enable Copy to VRAM for a bunch of games
Worms World Party (US) Hundred Swords Musapey's Choco Marker (dreamcast) Choco Marker (naomi) Sister Princess Premium Edition Sentimental Graffiti 1 & 2 Kanon Aikagi AIR Issue #1265
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@ -94,7 +94,9 @@ static void loadSpecialSettings()
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|| prod_id == "HDR-0078"
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|| prod_id == "HDR-0078"
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// JSR (EU)
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// JSR (EU)
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|| prod_id == "MK-5105850"
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|| prod_id == "MK-5105850"
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// Worms World Party
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// Worms World Party (US)
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|| prod_id == "T22904N"
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// Worms World Party (EU)
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|| prod_id == "T7016D 50"
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|| prod_id == "T7016D 50"
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// Shenmue (US)
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// Shenmue (US)
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|| prod_id == "MK-51059"
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|| prod_id == "MK-51059"
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@ -125,7 +127,23 @@ static void loadSpecialSettings()
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// Sakura Taisen 1
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// Sakura Taisen 1
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|| prod_id == "HDR-0072"
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|| prod_id == "HDR-0072"
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// Sakura Taisen 3
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// Sakura Taisen 3
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|| prod_id == "HDR-0152")
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|| prod_id == "HDR-0152"
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// Hundred Swords
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|| prod_id == "HDR-0124"
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// Musapey's Choco Marker
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|| prod_id == "T23203M"
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// Sister Princess Premium Edition
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|| prod_id == "T27802M"
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// Sentimental Graffiti
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|| prod_id == "T20128M"
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// Sentimental Graffiti 2
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|| prod_id == "T20104M"
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// Kanon
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|| prod_id == "T20105M"
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// Aikagi
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|| prod_id == "T20130M"
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// AIR
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|| prod_id == "T20112M")
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{
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{
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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config::RenderToTextureBuffer.override(true);
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config::RenderToTextureBuffer.override(true);
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@ -288,7 +306,8 @@ static void loadSpecialSettings()
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INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str());
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INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str());
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config::TranslucentPolygonDepthMask.override(true);
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config::TranslucentPolygonDepthMask.override(true);
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}
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}
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if (prod_id == "BEACH SPIKERS JAPAN")
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if (prod_id == "BEACH SPIKERS JAPAN"
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|| prod_id == "CHOCO MARKER")
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{
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{
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
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config::RenderToTextureBuffer.override(true);
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config::RenderToTextureBuffer.override(true);
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