Commit Graph

19 Commits

Author SHA1 Message Date
TwistedUmbrella 115ee47efc Prevent log overlap when loading button.png 2015-07-08 10:21:26 +02:00
Stefanos Kornilios Mitsis Poiitidis 65ca1382d8 Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis d33ad6edfb Updating from linux/x64 2015-05-08 17:49:23 +02:00
~skmp 0783875b84 Linux GLX/3.1 support
My setup is only 2.1 right now, so this is totally untested
2014-12-30 13:21:05 +02:00
~skmp 83752b9761 Fix building for linux (-DGLES && eglCreateWindowSurface) 2014-12-30 10:00:20 +02:00
Stefanos Kornilios Mitsis Poiitidis 9d7cac160a PVR: Fix hscale, VO vs FB_W scissor
Fixes w320 games (bangai-o, kof99, etc), and Half-x clip (Ready2Rumble,
more)
2014-12-22 16:46:40 +01:00
Stefanos Kornilios Mitsis Poiitidis 56ebda10a9 ios interpreter works, bios runs w/ 3d visulals
THIS IS A MESS. Sorry @angelXwind :p. We'll have to clean up and merge for r8, but most of the nasty work is there.

What works:
- full init, memalloc, mprotects, etc
- boot
- gles2

What doesn't:
- Exceptions for page faults
  - Breaks texture cache
  - Breaks dynarec because of fastpath
  - segfaults don't work, needs special mach exc_server magic that still eludes me after 5 hours
- Dynarecs. RWX issues, and broken buffer mappings. Also some minnor linking stuff (most of it is taken care of)
- Audio. I just killed it off.
- All of the ui. Was getting in the way of me not knowing how to edit story boards...
- Input

Also, merged branch 'skmp/mac86-hackport' into skmp/ios-wip

Have fun~
2014-12-17 10:19:44 -08:00
Stefanos Kornilios Mitsis Poiitidis 86e2408ace wip to get ios compiling 2014-12-17 03:10:18 -08:00
Stefanos Kornilios Mitsis Poiitidis 29906d8416 Texkill, palette_update on correct place.
- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis 531863bca4 Fix rendering: GL3+ needs VAO, initialize screen_width/screen_height
*yay* it works now *dances*
2014-06-27 00:51:57 +03:00
Stefanos Kornilios Mitsis Poiitidis 6d6cf7d055 Call correct Texture/texture2d 2014-06-25 22:47:40 +03:00
Stefanos Kornilios Mitsis Poiitidis a1dfeb19e1 Partial port to opengl.
I forgot how much opengl sucked, so I figured I might try a port.

Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)

All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
Stefanos Kornilios Mitsis Poiitidis d59197f843 gdtool: better command line, stdin lists, cleanup
Also, imgread const filenames and such
2014-06-13 18:41:48 +03:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
ptitSeb 54e3a0e4e0 PANDORA: Options and GUI 2014-03-01 07:38:40 -05:00
Stefanos Kornilios Mitsis Poiitidis 0bbf33ce61 Updated buttons img, reset OSD scale 2014-01-21 17:39:05 +02:00
Stefanos Kornilios Mitsis Poiitidis f5d29677b3 Merge branch 'androidui'
Conflicts:
	core/hw/pvr/spg.cpp
	core/hw/sh4/interpr/sh4_interpreter.cpp
	reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00