Unused x86-specific header unnecessarily included :/
Move config ini stuff into its own namespace, believe it
or not but conflicts with some random switch header.
Tested: built for Android, Linux x64 w/ & w/o rec-cpp.
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
Now it actually says something about what exactly it tries to open, also on "cancel" it exits gracefully.
Proposal: instead of checking one thousand return codes, which are easily ignored, I suggest using an exceptions (this part of emulator doesn't require execution speed, so exceptions here would be just fine).
There is no reason to build a configuration file of duplicate settings. The user can acquire the defaults from the config section and only inject the changes into the game section.
in emu.cfg, when i set rend.WideScreen = 1, its not read.
has_entry and get_entry doesn't use the same check,
thus while has_entry can return true, get_entry can not return the entry.
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
This adds support for separate config and data dirs.
On Linux, these will be compliant XDG Basedir Specification, i.e.
XDG_CONFIG_HOME and XDG_CONFIG_DIRS (or XDG_DATA_HOME and XDG_DATA_DIRS
respectively). On all other platforms, there currently just set to the
homedir path (so no previous behaviour has been changed).
If reicast wants to read and write a data file, it just calls
get_data_path("/samplefile.txt"). If it does not need to write to
that file, it just uses get_data_path("/samplefile.txt", false). That
way, we can also use system-wide dirs (like /usr/share/reicast on
linux), that the user usually doesn't have write access to.
The same applies for config file, where you use get_config_path(args)
respectively.