[Libretro] Add game dir as fall back for arcade BIOSes

This commit is contained in:
Bobby Smith 2024-11-05 18:36:58 +01:00 committed by flyinghead
parent 9d4d486524
commit f892630e4b
2 changed files with 10 additions and 5 deletions

View File

@ -205,7 +205,7 @@ static char game_dir[1024];
char game_dir_no_slash[1024];
char vmu_dir_no_slash[PATH_MAX];
char content_name[PATH_MAX];
static char g_roms_dir[PATH_MAX];
char g_roms_dir[PATH_MAX];
static std::mutex mtx_serialization;
static bool gl_ctx_resetting = false;
static bool is_dupe;

View File

@ -28,6 +28,7 @@ const char *retro_get_system_directory();
extern char game_dir_no_slash[1024];
extern char vmu_dir_no_slash[PATH_MAX];
extern char content_name[PATH_MAX];
extern char g_roms_dir[PATH_MAX];
extern unsigned per_content_vmus;
extern std::string arcadeFlashPath;
@ -102,10 +103,14 @@ std::string findNaomiBios(const std::string& name)
{
std::string basepath(game_dir_no_slash);
basepath += path_default_slash() + name;
if (file_exists(basepath))
return basepath;
else
return "";
if (!file_exists(basepath))
{
// File not found in system dir, try game dir instead
basepath = g_roms_dir + name;
if (!file_exists(basepath))
return "";
}
return basepath;
}
std::string getSavestatePath(int index, bool writable)