Flyinghead
5664bfb9b6
pvr: use u32 for vertex indices to avoid overflow
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Fixes alpilot glitches
2018-12-13 10:57:51 +01:00
Flyinghead
9fe13e20e8
Clip high z vertices
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Fixes Soul Calibur intro bogus triangles
2018-12-06 20:46:23 +01:00
Flyinghead
93436c5ec1
Partially revert previous commit as it causes problems with RTT
2018-11-30 18:15:47 +01:00
Flyinghead
284dcf35a7
Add StrideSel to texture cache key as well
2018-11-30 18:06:32 +01:00
Flyinghead
63337d5178
Add ScanOrder to texture cache key
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Fixes corrupted title screen in Grandia II
2018-11-30 17:56:57 +01:00
Flyinghead
2ef90152c9
GL: add #if in shader for trilinear filtering
2018-11-23 22:33:51 +01:00
Flyinghead
4bce2bbbbf
OSX wants GLSL 1.4 or later
2018-10-30 11:48:44 +01:00
Flyinghead
6177a5b33a
Clear texture cache on exit
2018-10-29 18:02:47 +01:00
Flyinghead
77fae1ef09
Backport changes from libretro
2018-10-05 15:07:30 +02:00
Flyinghead
124f920170
Backport GL 2.0 support from libretro core
2018-10-04 22:37:35 +02:00
Flyinghead
7203681202
Less code dup
2018-10-04 14:49:20 +02:00
Flyinghead
3a929aeeb1
Terminate A-buffers cleanly. Call renderer Term() at shutdown.
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Less code dup.
2018-10-04 14:04:15 +02:00
Flyinghead
b8ae998252
If GL4 renderer is not supported, fall back to default. Fix SDL GL init.
2018-10-04 13:37:45 +02:00
Flyinghead
0260b00c00
Less code dup
2018-10-04 12:32:26 +02:00
Flyinghead
1dfc9902b7
Share scale_x and scale_y between GL and GL4 renderers. Don't use
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ShaderUniforms in OSD.
2018-10-04 12:03:00 +02:00
flyinghead
ef5e8593fa
GL4: Initialize atomic buffer correctly. Limit size of pixel buffer.
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SetupMainVBO should be static
2018-10-04 10:58:33 +02:00
Flyinghead
3f791d6f04
Merge OIT renderer into master
2018-10-04 10:29:23 +02:00
Flyinghead
0627530e33
GL: avoid white lines on the screen sides due to rounding
2018-10-02 12:28:42 -04:00
Flyinghead
5d8d1bd107
GL: Partial redraws. OSD fixes
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EGL: Request the surface to be preserved between two rendering
Clear the sides of the screen when not rendering widescreen.
Do not re-create GL resources multiple times (android)
2018-09-30 12:39:47 +02:00
Flyinghead
9de8379434
GL: clear gl framebuffer before drawing a direct FB write
2018-09-29 18:10:43 +02:00
Flyinghead
407a579bfc
GL: take pixel scaling into account for OSD buttons and text coords
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Fixes OSD with Wacky Races and JoJo's Bizarre Adventure
2018-09-29 14:48:18 +02:00
Flyinghead
c49e6c17d0
gl: isinf() issues with GLES3. Use it with GL only
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Fixes black screen in PSO and Sonic Adventure 2 on Android
2018-09-27 21:45:03 +02:00
Flyinghead
7ce4fccb37
Merge remote-tracking branch 'origin/master' into fh/mymaster
2018-09-20 17:28:41 +02:00
Flyinghead
df61073c39
Clip textures that extend past the end of VRAM.
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Only load the valid portion of it.
Fixes Shenmue Space Harrier mini-arcade game.
Disable verify on non-square twiddled textures for Quake 3.
2018-09-18 12:01:16 +02:00
Flyinghead
663b77cee6
Fix OpenGL compile error with VMWare WS14 driver
2018-09-17 13:02:07 +02:00
Flyinghead
2a8591798f
Only clamp color if tsp.ColorClamp is set. Thanks p1pkin
2018-09-12 17:50:42 +02:00
Flyinghead
e54ac36544
Texture cache optimization for frequent palette updates
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Some old 2D games change palettes very frequently, which causes the
texture to be updated for each render.
This change uses a hash of the palette to detect changes, and include
the palette type in the cache key to distinguish textures of different
depth.
2018-09-06 12:11:55 +02:00
Flyinghead
4a08856775
Render-to-texture upscaling must be accounted for when clipping
2018-09-05 15:07:30 +02:00
Flyinghead
f202b3b143
Add new ExtraDepthScale setting to scale huge Z values.
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Use 1e26 for Samurai Shodown 6 (NAOMI)
2018-09-04 18:37:59 +02:00
Flyinghead
239e178226
Simplify framebuffer drawing and fix OSD
2018-09-03 15:05:37 +02:00
Flyinghead
228b40136f
Only do color clamp when fog is on
2018-09-02 22:57:59 +02:00
Flyinghead
96e9bce0e0
(Fog) Color clamping support
2018-09-01 12:56:37 +02:00
Flyinghead
e59d7eaf3d
Direct framebuffer writes support
2018-08-26 16:58:10 +02:00
Ender's Games
75215ec0d1
Core: Address some obvious lgtm issues
2018-08-21 02:52:03 -04:00
Abandoned Cart
62837f4db0
Merge pull request #1235 from reicast/fh/alpha-pt-rounding-fix
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Float math in alpha calculation causes some punch-through textures to…
2018-08-21 00:09:06 -04:00
Flyinghead
ba78184461
Fix per-polygon sort option
2018-08-20 15:51:55 +02:00
Ender's Games
8d9d40dffc
Core: Changes provided by Android NDK compiler
2018-08-19 01:54:15 -04:00
Flyinghead
ffb25a470d
Fix Wacky Races missing half screen
2018-08-17 18:33:24 +02:00
Flyinghead
f3bbb06d8c
GL: Missing float precision qualifier in Bump Map calc
2018-08-13 18:21:52 +02:00
Flyinghead
c0c06ed8ff
Renderer: select shader at runtime based on the GL context version
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The GL renderer now detects the version of the current GL context and
compiles the shaders accordingly. Supports GLES2, GLES3 and desktop GL.
Android: use 8,8,8 framebuffer instead of 5,6,5. Requests a 8-bit
stencil buffer (modifier volumes)
2018-08-07 09:44:52 +02:00
Flyinghead
fddf56c5a2
Fix TA overrun detection. Bump up verts to 2 MB, idx to 120K and TR
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polys to 8K
2018-08-03 09:55:53 +02:00
Flyinghead
3a7a08f3fb
Do not clear the framebuffer before rendering. Fix scissoring coords.
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The framebuffer is cleared by the background plane using global clipping
coordinates. This allows multiple rendering to different locations on
the framebuffer.
Fixes flashing menus in Vanishing Point, loading screens in Test Drive
Le Mans and Vigilante 8.
Better rear view mirror in Metropolis Street Racer.
2018-08-02 17:20:18 +02:00
Flyinghead
31d8c1f091
Backport texture upscaling with xBRZ
2018-08-01 19:43:01 +02:00
Flyinghead
1533091151
Clipping: do pixel scaling only when not rendering to a texture
2018-07-30 18:57:32 +02:00
Flyinghead
63a70e0f62
isinf not available in GLES 2
2018-07-29 19:24:14 +02:00
Flyinghead
0e881254ef
Fix clipping when pixel_double is on.
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Fixes 4 Wheel Thunder split screen issue.
2018-07-29 17:31:14 +02:00
Flyinghead
b1686a8f6a
Do not allow inf z value in the vertex shader. Clamp w to a very small value.
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Fixes ground triangles clipping in Soulcalibur intro sequence.
2018-07-24 16:55:48 +02:00
Flyinghead
07a36ee256
avoid named struct initializers
2018-07-24 11:22:56 +02:00
Flyinghead
2e08d7a6c9
round() not available in GLES2. Using floor() instead
2018-07-23 20:55:53 +02:00
Flyinghead
86235bb4a3
Float math in alpha calculation causes some punch-through textures to have alpha noise.
2018-07-23 15:15:05 +02:00