Commit Graph

12 Commits

Author SHA1 Message Date
Flyinghead c7d030c2e6 uwp: enable vmem. fix dynarec crash. windows: dll loading utility
uwp: Fix crash in x64 dynarec when rewriting due to wrong unprotect
range.
uwp: load MapViewOfFileEx dynamically to map regions at a given address.
dll load and function lookup utility.
2025-01-02 11:13:25 +01:00
Flyinghead e714e94510 rend: do bilinear filtering of palette textures on the GPU
All renderers updated.
2024-01-31 16:46:25 +01:00
Flyinghead 887e616f76 dx9: load d3d9.dll and d3dx9_??.dll dynamically 2024-01-29 11:15:30 +01:00
Flyinghead 09857008bd rend: guard against NaN depth if z is negative
Fixes prison white background effect in RayMan 2
Issue #1209
2023-09-27 14:55:31 +02:00
Flyinghead f4835a89d3 implement dithering in full FB mode
gl, vk, dx11, dx9: implement ordered dithering in GLSL/HLSL
refactor framebuffer and texture writes to vram
don't expand color data when reading planar textures
2023-09-10 16:25:19 +02:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
flyinghead 77a11d2a2e native depth interpolation option to help AMD gpus
When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-05-12 13:43:43 +02:00
flyinghead 99195c3f4c dx11: set clip planes on X and Y. rend: Force palette update at init
dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors.
Fixes Daytona Mermaid lake depth issues
dx11: fix texture wrap around at UV 1 with nearest filtering
dx9: inside clipping
all renderers: force full palette update at init
2021-12-01 14:54:03 +01:00
flyinghead f91847dad0 DX11 renderer WIP 2021-11-26 18:08:41 +01:00
flyinghead abc8b18b78 dx9: mipmaps. load/dump textures. vmu/crosshair display.
upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
2021-04-16 18:30:47 +02:00
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00