Stefanos Kornilios Mitsis Poiitidis
531863bca4
Fix rendering: GL3+ needs VAO, initialize screen_width/screen_height
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*yay* it works now *dances*
2014-06-27 00:51:57 +03:00
Stefanos Kornilios Mitsis Poiitidis
a1dfeb19e1
Partial port to opengl.
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I forgot how much opengl sucked, so I figured I might try a port.
Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)
All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
TwistedUmbrella
c3b1e1087e
Add explicit casting for iOS, Import iOS EGL headers
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EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Karen Tsai
88d4e73f03
…And fixed a typo that was somehow made during the process of cutting-and-pasting.
2014-05-20 19:00:54 -04:00
Karen Tsai
370fa02b5c
Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts.
2014-05-20 18:58:41 -04:00
Stefanos Kornilios Mitsis Poiitidis
f1ef4877b8
Cleanup textures after they are dead for a while
2014-05-08 04:29:14 +03:00
ptitSeb
54e3a0e4e0
PANDORA: Options and GUI
2014-03-01 07:38:40 -05:00
Stefanos Kornilios Mitsis Poiitidis
f5d29677b3
Merge branch 'androidui'
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Conflicts:
core/hw/pvr/spg.cpp
core/hw/sh4/interpr/sh4_interpreter.cpp
reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00