* Harden serial interface
* Fixed build errors
* Minor tweaks
* Automatically attached A->A, B->B, etc
* Interfaces go in decending order
* Do a modulo in case I decide to move interface numbers
* Do specifically mod 4
* Call SDL_JoystickGetDeviceInstanceID which seems to help with a Windows bug
* Made MapleDevices smart pointers so they can freely be swapped out without leaking
* Fixed issues some issues reported by kosekmi
* Added missing bracket
* Fixed another compile issue
* Fixed a missing else
* If device had no serial number, fall down to checking name
* Use new DreamPort firmware dynamics
* Added missing parens
* Fixed screen blanking issue
* Added const
* Reset VMU Screen on game/emulator exit
* Added gameTermination() hook to hardware gamepad
* Send SW port on game termination
* Added checks so port is only sent if data is valid
* Fixed bug: wait for write to complete in sendCmd
* Fixed bug leading to multiple pointers to VMU and Rumble pack
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Co-authored-by: Mike Kosek <mike@kosek.de>
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows