Flyinghead
6439e01087
pvr: force background plane not textured
2019-12-08 22:31:08 +01:00
Flyinghead
09f5d25133
vulkan: automation screenshot. less code duplication
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fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead
07958f08ae
refactor xform matrix out of gles. use xform matrix in vulkan
2019-10-23 18:13:28 +02:00
Flyinghead
2f363a7355
Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
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# Conflicts:
# core/rend/TexCache.h
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gles/gles.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead
0dc4b07538
pvr: use a switch instead of 100 ifs
2019-10-21 19:13:29 +02:00
Flyinghead
86818389ac
move texture cache to a template class. vulkan: OSD on android
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store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
Flyinghead
06e1456d4f
vulkan: memory allocator
2019-10-12 13:48:41 +02:00
Flyinghead
2bac2afe98
gles: fix depth issue when drawing quads on gles2
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Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
Flyinghead
8202ac420b
pvr,rend: more refactoring out of gles. Change texture id to 64b
2019-10-04 13:33:08 +02:00
Flyinghead
219a001631
pvr: eliminate empty polygons and render passes
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initialize sprite face base & offset colors to white
never join TR poly strips
re-enable depth after mod vols
2019-09-25 23:28:53 +02:00
Flyinghead
bb89cb5c22
pvr: calculate emu speed over the last 2 frames in sync render
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Games that do multiple renders per frame may hit a condition where one
of the renders is systematically dropped in synchronous render mode.
2019-09-25 21:08:39 +02:00
Flyinghead
9b063644c4
Per-game widescreen cheats
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New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead
f599891e08
pvr: face color and offset color should not be reset if not set
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it's expected that polygons can reuse previous values for these colors
even for not immediately following polygons.
2019-09-22 20:00:09 +02:00
Flyinghead
55880b0dd4
537c2a4
broke rtt rendering
2019-09-22 18:20:43 +02:00
Flyinghead
537c2a4ed6
pvr: reset face and offset colors when not set in poly param
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Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead
c408867ead
pvr: reset tileclip value when resetting TA parser
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fixes black players in NHL 2K with hle bios
2019-09-20 15:36:49 +02:00
Flyinghead
8194254fa1
pvr: restore TA ctx after rendering framebuffer
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fixes Sakura Taisen 4 hang when starting game
2019-09-13 12:31:10 +02:00
Flyinghead
2bcc3c574b
pvr: ignore data sent to TA if no prior list init
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fixes Vigilante 8 freeze during FMV sequence
2019-09-12 15:07:57 +02:00
Flyinghead
25a2c52960
pvr: crash when CurrentPP is null
2019-09-11 23:21:14 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00
Flyinghead
e1368f9713
reios: First polygon wasn't displayed in some cases
2019-09-11 14:08:54 +02:00
Flyinghead
0bd95cbba8
Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection
2019-09-09 14:58:53 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
scribam
bdf2029e99
Simplify libpng/zlib integration
2019-09-04 19:59:51 +02:00
Flyinghead
ee1ee56824
proper hard reset of sh4 mm registers
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more clean up
2019-09-01 23:10:04 +02:00
Flyinghead
61f4cd4ecd
Merge remote-tracking branch 'origin/master' into fh/hle-bios
2019-08-31 22:10:09 +02:00
Flyinghead
936cd6781b
clean up
2019-08-31 17:36:34 +02:00
Flyinghead
2015d9a696
rename and clean up
2019-08-30 23:35:10 +02:00
scribam
269297be18
Use _WIN32 to handle Windows specific code
2019-08-28 20:37:53 +02:00
scribam
61382316c9
Use __ANDROID__ to handle specific Android code
2019-08-28 20:37:53 +02:00
Flyinghead
cc8bab249f
reios: serialize hle bios state. Fix save state compat with upstream and libretro
2019-08-19 18:19:27 +03:00
Flyinghead
93e009bf1a
gl: use matrices for ndc and viewport calculations
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Support VO_STARTX and VO_STARTY for shifting displayed frame
Add glm to deps
Calculate NDC, scissoring and viewport matrices once
Reduce code duplication
2019-08-12 19:56:44 +02:00
Flyinghead
7ff225bfa0
PVR: detect direct FB writes in non-interlace. Fix packed 888 FB format
2019-08-09 12:03:09 +02:00
Flyinghead
a9dbbccf93
Unprotect VRAM before switching system. Fix texture cache clean
2019-07-28 17:06:12 +02:00
Flyinghead
e63d7d717e
Fix Restart crash. Clear texture cache during reset
2019-07-13 10:59:20 +02:00
Flyinghead
14ddd01e39
compilation warnings
2019-07-12 17:53:17 +02:00
Flyinghead
58cb50f587
fix reset hang on naomi
2019-07-10 17:25:11 +02:00
Flyinghead
cd0849a8f5
pvr: use new logging
2019-07-01 11:42:00 +02:00
Flyinghead
0a95a60ac6
less verbose logs. unbuffered stdout when test automation
2019-06-28 11:42:35 +02:00
Flyinghead
927298f353
naomi: fix coin chute (compiler bug?). Disable verify in TA parsing
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Fix F1 World Grand Prix for Dreamcast
2019-06-25 19:10:20 +02:00
Flyinghead
112e272075
renderer: support non-integer v-scaling factor
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Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)
Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead
b226544d03
Merge remote-tracking branch 'origin/master' into fh/wince-dynarec
2019-06-21 14:37:32 +02:00
Flyinghead
d1550357ce
fix verify failed when switching to overview (app list) on android
2019-06-21 14:10:04 +02:00
Flyinghead
6ed098a929
wince: enable code block protection
2019-06-19 22:55:47 +02:00
Flyinghead
becb0a5efe
renderer: when a RTT frame is rendered, swap any pending frame first
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Fixes Tony Hawks 1 & 2 black screen issue
2019-06-19 15:10:28 +02:00
Flyinghead
ad5ab6240b
refactor vram lock/unlock code into new vmem.cpp functions
2019-06-19 14:49:14 +02:00
Flyinghead
506756ea37
android: use common rend_thread() instead of a specific one
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fixes the swap pending issue (double swap) on android
2019-05-25 18:48:00 +02:00