Now adding mappings for Dreamcast Controller USB during input_sdl_init()
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@ -266,6 +266,15 @@ void input_sdl_init()
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if (settings.input.keyboardLangId == KeyboardLayout::US)
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settings.input.keyboardLangId = detectKeyboardLayout();
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barcode.clear();
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// Add MacOS and Windows mappings for Dreamcast Controller USB
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// Linux mappings are OK by default
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// Can be removed once mapping is merged into SDL, see https://github.com/libsdl-org/SDL/pull/12039
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#if (defined(__APPLE__) && defined(TARGET_OS_MAC))
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SDL_GameControllerAddMapping("0300000009120000072f000000010000,OrangeFox86 Dreamcast Controller USB,crc:3cef,a:b0,b:b1,x:b3,y:b4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,dpdown:h0.4,leftx:a0,lefty:a1,lefttrigger:a2,righttrigger:a5,start:b11");
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#elif defined(_WIN32)
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SDL_GameControllerAddMapping("0300000009120000072f000000000000,OrangeFox86 Dreamcast Controller USB,crc:baa5,a:b0,b:b1,x:b3,y:b4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,dpdown:h0.4,leftx:a0,lefty:a1,lefttrigger:-a2,righttrigger:-a5,start:b11");
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#endif
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}
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void input_sdl_quit()
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