Flyinghead
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4c1acfeab1
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android: native egl surface
fps counter using imgui
restart emulator with new game in same process
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2019-02-18 00:25:06 +01:00 |
Flyinghead
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5e65d2a19d
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Per-game configuration: create/delete from gui
Removed unused settings
Per-game setting can override any setting
Built-in per-game settings can be overriden
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2019-02-16 14:25:54 +01:00 |
Flyinghead
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3320669bd4
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android: use new input system
support for gamepads and mice on android
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2019-02-13 20:29:49 +01:00 |
Flyinghead
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e82b9c9b18
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android: remove deprecated GL2GLINative activity
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2019-02-12 17:57:11 +01:00 |
Flyinghead
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85b428c2e1
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SDL: gamepad hot-plugging
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2019-02-12 15:56:44 +01:00 |
Flyinghead
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8b5c2a3fac
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New input handling/mapping system, SDL only for now. Gui wip
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2019-02-12 11:30:24 +01:00 |
Flyinghead
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66dc13b376
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gui: help tooltips
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2019-02-09 22:15:08 +01:00 |
Flyinghead
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ee1caeb6c2
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gui: improve layout and touch device ux
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2019-02-09 21:20:03 +01:00 |
flyinghead
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3cdd39170d
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win32: call os_DoEvents on the emu/main thread and other fixes
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2019-02-07 19:20:10 +01:00 |
Flyinghead
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82f156f143
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Gamepad support to GUI. Wire evdev, SDL and windows
Allow dc_stop() to work even when the emu is paused
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2019-02-07 16:59:24 +01:00 |
Flyinghead
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598ea65c16
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Android: use boolean prefs when possible. OSX build fix
Use jboolean instead of jint
Fix crash when navigating UI with popup keyboard's next button
Remove unused UI (PVR rendering)
OSX fixes
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2019-02-06 22:28:04 +01:00 |
Flyinghead
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1802c022fd
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UI with ImGui
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2019-02-06 19:57:13 +01:00 |