Force the keys to be mapped, even if the system already is

This commit is contained in:
TwistedUmbrella 2014-02-23 22:24:00 -05:00
parent d53fb51d25
commit f536c67f26
2 changed files with 5 additions and 3 deletions

View File

@ -65,7 +65,7 @@
<string name="map_keycode_message">Press the new controller button for %1$s</string>
<string name="bios_menu">Press the %1$s button for a menu</string>
<string name="back_button">back</string>
<string name="back_button">back / select</string>
<string name="menu_button">menu</string>
<string name="right_button">R3</string>

View File

@ -39,7 +39,8 @@ public class Gamepad {
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START,
KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_BACK
};
}
@ -55,7 +56,8 @@ public class Gamepad {
OuyaController.BUTTON_DPAD_LEFT, key_CONT_DPAD_LEFT,
OuyaController.BUTTON_DPAD_RIGHT, key_CONT_DPAD_RIGHT,
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START
KeyEvent.KEYCODE_BUTTON_START, key_CONT_START,
KeyEvent.KEYCODE_BUTTON_SELECT, KeyEvent.KEYCODE_MENU
};
}