GET_DRV_STAT returns BUSY when disk is being recognized.
GETSCD returns asc and ascq in result 1 on error, does not return unit
attention if drive is busy.
Fixes disk swapping for Shenmue II, Dancing Blade II and Kaen Seibo.
Fixes wrong drive visual in Golf Shiyouyo Course Data Syuu
Issue #1046
Raise a maple interrupt at the next vblank when the host occupies the
maple bus to read the lightgun position. Fixes RevolveR single shot
issue since the game is waiting for the interrupt.
Issue #1369
Status is Busy when disk swapping is in progress so libGDR_GetDiscType
always returns NoDisk/Open. Rely on the scheduler instead so that the
correct type is returned when disk swapping is finished.
Issue #1046
Issue #189
crackin'dj: map vertical mouse axis to right turntable. Invert fader.
Simulate turntable motor. Embed eeproms with calibration done.
Fix coin being inserted after loading a savestate.
Add a 1 s delay when inserting a disk before the drive is ready.
Fixes disk swapping for Skies of Arcadia, Shenmue II (except HLE), Alone
in the Dark, Dancing Blade, First Kiss Story II and Kaen Seibo.
Issue #1046
Issue #189
Fixes BIOS menu disk swapping.
Use flattened nav on file select, add cheat and controller mapping
windows and list boxes.
Don't show the SDL on-screen keyboard twice.
Use ImGuiChildFlags_Border instead of the legacy border parameter
(BeginChild)
Use latest devkitpro image.
Call diagAbortWithResult on fatal errors instead of freezing/infinite
loop.
Add Exit button on main content screen.
Touchscreen support.
hopper: Limit coin sensors to 100 ms to avoid coin chute jam errors.
hopper: Use periodic sensor for hopper to avoid hopper jam errors.
Issue #1365
medal: wire inputs and emulator required sensors. Embed medal games
nvmem to disable comm and all errors.
magicpop, unomedal, puyomedal, ochaken and westdmrg now playable.
kingyoch rom parent is kingyo
dx11: terminate video routing in DX11Renderer::Term. Don't use
DX11Context.
dx11: avoid using local static vars
gl: don't send rendered frame when full FB is on
gl: send rendered framebuffer
gl: terminate video routing in termGLCommon. Don't use GLGraphicsContext
gl: avoid crash on quick exit during test automation
A race condition can happen on condition variables due to
unlock/wait/lock not being atomic. This results in the wrong process
being notified, causing a deadlock.
Happens more frequently in twin mode.
Issue #1361
* core: cleanup include headers
* dx11: remove unimplemented function
* core: annotate destructors with override
* aica: use range-based for loop
* bm: use const reference/structured bindings with blkmap