Commit Graph

24 Commits

Author SHA1 Message Date
Gabriel Corona ad068dcff2 Bind profiling in X11 to F10 2015-09-03 21:08:13 +02:00
Stefanos Kornilios Mitsis Poiitidis f2f9a041e1 Merge pull request #727 from reicast/wip/import-drkpvr-softrend
rend/soft: Import the experimental core from nulldc/drkpvr, modularize
2015-08-05 04:25:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 8cce1a4976 rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
- Adapted for indexed, async rendering, shared ta decoder
- This blits via a quick-and-hacky GDI blitter for now
- SSE/MMX intrins based, so not very portable
- A rather not good "reference" implementation
- At least, it's not terribly slow though
- GetTexture moved to Renderer interface
2015-08-05 02:43:40 +02:00
Stefanos Kornilios Mitsis Poiitidis 0153145950 emscripten: Fix build 2015-07-29 06:22:59 +02:00
~skmp 59c6012db2 pvr/rend_if: TARGET_NO_THREADS support 2015-07-29 04:08:06 +02:00
Stefanos Kornilios Mitsis Poiitidis 2d842b9257 Renderer_if: fix norend 2015-05-16 01:10:47 -07:00
Stefanos Kornilios Mitsis Poiitidis 9c2a4dc5a4 iOS fixes 2015-05-16 01:04:30 -07:00
Stefanos Kornilios Mitsis Poiitidis 65ca1382d8 Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation
Android/windows builds fine again. Android not tested yet, iOS/OSX not compiled yet
2015-05-16 07:12:19 +02:00
Stefanos Kornilios Mitsis Poiitidis d33ad6edfb Updating from linux/x64 2015-05-08 17:49:23 +02:00
Stefanos Kornilios Mitsis Poiitidis 977dff25ab Basic support for recording frames 2015-01-16 21:37:30 +01:00
Stefanos Kornilios Mitsis Poiitidis 56ebda10a9 ios interpreter works, bios runs w/ 3d visulals
THIS IS A MESS. Sorry @angelXwind :p. We'll have to clean up and merge for r8, but most of the nasty work is there.

What works:
- full init, memalloc, mprotects, etc
- boot
- gles2

What doesn't:
- Exceptions for page faults
  - Breaks texture cache
  - Breaks dynarec because of fastpath
  - segfaults don't work, needs special mach exc_server magic that still eludes me after 5 hours
- Dynarecs. RWX issues, and broken buffer mappings. Also some minnor linking stuff (most of it is taken care of)
- Audio. I just killed it off.
- All of the ui. Was getting in the way of me not knowing how to edit story boards...
- Input

Also, merged branch 'skmp/mac86-hackport' into skmp/ios-wip

Have fun~
2014-12-17 10:19:44 -08:00
Stefanos Kornilios Mitsis Poiitidis 160d6f0c48 Linux is case sensitive 2014-12-17 10:44:11 +01:00
Stefanos Kornilios Mitsis Poiitidis 29906d8416 Texkill, palette_update on correct place.
- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis e43271e448 fix for msvc 2013 / C++14. Rend is now used by stdlib 2014-12-17 06:48:45 +01:00
Stefanos Kornilios Mitsis Poiitidis 4500cfb1d3 Remove white-space changes 2014-12-11 02:57:23 +01:00
Stefanos Kornilios Mitsis Poiitids f14932c362 Building on osx w/o rec or rend 2014-09-30 12:00:46 +03:00
ptitSeb 15708686b9 Added back manual frameskip due to forum request 2014-08-18 21:57:16 +02:00
ptitSeb b7afa6a498 some fixes for Pandora 2014-08-18 21:57:15 +02:00
ptitSeb 6a9cdd7633 added frameskip back, has asked in openpandora forum 2014-08-18 21:57:14 +02:00
Stefanos Kornilios Mitsis Poiitidis 66d8b96ae3 Cleanup textures after they are dead for a while 2014-08-18 21:54:23 +02:00
Stefanos Kornilios Mitsis Poiitidis 9d438c3ff3 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis f1ef4877b8 Cleanup textures after they are dead for a while 2014-05-08 04:29:14 +03:00
Stefanos Kornilios Mitsis Poiitidis 411aade5e2 Improve async/mt rendering & sync logic.
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-05-02 03:45:31 +03:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00