Commit Graph

163 Commits

Author SHA1 Message Date
Flyinghead 8a46853dfd lr: deadlock on exit with custom textures (win32)
less log
2021-08-02 12:07:40 +02:00
Flyinghead 7561ce753a unwind info for arm64. use static c++ lib for android
include oboe static libs
get rid of old regalloc
2021-07-29 17:46:46 +02:00
Flyinghead e12be7cf29 add breakpad support for android, linux and windown 2021-07-25 21:55:29 +02:00
flyinghead 588d79641a msvc x64 build fix 2021-07-25 11:47:14 +02:00
flyinghead c6d7307efe x86 build fix 2021-07-24 23:17:27 +02:00
Flyinghead 710f379bd3 unwind info for x64 dynarecs
delegate to previous signal handler, proper abort for win32
arm32: use builtin gcc __clear_cache
dyna/driver.cpp: no need for a code buffer in win32, cleanup
2021-07-24 22:24:37 +02:00
Flyinghead de060d66ab don't save flash if no game started. libretro: fix notifications
compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead c458a8f5e7 os_[Un]InstallFaultHandler. Uninstall fault handler at shutdown 2021-07-20 13:06:08 +02:00
Flyinghead a604a3904f win: make sure not to call VirtualAlloc with null during jit alloc 2021-07-16 17:35:29 +02:00
Flyinghead ed0caa119a Merge remote-tracking branch 'origin/master' into libretro
# Conflicts:
#	CMakeLists.txt
2021-07-15 18:43:29 +02:00
Flyinghead 855836d9aa switch: arm rec EntryPoints need rx. fix arm & dsp cache flush 2021-07-14 14:57:43 +02:00
Flyinghead 44213bf830 lr: fix res change for rotated games. display version. vmem: simplify 2021-07-13 13:45:01 +02:00
scribam aeea301ee3 Minor include header changes 2021-07-07 10:37:11 +02:00
flyinghead a3b66aec1f libretro: win32 support. build fix. 2021-07-06 13:22:54 +02:00
flyinghead 967f4570ed rawinput: simplify USB device names 2021-07-04 15:51:33 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
flyinghead 5f5d31730c sdl: hide mouse in fullscreen. fix & refactor mouse devices
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
Flyinghead 373dffc65a wince: ditch vmem32. use address LUT in dynarec. finer grained flush 2021-05-17 11:59:34 +02:00
flyinghead 71fb024061 rawinput: proper conversion of abs coordinates
Issue #138
get rid of libPvr_GetRenderTarget() -> getNativeHwnd()
2021-05-04 12:03:09 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
scribam 90de080eba windows: add missing icon in top-left corner of the windows when sdl is not used 2021-04-05 11:01:38 +02:00
scribam e4a084b290 winmain: replace deprecated call to GetWindowLong by GetWindowLongPtr 2021-03-28 10:51:14 +02:00
scribam 26ebcdf9f5 clang-tidy: run modernize-use-equals-default 2021-03-14 21:52:42 +01:00
scribam d715836c40 clang-tidy: run modernize-use-override 2021-03-13 17:28:32 +01:00
Flyinghead 0c8815549c Merge branch 'fh/x64-arm-jit'
# Conflicts:
#	core/hw/aica/aica.cpp
#	core/nullDC.cpp
2021-03-02 19:42:15 +01:00
flyinghead 77961d2c33 windows: international keyboard support
sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
2021-03-02 18:45:18 +01:00
flyinghead 8259b8ba02 x86 msvc build fix. Build 32bit SDL. Force renderer type at startup 2021-03-01 12:49:41 +01:00
Flyinghead 3f4993979f Merge remote-tracking branch 'origin/master' into fh/x64-arm-jit 2021-01-31 22:45:35 +01:00
flyinghead 3892fb6825 win: can't save emu.cfg if exe path contains non-ascii chars
compile warnings
2021-01-31 12:31:18 +01:00
Flyinghead 80782475da x64 rec: get rid of setjmp. standardize ngen_Rewrite/HandleException
move rewrite code from exception handlers to x86/x64 dynarecs
use same host context info on linux/win
x64: stack alignment issue in mem handlers
2021-01-30 16:14:44 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead 897141833a windows: create data directory on startup 2020-12-08 17:55:36 +01:00
Flyinghead 14393ea6b1 improved microphone emulation. support for linux and windows 2020-12-05 18:47:09 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
flyinghead 700994340b cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
scribam 0b1d739673 MSVC Cleanup 2020-04-23 14:10:49 +02:00
Flyinghead 65f156817c win32: reserve vmem with MEM_TOP_DOWN. Use 1MB increment for prepare_jit 2020-04-22 10:06:25 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
scribam 62afe5714a Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
scribam c1b37b56bc Remove "sh4_if.h" and "stdclass.h" from "types.h" 2020-03-30 23:00:43 +02:00
Flyinghead c5a42a57bc limit maple schedule time, allow vram 8-bit reads, minor changes 2020-03-28 12:19:36 +01:00
tokuio 255d19d40f let windows terminals use Nix ConsoleListener, fix windows timestamp 2020-03-27 19:05:24 +00:00