flyinghead
77a11d2a2e
native depth interpolation option to help AMD gpus
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When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-05-12 13:43:43 +02:00
flyinghead
99195c3f4c
dx11: set clip planes on X and Y. rend: Force palette update at init
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dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead
f91847dad0
DX11 renderer WIP
2021-11-26 18:08:41 +01:00
flyinghead
abc8b18b78
dx9: mipmaps. load/dump textures. vmu/crosshair display.
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upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
2021-04-16 18:30:47 +02:00
flyinghead
c889bfa6d4
dx9: copy to vram. clipping. fix depth/stencil size. better reset
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Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00