Commit Graph

15 Commits

Author SHA1 Message Date
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
Flyinghead 7449230af8 handle some palette textures on the GPU
get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
scribam 4bf6802855 Cleanup include headers 2020-03-29 14:26:21 +02:00
Flyinghead 78eb1829d8 gles2: calculate fog depth in vertex shader in case highp not supported
Mali-400/450 don't support highp floats in the fragment shader. This
causes overflows when computing fog density in some game scenes. To work
around that, calculate fog density in vertex shader and use
interpolation.
vulkan,gl: Get rid of extra_depth_scale in fragment shader by
integrating it in fog density
2019-11-14 22:10:40 +01:00
Flyinghead b8c1d6657d vulkan: quad buffer, extract shader compiler
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00
Flyinghead 07958f08ae refactor xform matrix out of gles. use xform matrix in vulkan 2019-10-23 18:13:28 +02:00
Flyinghead 86818389ac move texture cache to a template class. vulkan: OSD on android
store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead e3a997b642 vulkan: direct framebuffer writes support
alternate between 2 texture drawers
Fix scissor scale when pixel_double is on
Ingore Present() when nothing has been rendered
2019-10-14 17:41:49 +02:00
Flyinghead 4c29a9bad7 vulkan: better tile clipping 2019-10-13 22:01:20 +02:00
Flyinghead 6406523720 vulkan: RTT support 2019-10-09 21:18:06 +02:00
Flyinghead e09e895f22 vulkan: better image update. Don't kill in-flight command buffers
Transition images back to transfer and update them instead of
deleting/recreating.
Keep track of in-flight texture command buffers and free them when idle.
2019-10-07 17:45:11 +02:00
Flyinghead b790a336e9 vulkan: modifier volumes 2019-10-07 12:30:56 +02:00
Flyinghead ebec2966d7 vulkan: create SamplerManager. Use staging buffer for textures
Samplers shouldn't be tied to a texture
Using a staging buffer fixes most texture glitches
2019-10-06 12:24:07 +02:00
Flyinghead 5b35b52fda vulkan: fix uniforms alignment. Use push constants for per-poly params
Fix clipping, trilinear alpha
Imgui FPS counter
2019-10-05 23:29:39 +02:00
Flyinghead b1defae3f7 vulkan renderer - WIP 2019-10-05 11:50:14 +02:00