Commit Graph

25 Commits

Author SHA1 Message Date
David Guillen Fandos 3692ea7ae6 Improve stdclass.h/cpp support for non-Linux non-Windows platforms
Simplifies having implementation on platform separated files, which is a
pain for platforms which are not Windows but not Linux either (and yet
support pthreads).
Some minor cleanup here and there while we are at it.
2019-04-27 14:34:10 +02:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
Flyinghead 1802c022fd UI with ImGui 2019-02-06 19:57:13 +01:00
Flyinghead 5ac99d3ad5 pvr: gouraud affects drawing. don't die if render queue not empty after
waiting.
2018-12-11 23:14:14 +01:00
Flyinghead 3e9d8d8a07 Free TA contexts on exit 2018-10-29 20:02:12 +01:00
Flyinghead 7ce4fccb37 Merge remote-tracking branch 'origin/master' into fh/mymaster 2018-09-20 17:28:41 +02:00
Flyinghead bc6a8f451a Fix picotcp on Windows
Automatically configure tap IP address, route and proxy arp using iphlpapi.
Partial port to MINGW.
2018-09-17 12:59:52 +02:00
Ender's Games 78977387ac Reios: perform initial configuration, as needed 2018-08-20 12:28:58 -04:00
Flyinghead 71d7f90858 Merge upstream 2018-07-19 12:19:51 +02:00
Flyinghead dc835dd64d Dump shaders source if compile fails 2018-07-16 16:52:11 +02:00
TwistedUmbrella 295570a9f3 Android: resolve posix_memalign NDK inconsistency 2018-07-03 08:45:39 -04:00
Flyinghead b02eccd5c7 Fix performance problem with RTT waiting 2018-05-11 19:08:54 +02:00
Flyinghead 2e4ec3a1ed Added RTT support 2018-05-08 18:47:00 +02:00
Hugo Hackenstein d653d4e009 Remove unneeded stdlib include 2018-04-21 19:01:24 +02:00
Hugo Hackenstein 4fcb95a0d1 Mac compile on OSX - Remove deprecated malloc.h include and switch to stdlib.h instead 2018-04-21 19:00:36 +02:00
Stefanos Kornilios Mitsis Poiitidis 894e9f1414 Cleanup changes for merge with master 2018-04-09 21:11:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 3703b15c3a sync: Also sync to video if too fast
config:pvr.SynchronousRendering controls this feature

Not quite perfect, but should reduce the issues
with too fast hardware
2015-08-11 23:55:51 +02:00
Stefanos Kornilios Mitsis Poiitidis 057b1075b6 ta/mt: add rend_framePending? for better mt sync from clients 2015-07-29 04:28:27 +02:00
~skmp 33556f3863 64 bit fixes 2015-01-10 21:15:15 +02:00
ptitSeb 15708686b9 Added back manual frameskip due to forum request 2014-08-18 21:57:16 +02:00
TwistedUmbrella d31f324212 Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
Stefanos Kornilios Mitsis Poiitidis 9d438c3ff3 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis 59fbb66a66 Stored TA command stream persists on TA_LIST_INIT, until first actual write.
Fixes #141, "Main menus on POD and Speed Devil show up black"

Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)

According to p1pkin

«At least in SpeedDevils, at title screen game do a bit weird thing
 - Init TA context
 - Send lists to TA
 - Init the same context again
 - Start Render

so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00