Commit Graph

59 Commits

Author SHA1 Message Date
Flyinghead 39d68ec7fa sdl: don't reset haptic gain to 0 on exit
Issue #1963
2025-06-01 10:52:29 +02:00
Flyinghead a06791780d Merge remote-tracking branch 'origin/dev' 2024-12-29 10:59:49 +01:00
Flyinghead 9038ef6d8a sdl: disable rumble when rumble power is set to 0
Issue #1766
Issue #1783
2024-12-26 16:31:23 +01:00
Flyinghead b9fdd5070b dreamconn: detect dreamconn+ with VID/PID. Send maple data as text.
Create DreamConn gamepad when detected.
Send/receive maple data in ascii dump form.
Simplify maple device creation.

Issue #1305
2024-12-20 20:02:58 +01:00
Flyinghead a99aa5217b sdl: don't run null haptic effects. Stop effects instead
Tentative fix for Issue #1766
2024-12-07 18:57:40 +01:00
Flyinghead 719fd70860 sdl: always open haptic interface. use default rumble except for wheels
Always open joysticks haptic interface if available and create FFB
effects if supported.
Use default joystick rumble except for racing wheels (sine effect)
Revert 4e3d1caf3f
2024-06-23 16:06:50 +02:00
Flyinghead 4e3d1caf3f input: temporary logging for failed haptic effects 2024-06-04 13:27:26 +02:00
Flyinghead adeba60ba9 input: ffb support for arcade games. rumble support (f355, 18wheeler)
SDL force feedback for racing wheels.
Support for jvs ffb (f355, 18wheeler), atomiswave (maxspeed, ftspeed)
and midi ffb (initd, clubk, kingrt66, sgdrvsim).
Simple haptic rumble for f355 and 18wheeler.
2024-06-01 11:03:14 +02:00
Flyinghead 06a6e26588 get rid of os_GetSeconds()
replace it with std::chrono-based getTimeMs()
2024-04-11 15:25:25 +02:00
Flyinghead 9e916ca1c9 minor input and lua fixes
Make macOS keyboard class with haptic code
Call SDL_JoystickSetPlayerIndex using maple port
Add Network event for LUA
Set proper controller unique id on iOS
rumblePower wasn't copied over new mappings.
2024-04-10 17:24:47 +02:00
Flyinghead 713739bbc7 sdl: support multiple mice when allowed by the platform 2024-02-24 21:33:40 +01:00
Flyinghead 19bb4a6e5d switch: implement rumble with native API 2024-01-20 19:23:09 +01:00
scribam e057370e97 core: add missing pragma once to header files 2023-12-17 11:12:20 +01:00
Bowen Cui c0de126b2b Add option to set deadzone for analog sticks 2023-10-30 05:21:36 -04:00
vkedwardli b564b0bf91
Increase L2+ / R2+ trigger sensitivity for digital buttons (#1190) 2023-09-14 09:08:58 +02:00
Flyinghead 885a0508c0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/aica/sgc_if.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/sh4/dyna/driver.cpp
2023-02-28 20:02:23 +01:00
Flyinghead b86df7217c sdl: don't add a joystick if its name can't be retrieved
Otherwise it crashes later on during SDL_JoystickClose

Fixes MINIDUMP-9K, MINIDUMP-B4
2023-02-27 17:59:48 +01:00
Flyinghead a156edbd73 Merge remote-tracking branch 'origin/master' into dev 2023-02-19 14:10:37 +01:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
Flyinghead a045c52146 sdl: handle joystick and gamepad api errors to avoid crashes
Fixes MINIDUMP-7K
2023-02-06 15:20:21 +01:00
Flyinghead e0d87eb093 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/rend/gui.cpp
2022-08-22 13:09:56 +02:00
Flyinghead 55600c40a9 sdl: use exp scale for rumble power
Better sensitivity for low power values.
Issue #707
2022-07-28 10:47:42 +02:00
Flyinghead 0840da1bd5 sdl: fix inverted axis detection 2022-07-08 20:36:20 +02:00
Flyinghead 971d47eb42 sdl: SDL_QuitSubSystem() on exit
Tentative fix for issue #654
2022-05-31 17:42:42 +02:00
Flyinghead a710674cd4 gui: init once. reset ui driver when needed. android 120+ Hz support
ImGui is now initialized once at startup and shutdown before
terminating. graphics initialization is independent.
Move more imgui stuff into imgui drivers.
switch: set scaling on external screen to 1.4, same as xbox
UI scaling refactoring.
2022-04-13 18:06:19 +02:00
Flyinghead 6c38295d62 new naomi network protocol. vblank event. initd rumble support
new vblank event, used by cheats, lua and naomi net
new udp net protocol for naomi. rx/tx on vblank on emu thread.
input: rumble power configurable (Issue #158)
ui: rumble intensity slider, enable/disable upnp
aica: hook to consume midi out
decode midi out to simulate rumble for initd
upnp can now be disabled
2022-03-27 15:23:21 +02:00
Julien Reichardt 4f638f6d77 Use service button instead of coin
The service button can also be used to add coins.
2022-01-11 14:09:54 +01:00
Julien Reichardt 80d78705b0 Add default coin mapping 2022-01-10 12:13:14 +01:00
scribam 746b3c5a54 sdl: fix joystick rumble 2022-01-06 08:59:39 +01:00
Flyinghead ab45b5ec8a ggpo: keyboard/mouse games support. Fix chat when keyboard disabled
ggpo: support for arcade games using keyboard (totd, luptype) and
mouse/rotary encoders (waiwai drive)
Chat and UI now usable when the keyboard is not set to a maple port.
2021-10-19 16:56:46 +02:00
Flyinghead 1dc22ec76c sdl: null init sdl_controller 2021-09-26 22:02:21 +02:00
Flyinghead 1725dbfa98 input: fix arcade mode for on-screen gamepads.
Use same layout as gamepad arcade for on-screen gamepads (ABXYRL)
map RT and LT to buttons 5 and 6 in arcade
android: Fix non-working fast-forward button
Use maple port in lastAxisValue state
naomi: use default alienfnt buttons: 1-4
2021-09-21 15:56:01 +02:00
flyinghead 5b7d189058 sdl: fix hat button names 2021-09-19 22:35:23 +02:00
Flyinghead 65956dbc8d input: merge buttons and axes
Default mappings for arcade and console
Default mappings for arcade stick/hitbox
Proper handling of inverted axes
ggpo: automatic analog setting for arcade games
2021-09-19 18:27:21 +02:00
Flyinghead b40328e621 input: don't change mapper if file not found. sdl: fix default bindings 2021-07-05 09:59:46 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
scribam d6545b253b Misc cleanup 2021-06-06 11:15:06 +02:00
flyinghead 5f5d31730c sdl: hide mouse in fullscreen. fix & refactor mouse devices
support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
Flyinghead d1fbbac0ae sdl: use gamecontroller api for initial btn/axis binding 2020-12-07 22:18:23 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead a9fc78b88e SDL: don't use guid as unique id as it's not unique to a device instance
Issue #74
2020-04-16 16:17:30 +02:00
Flyinghead 0c2e95185c support for right analog stick. Fix gunsur2 inputs 2020-03-20 16:57:50 +01:00
Flyinghead 4e73af0f94 Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead 74a96897cc OSX: use SLD2 for gamepads 2019-08-14 09:20:24 +02:00
Flyinghead 2c8094f987 renderer,sdl: use new logging 2019-07-01 17:41:15 +02:00
Flyinghead bd30752b86 Use auto& to avoid copy when iterating. Inline mmu_Read/WriteMemNoEx 2019-06-08 13:04:35 +02:00
hissingshark b0b63d4894 Fix typo induced build error 2019-05-16 16:05:47 +01:00