Commit Graph

195 Commits

Author SHA1 Message Date
Flyinghead 2f363a7355 Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
# Conflicts:
#	core/rend/TexCache.h
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gles/gles.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 6611e9bf5e gl: refactor wsi into their own class.Allow dynamic vk<->gl switch 2019-10-18 21:57:08 +02:00
Flyinghead 2bac2afe98 gles: fix depth issue when drawing quads on gles2
Fix Gunlord black screen on GLES 2
2019-10-12 13:48:41 +02:00
Flyinghead b82a97853f vulkan: fog support 2019-10-06 17:02:17 +02:00
Flyinghead 8202ac420b pvr,rend: more refactoring out of gles. Change texture id to 64b 2019-10-04 13:33:08 +02:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead 8792c06adc gl4: use same depth direction as gles. Round scale_y value. 2019-09-17 13:35:23 +02:00
Flyinghead ed90bcebee partially revert 1a019b79b0
move the punch-through alpha test back to where it was (before shading)
fixes SF Rush missing chars on copyright screen
2019-09-12 18:54:14 +02:00
Flyinghead 2bdfdf96c1 gl4: fix invisible framebuffer direct writes with hle bios
Fixes hidden & dangerous black screens in hle bios mode
2019-09-11 21:10:02 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
scribam bdf2029e99 Simplify libpng/zlib integration 2019-09-04 19:59:51 +02:00
Flyinghead 61f4cd4ecd Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-08-31 22:10:09 +02:00
scribam 269297be18 Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
scribam 61382316c9 Use __ANDROID__ to handle specific Android code 2019-08-28 20:37:53 +02:00
Flyinghead 7c8ce6267a use lroundf(x) instead of x + 0.5f 2019-08-17 18:19:33 +03:00
Flyinghead 93e009bf1a gl: use matrices for ndc and viewport calculations
Support VO_STARTX and VO_STARTY for shifting displayed frame
Add glm to deps
Calculate NDC, scissoring and viewport matrices once
Reduce code duplication
2019-08-12 19:56:44 +02:00
Flyinghead 1a019b79b0 GL: blending support for punch-through polys
Disable trilinear filtering for PTs
PT alpha test should be done after color+tex shading according to documentation
2019-08-09 12:05:56 +02:00
Flyinghead b38affe87c Build fix 2019-08-08 08:30:38 +02:00
Flyinghead 69f2b343b1 OSX: command line args support. test automation
allow test automation on other platforms (win32, OSX, ...)
2019-08-08 08:22:33 +02:00
Flyinghead a9dbbccf93 Unprotect VRAM before switching system. Fix texture cache clean 2019-07-28 17:06:12 +02:00
Flyinghead 9932d9bf43 OSX: fix bios files path (now in /data/) 2019-07-24 18:24:58 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead 8404c6322c New logging framework stolen from dolphin 2019-06-30 21:06:46 +02:00
Flyinghead 99778a7715 per-pixel renderer: RTT might need bigger buffers than screen 2019-06-27 22:41:16 +02:00
Flyinghead 112e272075 renderer: support non-integer v-scaling factor
Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)

Input record and replay support for test automation
2019-06-23 12:17:24 +02:00
Flyinghead d9f2f9ae1d rend: define GLES2 and GLES3
GLES2 will only use GL ES 2.0 API functions, compile-time linked
GLES3 loads functions dynamically and supports both GL ES 2.0 and 3.0
2019-05-15 12:54:03 +02:00
Flyinghead 0dd555c5c8 Merge branch 'master' into fh/gles-dynload 2019-05-15 11:49:57 +02:00
David Guillen Fandos cbc2af29ad Fix small issues for mingw builds on Linux
Doenst like the paths, big surprise. I tipically build it like:

  make platform=win32 CXX=x86_64-w64-mingw32-g++ \
       WINDRES=x86_64-w64-mingw32-windres \
       CC=x86_64-w64-mingw32-gcc
2019-05-12 17:44:19 +02:00
Flyinghead 3cd9736fca Ignore vscalefactor if < 1
fix black screen on some intel platforms
2019-05-08 21:33:49 +02:00
Flyinghead c330cdd88e fix scissor test and vertical scaling when using the Y scaler
Fixes missing bottom half-screen in Mr Driller (PAL, 60 Hz), Kaen Seibo,
Mahjong Taikai II Special, Pon'n'Music 1 and 2 when in TV Composite and
RGB.
Fixes stretched screen in Cho - Hatsumei Boy Kanipan.
2019-05-06 15:23:54 +02:00
Flyinghead 0445542ec2 gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead 0a6f503efc Don't use screen stretching parameter for RTT 2019-04-08 21:51:59 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead 4b7e4f4677 custom textures: fix race conditions 2019-04-06 19:38:00 +02:00
Flyinghead d524e3381d only update the fog texture if fog is enabled 2019-04-04 22:54:36 +02:00
Flyinghead 994d52e012 gl: put shaders in a map and set uniforms once for all before each frame 2019-04-04 19:08:21 +02:00
Flyinghead 125cccaa5a gles: only use GLES3 functions on android 2019-04-04 08:10:32 +00:00
Flyinghead eadf3047c0 gles: no runtime load of libGLESv2 on non-android platforms 2019-04-03 20:24:28 +00:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead 54e9dc8338 Do not scale clipping values with rtt-upscale if rendering to vram
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead 45ed8cbc02 android: install buttons.png and reload it. Record audio permission.
install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead ca58c323cd Moved most android settings into the new gui
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead e0de4210ac VJoy: decouple from emulator rendering. Use same code for gl and gl4 2019-03-02 14:20:05 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00