Set forced and per game settings.
Update game id and save state file name.
Reset cheats and custom textures.
Update game title and window title.
Issue #1748
hle bios: reboot the game when "exit to bios" vector is called
Use end FAD +1 of track 2 as start of lead-out for single density area.
gdi: set track end FAD based on track size, not start of next track
chd: ignore pad frames when calculating end FAD
cdi: end FAD was one off
Issue #1386
Add a 1 s delay when inserting a disk before the drive is ready.
Fixes disk swapping for Skies of Arcadia, Shenmue II (except HLE), Alone
in the Dark, Dancing Blade, First Kiss Story II and Kaen Seibo.
Issue #1046
Issue #189
Fixes BIOS menu disk swapping.
Revert changes from Issue #690
Fixes cdda restart in Mr.Driller, Bust-a-move 4, Wetrix+ and Reel
fishing. Issue #1019
hle: returning current cdda information fixes the pause/release issue
Verify md5 of flash, eeprom, vmus if no savestate used
Use chd header SHA1 as digest
Load .state.net state file at start
Force real BIOS for some games
Pass LoadProgress object to report load progress and cancel
Better UI
Cancel with exception
Fix issues when stopping/exiting in !threaded
dx9: call gui_term on shutdown
Pier Solar and the Great Architects CDI uses an unknown type 4 sector of
2448 bytes. This hack allows the CDI to be read. Not sure about the
correctness.
- Fix coreio fsize
- Fix coreio fopen to seek to 0
- Fix coreio/http to smart-escape urls
- For urls that include \ or % in the filenames, you have to pass them
escaped
- Update gdi parser to use (mostly) streamstream. That code is horrible
and should be rewritten
- coreio core is hacky and horrible at places as well
- Update imgreader to use coreio
- Update cdi parser + driver to use coreio
Notes:
Disc swapping should work on .gdi files (probably .chd files too).
Swapping with .cdi files is not currently supported because we currently create inaccurate TOC for them.
Only x86/Windows has a disc swap handler right now (ie: you can't swap on Android).