Commit Graph

844 Commits

Author SHA1 Message Date
Flyinghead 3660cf49f4 naomi net: don't xmit the packet number 2020-04-17 18:09:56 +02:00
Flyinghead 7058ffeb61 dsp: fix output shift
fix wrungp ear rape
2020-04-17 18:04:58 +02:00
scribam 62afe5714a Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
Flyinghead be1f2138e7 naomi: add inputs for wrungp. network error handling/reporting 2020-04-15 19:07:04 +02:00
flyinghead 3495a0b53e
Merge pull request #72 from inada-s/garkun/skip-recvfrom-with-invalid-sock
[MODEM] avoid WSAEINVAL error
2020-04-15 10:43:23 +02:00
Shingo INADA 645c771af2 [MODEM] mark as invalid-socket if failed to bind udp sockets to avoid WSAEINVAL error 2020-04-15 11:44:01 +09:00
Shingo INADA 2d67334cb4 [MODEM] recv tune. set small callback_cycles to recv fllowing data quickly. 2020-04-15 11:27:59 +09:00
Flyinghead a41a81f5dd naomi: network code for model 3 comm board 2020-04-14 17:43:11 +02:00
Flyinghead 6215623640 naomi: add tokyo bus guide 2020-04-13 18:32:58 +02:00
Flyinghead d001b40430 modem: fix isp settings in flash. dc_flash.bin no longer used
fix crash in World Series Baseball when connecting
fix Jet Grind Radio web site access
2020-04-05 19:58:50 +02:00
scribam 1ce40ff0ec Compilation fix for MSVC 2020-04-03 18:55:10 +02:00
Flyinghead d1b29a59d2 vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
Flyinghead 3f29bac591 pvr: textured background plane
fix for Who Wants to Be a Millionaire
2020-04-03 16:26:00 +02:00
scribam 769770ab81 Replace cMutex by std::mutex 2020-03-30 23:00:43 +02:00
scribam a155282fd0 Cleanup compiler warnings (mostly sign-compare) 2020-03-30 23:00:43 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
scribam c1b37b56bc Remove "sh4_if.h" and "stdclass.h" from "types.h" 2020-03-30 23:00:43 +02:00
scribam 9a420b0093 Remove macros EMUERROR 2020-03-30 22:18:44 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
scribam 427b428718 deps: Update xxHash to version 0.7.3 2020-03-29 13:47:20 +02:00
scribam fef96c125a deps: Update xbyak to version 5.891 2020-03-29 13:47:20 +02:00
Flyinghead f8ca801877 holly: don't die if read/write-only reg is written/read. log instead 2020-03-29 12:55:16 +02:00
scribam 0035871422 Replace RELEASE by NDEBUG 2020-03-29 10:12:32 +02:00
Flyinghead c5a42a57bc limit maple schedule time, allow vram 8-bit reads, minor changes 2020-03-28 12:19:36 +01:00
Flyinghead 96c8353364 pvr: don't discard RTT frames 2020-03-28 12:19:36 +01:00
Flyinghead 8ada1d5320 pvr: defer index building and strip merging, filter out infinite verts
don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
tokuio 7e4a31c786 Add game description to roms in file list 2020-03-25 12:49:58 +00:00
Flyinghead c098790f3b naomi: connect C1 VMU fvor P2 2020-03-24 23:22:57 +01:00
Flyinghead 09c439bbe8 naom: VMU support (vonot, sf3zu). Fix otrigger inputs. 2020-03-23 17:48:43 +01:00
Flyinghead 39d81923c9 keyboard support for totd and luptype 2020-03-23 14:09:50 +01:00
Flyinghead f99d7fa262 naomi: add default eeproms 2020-03-22 16:46:16 +01:00
Flyinghead 0c2e95185c support for right analog stick. Fix gunsur2 inputs 2020-03-20 16:57:50 +01:00
Flyinghead 6b2e815b49 naomi: fix monkey ball inputs 2020-03-19 23:38:01 +01:00
Flyinghead e44ed4a8e8 gdrom: don't resume cdda if not playing. stop if cur > end 2020-03-19 17:04:47 +01:00
scribam 6dd35cc811 Add NOMINMAX for MSVC and use <algorithm> 2020-03-16 23:44:06 +01:00
Flyinghead ad3dce1102 fix alignment issues reported by ubsan on x64
Fix chd lzma and zlib buffers alignment
Fix ChannelEx struct alignment
2020-03-14 22:23:13 +01:00
Flyinghead 4e73af0f94 Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead aff2b9e1af fix simple texture bleeding case when upscaling. Clean up 2020-03-11 17:55:13 +01:00
Flyinghead 0b6b6339ed nvmem: generate console ID at startup. rec-x64: Call stack alignment
Generate console ID in dc_nvmem.bin if blank. Used by chuchu rocket
login.
Align stack to 16-byte
2020-03-10 14:47:45 +01:00
Flyinghead 015dcf117d naomi: enable lightgun if one is connected 2020-03-09 21:03:54 +01:00
Flyinghead 797dabe11f Add more buttons for arcade games. Show arcade mapping in UI.
Issue #40
2020-03-09 19:44:16 +01:00
scribam 53bde38035 Replace DECL_ALIGN macros by alignas 2020-02-27 22:17:33 +01:00
Flyinghead 21f1517a5f dsp x64: use returned code buffer ptr on windows cuz it's reallocated
fixes dsp crash on windows
2020-02-27 11:52:00 +01:00
Flyinghead 99f04ec753 nuke softrend 2020-02-26 23:41:05 +01:00
Flyinghead f7e811e463 x64 dsp: OSX fix 2020-02-26 19:46:46 +01:00
Flyinghead 091c14c78a X64 dsp jit compiler
fix clamping in arm64 dsp
2020-02-26 18:38:05 +01:00
Flyinghead 6bfde76514 vk: avoid calling List::head() in loops 2020-02-25 16:34:49 +01:00
Flyinghead 0ef54aa16b vram32 small optim 2020-02-25 12:55:26 +01:00
Flyinghead 8a9400ca29 GD: Implement ATA_IDENTIFY as per qemu 2020-02-11 21:25:01 +01:00
Flyinghead 9826afa063 upload all texture mipmap levels to gpu
implemented for gl/gl4/vulkan/oit
don't auto-generate mipmaps in vulkan
simpler/smaller detwiddle table
use std::lock_guard with cMutex
2020-02-07 16:55:32 +01:00