02:00
Flyinghead 61f4cd4ecd Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-08-31 22:10:09 +02:00
Flyinghead 936cd6781b clean up 2019-08-31 17:36:34 +02:00
Flyinghead 2015d9a696 rename and clean up 2019-08-30 23:35:10 +02:00
scribam 269297be18 Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
scribam 61382316c9 Use __ANDROID__ to handle specific Android code 2019-08-28 20:37:53 +02:00
Flyinghead cc8bab249f reios: serialize hle bios state. Fix save state compat with upstream and libretro 2019-08-19 18:19:27 +03:00
Flyinghead 7ff225bfa0 PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format 2019-08-09 12:03:09 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead e63d7d717e Fix Restart crash. Clear texture cache during reset 2019-07-13 10:59:20 +02:00
Flyinghead 14ddd01e39 compilation warnings 2019-07-12 17:53:17 +02:00
Flyinghead 58cb50f587 fix reset hang on naomi 2019-07-10 17:25:11 +02:00
Flyinghead cd0849a8f5 pvr: use new logging 2019-07-01 11:42:00 +02:00
Flyinghead 0a95a60ac6 less verbose logs. unbuffered stdout when test automation 2019-06-28 11:42:35 +02:00
Flyinghead 927298f353 naomi: fix coin chute (compiler bug?). Disable verify in TA parsing
Fix F1 World Grand Prix for Dreamcast
2019-06-25 19:10:20 +02:00
Flyinghead 112e272075 renderer: support non-integer v-scaling factor
Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)

Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead b226544d03 Merge remote-tracking branch 'origin/master' into fh/wince-dynarec 2019-06-21 14:37:32 +02:00
Flyinghead d1550357ce fix verify failed when switching to overview (app list) on android 2019-06-21 14:10:04 +02:00
Flyinghead 6ed098a929 wince: enable code block protection 2019-06-19 22:55:47 +02:00
Flyinghead becb0a5efe renderer: when a RTT frame is rendered, swap any pending frame first
Fixes Tony Hawks 1 & 2 black screen issue
2019-06-19 15:10:28 +02:00
Flyinghead ad5ab6240b refactor vram lock/unlock code into new vmem.cpp functions 2019-06-19 14:49:14 +02:00
Flyinghead 506756ea37 android: use common rend_thread() instead of a specific one
fixes the swap pending issue (double swap) on android
2019-05-25 18:48:00 +02:00
Flyinghead e3d95f2258 wince: unify _vmem and vmem32. Use 4GB virtual space on 64-bit arch
On 64-bit architectures, _vmem first tries to allocate 4GB then falls
back to 512 MB.
The same virtual space is now used by _vmem and vmem32 (mmu)
2019-05-23 11:40:33 +02:00
Flyinghead c2c0215e1b Merge remote-tracking branch 'origin/master' into fh/wince-dynarec 2019-05-22 14:13:00 +02:00
Flyinghead 37f379fe6b Better HBlank implementation 2019-05-21 18:27:15 +02:00
Flyinghead 74e7a95484 simplify test 2019-05-21 11:34:15 +02:00
Flyinghead 05f461c3c5 Use FB_R_SOF2 only to detect direct FB writes
Fixes flashing video in Virtua Fighter 3tb
2019-05-21 11:26:48 +02:00
Flyinghead 433590b610 rend: Add per-strip TR sort option 2019-05-21 11:24:03 +02:00
Flyinghead ac43a8c54e don't swap gl buffer until FB_R_SOF is set to the rendered framebuffer
Fixes flashing screens in South Park: Chef's Luv Shack, NFL Quarterback
Club 2000
Glitchy videos: The Next Tetris, Nightmare Creatures II, Rune Jade
Flashing rear-view mirror in Metropolis Street Racer
2019-05-17 17:13:48 +02:00
David Guillen Fandos 555b39b7e5 Merge remote-tracking branch 'origin/master' into vmemstuff2 2019-05-11 22:11:24 +02:00
David Guillen Fandos b74db6ef53 Moving vmem to separate files with a proper interface.
Works so far for Linux and Android, need to do some testing on Windows.
2019-05-11 22:09:52 +02:00
Flyinghead c5a74ccfb7 Fix Sort-DMA 2019-05-10 16:10:07 +02:00
Flyinghead eb725f9e66 x11: fix fallback to gl 3.0. fix crash when switching renderer.
Fallback to GL 3.1 when GL 4.3 isn't available was broken.
Fallback to GL 3.0 instead of 3.1.
Fix crash when switching renderer (per-pixel, per-triangle)
2019-05-10 11:15:44 +02:00
David Quintana ac9e6d147d Change speed-dependant limiting to rely on time dilation instead of frame rate. 2019-05-02 03:21:22 +02:00
David Guillen Fandos 3692ea7ae6 Improve stdclass.h/cpp support for non-Linux non-Windows platforms
Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead f454c79f08 TA: ISP_BACKGND_D has only 28 bits of precision
Calculate background depth accordingly
add extradepthscaling of 0.1 to wince games so the last four bits of
depth are significant
2019-03-20 16:31:12 +01:00
Flyinghead eb73c2fcf1 missing #include 2019-03-14 21:37:36 +01:00
Flyinghead e5b18cd8a0 wince: implement pref SQ to YUV converter and 32bit vram
implement incremental YUV conversion with pref SQ
implement access to 32bit VRAM with pref SQ
init YUV converter when TA_YUV_TEX_CTRL is set
set FIFO available space to 256 through SB_TFREM reg
fake FIFO status through SB_FFST reg
2019-03-14 21:35:33 +01:00