Flyinghead
e714e94510
rend: do bilinear filtering of palette textures on the GPU
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All renderers updated.
2024-01-31 16:46:25 +01:00
Flyinghead
f4835a89d3
implement dithering in full FB mode
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gl, vk, dx11, dx9: implement ordered dithering in GLSL/HLSL
refactor framebuffer and texture writes to vram
don't expand color data when reading planar textures
2023-09-10 16:25:19 +02:00
scribam
80cf4406a7
cleanup include headers
2023-01-26 10:06:51 +01:00
Flyinghead
5722dc90f0
Full framebuffer emulation. Renderer interface changes
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Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
flyinghead
77a11d2a2e
native depth interpolation option to help AMD gpus
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When enabled, set 1/z in pos.w and use native interpolation for colors,
UV and depth.
Get rid of manual modvol clipping in dx11.
2022-05-12 13:43:43 +02:00
Flyinghead
4554450d1d
oit: add max layers and pixel buffer size options
2022-05-05 18:01:05 +02:00
Flyinghead
1015a8c098
naomi2: vulkan support
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oit: use #define instead of functions in GLSL
2022-03-12 17:56:46 +01:00
Flyinghead
7449230af8
handle some palette textures on the GPU
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get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead
a6839f57e7
vulkan: only use per-pixel sorting when needed
2020-01-05 23:03:44 +01:00
Flyinghead
066093553f
vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
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setImageLayout was missing TransferSrcOptimal as source layout
Vulkan needs the first vertex to be the provoking vertex so copy 3rd on
1st when flat shading.
VRAM stride was incorrect (RTT to VRAM)
2019-12-10 12:51:10 +01:00
Flyinghead
8f80b427df
vulkan: move oit renderer to own directory
2019-12-04 09:41:27 +01:00