cheats: iOS build fix
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@ -370,7 +370,7 @@ void CheatManager::reset(const std::string& gameId)
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if (gameId == "VF4 FINAL TUNED JAPAN")
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{
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active = true;
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cheats.push_back(Cheat{ Cheat::Type::setValue, "Skip DIMM version check", true, 16, 0x000205c6, 9, 0, 1, 0, 0, 0 });
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cheats.emplace_back(Cheat::Type::setValue, "Skip DIMM version check", true, 16, 0x000205c6, 9);
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}
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}
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widescreen_cheat = nullptr;
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@ -42,17 +42,25 @@ struct Cheat
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runNextIfLt,
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copy
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};
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Type type = Type::disabled;
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Type type;
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std::string description;
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bool enabled = false;
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u32 size = 0;
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u32 address = 0;
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u32 value = 0;
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u8 valueMask = 0;
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u32 repeatCount = 1;
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u32 repeatValueIncrement = 0;
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u32 repeatAddressIncrement = 0;
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u32 destAddress = 0;
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bool enabled;
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u32 size;
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u32 address;
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u32 value;
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u8 valueMask;
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u32 repeatCount;
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u32 repeatValueIncrement;
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u32 repeatAddressIncrement;
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u32 destAddress;
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Cheat(Type type = Type::disabled, const std::string& description = "", bool enabled = false, u32 size = 0, u32 address = 0,
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u8 valueMask = 0, u32 repeatCount = 1, u32 repeatValueIncrement = 0,
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u32 repeatAddressIncrement = 0, u32 destAddress = 0)
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: type(type), description(description), enabled(enabled), size(size), address(address), valueMask(valueMask),
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repeatCount(repeatCount), repeatValueIncrement(repeatValueIncrement), repeatAddressIncrement(repeatAddressIncrement), destAddress(destAddress)
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{
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}
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};
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class CheatManager
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